At our next Playground session we will playtest Torn History with Pearse Anderson (
@pearseanderson )
FREE [RSVP at
[email protected]
18:00 -21:00 (dinner included)
Play a game to make a game, with a few twists. Torn History is a new take on a Lost & Found game, a system developed by
@mouseholepress for games like Artefact or Skeletons. Lost & Found games center the lifespan of objects and inanimate concepts, from recipes to a nation’s borders, as they grow and change through long stretches of history. As a solo, nonviolent, journaling game, this subgenre becomes a great medium for guided storytelling and dynamic worldbuilding that blooms through millennia in minutes. In Torn History, designer Pearse Anderson will teach workshop participants how to build their own version of a Lost & Found game and then how to quilt these simulated histories together, creating an interconnected collage of game mechanics and stories throughout the room. After playing this game as a group, participants will leave with their own set of rules for a new solo game they’ve created on an A3 sheet. Torn History plays with the physicality of rules through the very paper those rules are printed on—the paper itself can be scribbled on, origamied, and torn. It has also never been tested before, and is ready for curious players and criticism.
Duration approximately 2 hours. Dinner will be served at 20:00 with a feedback session on the game’s design.
Access and content notes: The workshop will be in English and require participants to write in English. As players bring their own rules and themes into the game, the content will vary. Safety mechanisms will be introduced at the start.
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Pearse Anderson is an analog game designer, food journalist, speculative fiction author, and baker. His previous games about developing fictional histories include Recipe on Kmiydish Paper, Likeness Machines, and Your True Name, all available at pearseanderson.itch.io. He specializes in games that let people come together at a table to explore topics of food culture, climate change, community-building, and nonviolent resistance. You can read his gaming writing in Rolling Stone, The Guardian, and WIRED.