Cypher-M

@cypherm.visual

๐ŸŽฅโœจ VJ/LJ crafting immersive experiences with TouchDesigner ๐ŸŽ›๏ธ๐Ÿ”Š Audio-reactive, real-time 3D, and interactive art.
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Genuary โ€” Day 1: One color, one shape Two days late, but Iโ€™m here. A subdivided sphere, rock material, white strobes. Simple idea, heavy impact. Made in @touchdesigner Motion blur: @matterform.xyz Godrays: @sarv.vj Blob tracking: @nicholaspjm Music by: @mikeparadinas (ยต-Ziq) - Raver #genuary #genuary2026 #genuary1
133 24
4 months ago
r1sk is an immersive and interactive light installation that examines how human decision-making is shaped by data, algorithms, and contemporary technological systems. Through a circular architecture, precisely mapped lasers, sound, and a custom LED display, the work transforms abstract processes of risk and choice into a spatial experience. The installation will feature an 8.1 surround sound system with sound design by @mathingerr and a custom-built LED screen currently in development by @renteffect.pro . Positioned at the perimeter of the structure, the viewer observes a system in constant transformation; where light defines, connects, and reorganizes space, inviting reflection on uncertainty, agency, and what it means to continue deciding in an increasingly automated world. R1SK begins when certainties end. #lightinstallation #mediaart #artandtechnology
102 30
4 months ago
ยก@experimentos_tv sigue creciendo en posibilidades televisivas!! ๐ŸŒŸ Gracias al esfuerzo de Margot y Barri, ahora contamos con monitores PVM Sony de RTVE para nuestras visuales analรณgicas y digitales, ยกampliando nuestro abanico creativo! ๐ŸŽจ๐Ÿ’ป Ademรกs, el set de luces DMX de @cypherm.infinity aรฑadirรก una dimensiรณn รบnica a nuestras performances. ๐Ÿ’กโœจ #ExperimentosTV #ArteVisual #InnovaciรณnTecnolรณgica #DMX #colaboraciรณncreativa Full developed on @touchdesigner
311 38
2 years ago
Genuary - Day 11 & 12 Quine ร— Boxes only Prompt by @mlarino & @stranger_in_the_q This project combines both prompts into a single system. At its core, this is a quine: a program that outputs its own source code. The code youโ€™re seeing on screen is not a copy or a recording it is the program continuously printing, executing, and referencing itself in real time. The quine is built as a self-contained execution loop that: Tracks which functions are running Logs its own behavior Outputs its own source code line by line Resets and reorganizes itself over time Each frame, the program updates an internal state that represents its โ€œidentityโ€, execution history, coherence, and runtime events. These values are not just visual they are exported as live data and used to drive the 3D scene. For Day 12 (Boxes only), the visual world is built entirely from instanced boxes using the POPX system by @_mini_uv . There are no custom meshes everything you see is boxes reacting to data coming directly from the quine. The quine exports CHOP channels such as: Current function being executed Number of function calls Execution cycles Coherence level Glitch triggers Runtime uptime These values control: Camera position and movement Lighting intensity and direction Box scale, spacing, and instance behavior Scene resets and transitions The system is audio-reactive: The music by @pauk2001 drives the timing, resets, and intensity of the quine. When the music peaks, the quine destabilizes, glitches, and eventually resets itself, starting the self-writing process again from zero. What I like about this piece is that nothing is decorative. The text is the program. The glitches are execution errors. The boxes are driven by real runtime data. The reset is an actual reset. Itโ€™s a system watching itself run, exposing its internal logic, and using that logic to shape the visual output. Music: @pauk2001 (็‰‡้ ญ็—› - Kata zutsuฬ„) POPX: @_mini_uv GodRays: @sarv.vj Motionblur: @matterform.xyz Fully crafted in @touchdesigner #genuary #genuary11 #genuary12
154 21
4 months ago
Genuary โ€” Day 10: Polar coordinates Prompt by Sophia (fractal kitty) This one was a mess. I spent two days fighting polar coordinates in TouchDesigner and honestly nothing worked the way I planned. The idea was simple: convert radius and angle into X/Y, add some modulation and get flower-like motion. In practice it turned into a lot of tweaking, breaking, fixing, and breaking again. Itโ€™s not perfect, but it moves, and thatโ€™s enough for today. Music by: @realmadwreck - Window Browsing #genuary #genuary10
0 3
4 months ago
Genuary โ€” Day 9: Crazy automaton Prompt by @paolo_curtoni For this one I built a hybrid cellular automaton shader. It mixes Brianโ€™s Brain rules with reactionโ€“diffusion, glitch logic and a bit of fluid advection to keep everything moving and unstable. States evolve using neighbor rules, feedback and decay, while extra chaos parameters push it into unpredictable behavior. Definitely messy, definitely crazy. Audio analysis & godrays: @sarv.vj Music: @plump_djs โ€” Gobbstopper #genuary9 #genuary #genuary2026
0 2
4 months ago
Genuary - Day 8: A City Prompt by @paolo_curtoni A generative metropolis built with instanced high-poly models from @kitbash3D . I originally wanted to drive the layout using real map data, but this version came out as a more abstract city system. Not fully happy with the result, but still part of the process. 3D models: @kitbash3D Motion blur: @matterform.xyz Audio analysis & godrays: @sarv.vj Music: @holomusic.wav - Supersonic Made in @touchdesigner #genuary8 #genuary #genuary2026
64 9
4 months ago
EPILEPSY WARNING! โ€ผ๏ธ Genuary โ€” Day 7: Boolean algebra Prompt by @paolo_curtoni For this one I built a GLSL VFX shader that breaks the image at the binary level. Instead of treating colors as smooth values, the shader converts them into bits and applies boolean operations like XOR, AND and OR between the current frame and a feedback buffer. Each operation corrupts the pixels in a different way: inversion, masking, overflow and flicker. Over time, the feedback amplifies these errors and creates evolving glitch patterns. 3D skull scan: @witmerlab Audioanalysis by: @sarv.vj Motion blur: @matterform.xyz Original Blob Tracking: @nicholaspjm Music: @styemmyy and _hkmori_ (yem & hkmori โ€“ sleepless delirium) Made in @touchdesigner #genuary #genuary2026 #genuary7
153 9
4 months ago
Genuary โ€” Day 6: Lights on / off Prompt by @georgehenryrowe This piece reacts to switching digital lights on and off, changing the scene in real time. I want to say thank you to everyone from the free party culture. It had a huge impact on my early life and was my first real contact with digital and live visual art. Because of that experience, Iโ€™m definitely not the same person today. For this project, I worked with synchronized lights and 3D objects generated at home using the Tencent-Hunyuan 3D model, avoiding third-party online services. The objects, an M16, a CCTV camera and a drone, represent the physical and digital surveillance that surrounds us every day. This is just my way of reflecting on control, freedom, and how technology shapes our lives. FREE PARTY FOR FREE SOULS!!! 23!!! Godrays by: @sarv.vj Music by: @ra.fiikra - Acid Romance Rendered in real time thanks to @touchdesigner #genuary #genuary6 #genuary2026
0 3
4 months ago
Genuary โ€” Day 5: Write โ€œGenuaryโ€ Avoid using a font. No fonts used. Built a system using only POPs. A bit tedious to set up, but the result was worth it. Fun constraints, fun output. Made in @touchdesigner #genuary #genuary2026 #genuary5
40 3
4 months ago
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0 7
4 months ago
Genuary โ€” Day 3: Fibonacci forever This piece is built from a recursive fractal structure where each layer scales and rotates based on a Fibonacci-like progression. The shader iterates the form multiple times, stacking density and rotation to create a spiral that keeps folding into itself. Camera tilt, zoom and morph parameters let the structure feel spatial instead of flat, while lighting and normals give it depth. Music by: @huete_ - 120ยบ Custom GLSL in @touchdesigner Based on an original shader by ChunderFPV #genuary #genuary2026 #genuary3
0 0
4 months ago