Jackfruit Generator 2.0 - Houdini
did you know that every spike is connected to a tendon/ fruit cell? that is because the jackfruit is a multiple fruit and each of these elements used to be an individual flower. the pollinated flowers become the big fleshy cells, the ones that dont become these chewy tendons and get pushed aside by the cells.
i got a lot closer to recreating that dynamic but so far its still a lot of disconnected systems. the branch, the flower, cells, tendons, skin and spikes all happen one after another, which makes sense in a logical, process driven way, but in real life it all happens at once. in a potential future version, id like to have a system driven by constant and continuous growth and change. also maybe go for a volume based approach instead of polygons? lets see.
also did you know you can boil and eat the seeds? its really good, tastes like chestnuts.
anyway, see you in the next one <3
#houdini #3d #tech #fruit #plants
My Berlin Sidewalk Generator is now more customizable than ever with two new features: freeform cobblestone markup and granite slabs. Even though they’re still in its early stages, it already adds a lot to the believability.
#houdini #procedural #techart #3d #gamedev #tools #tech #proceduralart #sidefx #algorithms #cgi #blender #vfx
Strawberry Generator - Houdini
did you know that the „seeds“ of the strawberry are actually the fruit? hundreds of tiny fruits in fact! the fleshy part colloquially called „fruit“ is actually an abnormally large receptacle, which is the base where the fruit grows from. the white veins inside the „fruit“ is the „umbilical cord“ between the „seed“ (the actual fruit) and the receptacle.
the way i went about recreating it was to iteratively remesh and grow a cone with some 3d noise applied to it. the „seeds“ are stamped on to the mesh using a gradient vector pointing away from the base.
#houdini #fruit #botanical #procedural #3d
Jackfruit MRI - Houdini
thought id share my favorite clips as loops as well :-)
the videos and images are the result of a two week long obsession into jackfruits.
follow for more procedural obsessions <3
#houdini #procedural #fruit #3d #tech
mold generator - houdini
got my teeth cleaned, gums hurt a little but my teeth are hella smooth 🦷 ✨ also got some walnuts that i wanna start smoothing, you know, the thing where you rub them together until they look like jade? anyway have a good week 🌞
#houdini #procedural #3d #mold #simulation
mold growth algorithm wip - houdini
experimenting with 3d mold growth using the classic food search method. i havent looked anything up though and wanted to try making it myself. the way it works is that in a radius of x cm the mold searches for the three closest pieces of „food“ (points with random values) and chooses to home in on the biggest particle. on its path it eats anything that is closer than y cm.
next id like to smooth out the movement and make it leave a trail, as well as make it split up every now and then to create a root system.
#houdini #procedural #3d #techart #mold
Throwback to when I visited @sidefxhoudini HQ in Toronto, had a blast hanging out with the devs, hopefully I can come back next year.
#houdini #sidefx #procedural
Everything Procedural Conference 2026
a week full of interesting talks, workshops and activities (and beer!). at this point there are so many sweet folks i look forward to seeing every year and new ones i had the pleasure of meeting.
if you are a procedural artist, or are interested in becoming one, mark this conference in your calendar!
great job organizing @sidefxhoudini and @everythingprocedural
#procedural #epc2026 #sidefx #houdini #proceduralart
Just came back from the @pixel.vienna conference where I held my first talk ever, about the tech and story behind my Berlin Sidewalk Generator. Link in my Bio as soon as its up!
PixelVienna 2025 - Berlin Sidewalk Generator
#techart #houdini #tools #procedural #3d #vfx #cgi #sidefx #gamedev
Talk Highlights - Berlin Sidewalk Generator (PixelVienna 2025)
last year i had the honor of giving a talk on my berlin sidewalk generator and procedural art. the goal of this talk was for my mom (who was in the audience) to understand what i do for a living. if you are interested in learning procedural art, give it a listen! link in bio
#talk #techart #3d #education #procedural