skiegraphicstudio

@skiegraphicstudio

Web Designer and CGI artist based in Rome 🇮🇹 For custom artwork please send an email 👇
Followers
95.1k
Following
471
Account Insight
Score
43.48%
Index
Health Rate
%
Users Ratio
202:1
Weeks posts
001 - 024 - Find the Easter eggs - I made this with @unrealengine and @quixelofficial asset. 24fps and less than 3 minutes rendering.
16.5k 169
2 years ago
[041] ~ 2023 ~ enter the void - I made this using the technology of #unrealengine5 rendered in #lumen in legacy settings. 30fps, Render time less than 10mins. Tell me your thoughts. Thanks
46.7k 292
2 years ago
[002] ~ 2024 ~ the citizens erased ~ animation made with @unrealengine and @quixelofficial rendered in #lumen 24fps, render time less than 120 seconds with @nvidia @nvidiastudio RTX 4090
7,289 95
2 years ago
593 7
21 days ago
This project is a cinematic environment created in #Blender, with a primary focus on #lighting, mood, and visual storytelling. The scene is designed around a single focal subject (daewoo #Matiz mk1 2001 restyling) using lighting to establish narrative tension and guide the viewer’s attention. A strong contrast between the bright storefront and the darker surrounding environment was used to create a clear value hierarchy and silhouette readability. Lighting was built using a combination of emissive geometry (store signage) and carefully placed area lights to simulate practical sources. Volumetric fog was introduced to enhance depth, diffuse highlights, and create a layered atmosphere, contributing to a more cinematic look. Special attention was given to light behavior on wet surfaces. Reflective materials were tuned to capture and spread light across the ground plane, reinforcing the composition and adding secondary points of interest through reflections. Camera setup plays a key role in the final image: a low angle combined with depth of field helps emphasize scale and isolate the subject, while subtle lens effects contribute to a more photographic feel. The overall goal was to create a moment that feels grounded yet slightly surreal, using lighting as the main storytelling tool. Rendering was done in Cycles, with minimal post-processing focused on color balance and contrast refinement.
325 12
26 days ago
The basement made in #blender
543 22
1 month ago
The district - made in @blender.official #3dart #cinematic #blender
884 12
2 months ago
The secondary market - A city suspended between ruin and play, where urban chaos turns into a surreal stage. Among debris, acid colors, and unexpected presences, the fluorescent snails are scattered through the scene like small symbols of pop resistance 🐌✨ A clear reference to the aesthetic and poetic vision of Cracking Art Group, @crackingart where the animal becomes a symbol of irony, transformation, and disruption of the everyday. A post-something world — fragile, vibrant, and noisy — where even slowness leaves a mark. #artwork #digitalart #surrealcity #urbanchaos #crackingart contemporaryart 3dart visualstorytelling
238 9
2 months ago
The back alley - project made in @unrealengine and @polygonflow_dash the incredible tool that speed up your workflow and pipeline. In this artwork I get focus on the scattering tool and physic paint. Definitely in love with that.
15.0k 204
3 months ago
No spin scattered objects made by using @polygonflow_dash amazing @unrealengine tool
283 13
3 months ago
the market Made in @unrealengine using @polygonflow_dash tool - This project was born from the vision of a different side of Dhaka than the one we usually imagine: not the overwhelming chaos of traffic and crowds, but a suspended, almost unreal moment where the city feels like it’s holding its breath. The inspiration comes from a documentary by Nicolò Balini @humansafari about Bangladesh, which deeply struck me for the way it shows the contrast between urban density, everyday life, and the fragile balance of the city environment. From that, I imagined a scenario where that human energy suddenly disappears, leaving only traces behind: closed shutters, tangled power lines overhead, abandoned carts, fruit scattered on wet asphalt, and weathered signs consumed by time. The goal wasn’t to recreate a specific real location in a purely photorealistic way, but to capture the visual identity and the feeling of a street in Dhaka: tight spaces, layered architecture, visual overload, humidity in the air, and that constant blend of life and decay. I focused heavily on atmosphere: cold, diffused lighting, almost like a morning after rain light fog to compress depth and enhance mood a desaturated color palette with small color accents on signs and fruit a centered composition to create a sense of “unnatural emptiness” Modeling & Layout: Blender Texturing: Substance 3D Painter Engine & Lighting: Unreal Engine Post-production & Compositing: After Effects Special attention was given to environmental micro-details — dirt, debris, decals, material wear — to suggest human presence even in its absence. This project is mainly a study in atmosphere, environmental storytelling, and urban worldbuilding, more than strict asset-by-asset accuracy. The tuktuk model is kindly provided by: Christian Warstat A huge thanks for letting me use this that fits perfectly with the environment
930 39
3 months ago
The junkyard
460 16
4 months ago