the market
Made in
@unrealengine using
@polygonflow_dash tool - This project was born from the vision of a different side of Dhaka than the one we usually imagine: not the overwhelming chaos of traffic and crowds, but a suspended, almost unreal moment where the city feels like itâs holding its breath.
The inspiration comes from a documentary by Nicolò Balini
@humansafari about Bangladesh, which deeply struck me for the way it shows the contrast between urban density, everyday life, and the fragile balance of the city environment. From that, I imagined a scenario where that human energy suddenly disappears, leaving only traces behind: closed shutters, tangled power lines overhead, abandoned carts, fruit scattered on wet asphalt, and weathered signs consumed by time.
The goal wasnât to recreate a specific real location in a purely photorealistic way, but to capture the visual identity and the feeling of a street in Dhaka:
tight spaces, layered architecture, visual overload, humidity in the air, and that constant blend of life and decay.
I focused heavily on atmosphere:
cold, diffused lighting, almost like a morning after rain
light fog to compress depth and enhance mood
a desaturated color palette with small color accents on signs and fruit
a centered composition to create a sense of âunnatural emptinessâ
Modeling & Layout: Blender
Texturing: Substance 3D Painter
Engine & Lighting: Unreal Engine
Post-production & Compositing: After Effects
Special attention was given to environmental micro-details â dirt, debris, decals, material wear â to suggest human presence even in its absence.
This project is mainly a study in atmosphere, environmental storytelling, and urban worldbuilding, more than strict asset-by-asset accuracy.
The tuktuk model is kindly provided by: Christian Warstat
A huge thanks for letting me use this that fits perfectly with the environment