๐ชธ How to Wake Up the Ghosts is still on display at
@doxprague ! ๐ชธ
In 2021 I gave my first talk about this work at FIBER Festival during the panel โMutant Myths Worldsโ which highlighted two collaborative projects I participated in during my residency at Roodkapje. I didnโt specify the credits clearly enough at the time, so to avoid possible confusion I want to clearly highlight the credits again within these collaborations:
โจโจ๐พ๐บ๏ธ Earthrise (2021)โจA location-based game presented at the exhibition โZero Emissions by 2099โ at MaMa, curated by
@mary_universe .
Directed, developed and produced by
@___louisa___ based on the worldbuilding and with writing, recording and sound design by
@liminal.vision , a poem by
@gill.baldwin , copywriting by me, graphic design by
@jackrackjack and coding by
@poni.js
๐ชธ๐ How to Wake Up the Ghosts (2021)
An installation commissioned by Tetem for the exhibition โYours Truthfullyโ.
Directed, sculpted and produced by me, with sound design by Ymer Marinus, AI-generated visuals (CLIP+VQGAN) by
@nadiapiet , writing by
@lorena_solis_bravo intertwining two custom-trained LLM (GPT-2), printed at 3D Robotprinting and with voice-over by
@bethany.andrzejak
๐
โจโThe group exhibition โPoint of View 3: Balanceโ seeks a balance between the organic and technical worlds. Through the works of Czech and international artists, the exhibition reveals the various connections between nature and technologyโฆ Microorganisms merge with computer chips, and technology permeates our livesย โ it is not separate from us, and we naturally seek a balance in our โtechno-organic ecosystemโ. Where do I end, and where do my surroundings begin?โฆ Am I a part of my devices?โ
๐ Curated by Karolรญna Voleskรก,
@vivatzivot and Jiลรญ Raiterman ๐
Supported by
@cbkrotterdam
๐๐จ๐ฐ ๐ญ๐จ ๐๐๐ค๐ ๐๐ฉ ๐ญ๐ก๐ ๐๐ก๐จ๐ฌ๐ญ๐ฌ ๐ข๐ฌ ๐จ๐ง ๐๐ข๐ฌ๐ฉ๐ฅ๐๐ฒ ๐๐ญ ๐๐๐ ๐๐ซ๐จ๐ฆ ๐๐ ๐๐ฉ๐ซ ๐๐๐๐ โ ๐๐ ๐๐๐ซ ๐๐๐๐
๐ธ 1: Uhel Pohledu for DOX
๐ธ 2: Celina Veenendaal for Tetem