communication is one of the most important aspects of working as a cinematographer, and pre visualization tools can play a big role in certain projects.
my workflow is flexible to accommodate for each film’s needs, which can depend on things like vfx and stunts, but perhaps even more important is the relationship with the director and other department heads. each director likes to work in a specific way - some of them like to shotlist together, some of them like to storyboard by themselves first and then discuss shots…
today i brought some examples of previs tools i used in films recently:
1 - seed
directed by
@gkertesz_
on this project our production designer
@katolawton was working remotely and i saw art department made 3D models to work with her, so i used the opportunity to experiment with angles and camera movement in prep. i used frame forge, which looks pretty funny, but it was extremely precise since we were shooting 35mm with a
@panavisionofficial XL2 and primo lenses, and it made my communication with the camera team super precise and efficient on set, including focal length, camera height, even distance
2 - what’s the deal with birds?
directed by
@taylorbakken
here the director storyboarded by hand first, then we discussed it and shot a video storyboard together. after editing, we discussed it again, and she redid the storyboards, making the shoot and the edit run very smoothly!
3 - ludmilla
directed by
@the.vinimoreira
vini is also a 3D artist, and for his creative process he wanted to design the film virtually first, so he spent months (!) making basically an animatic of the whole film, including characters lines and movement. this was great since we used it to discuss shots and timing, we tweaked it for the shotlist and it made our set very streamlined. we ended up wrapping early several days :)
(CONTINUES IN THE COMMENTS)