📢Unreal Fest Session Lineup Reveal📢
The roster of sessions and speakers for Unreal Fest Chicago is now live!
Take a look at the teams and topics taking to the field in Chicago June 16-18, available now on the Unreal Engine website.
This week, we’re celebrating Indie Games and all of they ways they inspire, innovate and elevate game development🎮
Check out some of the fantastic indie projects that utilize Unreal Engine to make their visions for gaming a reality!
🚀 New Epic Online Services How-to Guide: Peer-to-Peer Multiplayer
Building a robust multiplayer foundation shouldn't be a hurdle, and our latest guide walks you through the Epic Online Services P2P Interface, helping you establish the same reliable connectivity used by the world’s biggest titles, at no cost.
In this guide, you’ll learn how to:
✅ Establish the building blocks for a P2P network
✅ Handle NAT traversal and firewalls automatically
✅ Fine-tune performance by adjusting packet delivery
✅ Leverage global relay servers as a fallback for connectivity
Dive into the guide over on dev.epicgames.com!
Sega utilized these exact P2P tools to power mesh P2P networking requirements at scale for Sonic Racing: CrossWorlds, maintaining stability across millions of sessions. 🦔💨
Read EOS’s Sega Spotlight today on their official website!
Unreal Engine played a big role in helping Hotta Studio bring NTE: Neverness to Everness' stylized aesthetic to life. By using UE's toolset, the team were able to deploy their urban metropolis of Hethereau across mobile, PC and PS5!
Set sail over to the Unreal Engine website and check out last week's feature on Oceanhorn 3 from @Cornfox.and.Brothers ⛵
We chatted to them on all things UE5 in the project, including how features like Niagara helped prep the title for to iPhone, iPad, Mac, and Apple TV!
Last year, we released the latest version of the 'Your First Hour in Unreal Engine' course, now it's time to take your skills to the next level with 'Your First Game in Unreal Engine!'
In this beginner tutorial series, created in partnership with Luke Anderton of Tinkr Studio, you will learn how to create more complex gameplay designed to work with the 3D platformer game you created in the First Hour in Unreal Engine course. Get started today over on the Unreal Engine YouTube Channel!
Unreal Engine helping indie devs create unique games is absolute music to our ears and @Mixtape.game from Beethoven & Dinosaur is a prime example. The nostalgic coming-of-age story takes full advantage of UE's toolset!
With the help of Unreal Engine, @Kong_Orange and @WiredFly were able to implement heartfelt, handcrafted stop motion and puzzles in their upcoming game, Out of Words. Explore which tools and features kept their development in motion!
We’re delighted to see The Pirate Queen: No Safe Waters, the next chapter in Singer Studios’ award-winning Pirate Queen storyworld, selected to premiere in competition at Cannes Film Festival(@FestivaldeCannes ) this May.
Directed by Emmy-nominated Eloise Singer and narrated by @LucyLiu , this cinematic immersive experience created with Unreal Engine expands the extraordinary story of Cheng Shih - the woman who commanded the largest pirate fleet in history - to a global stage.
Huge congratulations to Eloise and the brilliant team at @SingerStudiosUK on this fantastic achievement.
Last month, we showcased how Unreal Engine is helping indie devs attach a rocket to their development with the tools and resources they need. One of those devs was @TimberlineStudio , the creators of the delightful Beastro!
Unreal Engine 5 helped put wind in the sails of the small indie team at Cornfox & Brothers with tools like Blueprints, MetaSounds and Sequencer⚓
Plot a course for the Unreal Engine blog and check out how UE helped bring the swashbuckling RPG Oceanhorn 3 to iPhone, iPad, Mac, and Apple TV!
The creators of TerraTech Legion, @payload_studios , turned to the unrivalled flexibility of the Unreal Engine to realise their vision for the ultimate ‘bullet heaven’ experience.
The veteran devs opted for instanced skinned meshes to bring a frankly unreasonable amount of robotic destruction to players. Countless robotic foes. Customizable vehicle carnage. No complex engine changes.
“As an experienced team with plenty of veteran developers on-hand, we’re always looking to push boundaries and take on challenges in creative ways. Unreal Engine’s sheer flexibility and crucially, access to the full source code, has been critical in empowering our ambitions.”
“That’s been particularly important in our mission to add support for instanced skinned meshes. With TerraTech Legion’s focus on ‘bullet heaven’ mechanics, it’s imperative we get as many animated Legion bots on screen at the same time. It’s down to Unreal Engine’s adaptability that we’re truly able to deliver our vision of compelling chaos.”
“The runtime part of this was possible without the need for complex engine changes - just by using the flexibility of the material graph, including some custom HLSL nodes.”
“Having the ability to modify the editor c++ code was crucial for generating the data necessary for this. We transfer skinning information into static mesh UV channels that we aren't using, which then requires modifying the LOD generation code to preserve this data in LODs.”
“For animation, we use the low-level parts of the UE animation system running in parallel on the CPU and then pass the resulting transforms to the GPU in a single floating-point texture. A per-instance value passed to the mesh instances allows each instance to render with the correct animation.”