🎓 EPC2026 Speaker Announcement 🎓
We are thrilled to announce that Tomas Sala will join us as a speaker at the Everything Procedural Conference 2026!
ShipShaper is a creative game about the simple joy of designing ships. Nothing more. Nothing less. Export to Bulwark, 3D print, or use in your own games with a free commercial license. Curious how it's made? In this session its creator Tomas Sala will answer all your questions about how it came to be.
👉 Ship Shaper
by: Tomas Sala - Falconeer Dev#EverythingProcedural
#EPC2026 #ProcGen #ProceduralGeneration #Proceduralism #GameDev #GameDevConference #IndieDev #TechArt #GameDesign #GameArt #GameProgrammingv
✨ EPC2026 Speaker Announcement ✨
We are thrilled to announce that Roy Kristoffersen and Max Rose will join us as a speaker at the Everything Procedural Conference 2026!
In this talk, Roy and Max will walk you through the complete process of modeling, texturing, and rigging a dragon from scratch in SideFX Software Houdini. It will show how you can use the KineFX tools in Houdini powered by APEX which provides all of the rigging components as well as an animation context for fast rig evaluation. The session offers practical insight into how Houdini's powerful procedural approach can be leveraged for character creation, using the dragon as a hands-on, end-to-end example. On Thursday and Friday there will be a Masterclass on the same subject.
👉 Dragons Breath
by: Roy Kristoffersen and Max Rose
#EverythingProcedural #EPC2026 #ProcGen #ProceduralGeneration #Proceduralism #GameDev #GameDevConference #IndieDev #Houdini #TechArt #GameDesign #GameArt #GameProgramming #Animation #KineFest #APEX #KineFX
EPC2026 Speaker Announcement 🎓
We are thrilled to announce that Pawel Kowalski from CD PROJEKT RED will join us as a speaker at the Everything Procedural Conference 2026!
Learn how we generated simplified representations (HLODs/proxies and appearance proxies) for the city, characters, and vehicles in Cyberpunk 2077 to make an extremely dense open world renderable in real time. In this talk, Pawel walks through the automated, large-scale pipeline and the main algorithms used to build proxies, backed by real production scale and statistics.
👉 Generation of Simplified Representations of the City, Characters and Vehicles for Cyberpunk 2077
by: Paweł Kowalski - CD PROJEKT RED
🚀 Don’t miss out and get your tickets now via link in bio
#EverythingProcedural #EPC2026 #ProcGen #ProceduralGeneration #Proceduralism #GameDev #GameDevConference #IndieDev #Houdini #TechArt #GameDesign #GameArt #GameProgramming
✨EPC2026 Speaker Announcement✨
We are thrilled to announce that @damjanmx will join us as a speaker at the Everything Procedural Conference 2026!
Think COPs are just for texture synthesis? Think again. In this rapid-fire 30-minute investigation, we’re playing around with SideFX Software Houdini’s revamped Copernicus context to see how versatile it is. We’ll blast through a "Good COP" lineup of practical examples, ranging from material creation, texture variation, and trim sheets to the more unusual suspects like live video, real-time VFX, and animated illustrations. Along the way, we’ll dive into some technical details while providing a brutally honest "Bad COP" verdict: separating the production-ready workflows from the experimental features still on probation.
🚀 Don’t miss out and get your tickets now via the link in bio
#EverythingProcedural #EPC2026 #ProcGen #ProceduralGeneration #Proceduralism #GameDev #GameDevConference #IndieDev #Houdini #TechArt #GameDesign #GameArt #GameProgramming
🎨 Houdini Procedural Character Storytelling Masterclass 🎨
Come to practice and learn at Everything Procedural Conference 2026!
Bring your characters to life from sketch to final frame in this two day Houdini character sprint during KineFest at EPC2026. You will build production ready characters with procedural modeling, rig them using the latest Houdini 21 KineFX and APEX tools, and bring them into character driven storytelling with animation, FX, and stylized lookdev. By the end, you will understand the core steps needed to create a complete animated character short entirely inside Houdini within a modern USD based pipeline.
Take away:
• Discover Houdini’s powerful character creation tools and see why they’re reshaping the animation industry.
• The workshop will take you from planning and rough pose-to-pose blocking, to a fun stylized character animation.
• You will learn how to make your own custom rigs, how to troubleshoot with APEX, and how to prototype.
• By the end of this workshop, students will leave with a clear, practical workflow for crafting distinctive final imagery that’ll make their animated projects stand out from the rest.
Instructors:
Roy Kristoffersen - Qvisten Animation AS
Sasa Budimir
Magnus Igland Møller - Tumblehead
Max Rose - SideFX Software
Alasgar Hasanov - SideFX Software
🚀 Don’t miss out and get your tickets now via link in bio
#EverythingProcedural #EPC2026 #ProcGen #ProceduralGeneration #Proceduralism #GameDev #GameDevConference #IndieDev #Houdini #TechArt #GameDesign #GameArt #GameProgramming #Animation #KineFest #APEX #KineFX
🎓 EPC2026 Speaker Announcement 🎓
We are thrilled to announce that Erik Östsjö from Embark Studios will join us as a speaker at the Everything Procedural Conference 2026!
In this session, Erik guides you through Embark Studios character pipeline. He discusses leveraging SideFX Software Houdini and USD as the core of their workflows. Learn how it allows them the flexibility of having technical and art focused team members to work in the same shared space. Erik explores having a procedural mentality, showing concrete examples of working within a range from manual to automated. One focus is how the team used USD in combination with Houdini's PDG and Solaris contexts in order to maximize artistic freedom while minimizing repetitive work. This enabled Embark to support their games Arc Raiders and The Finals, each with varying needs, while continuously exploring new solutions in live production.
🚀 Don’t miss out and get your tickets via link in bio
#EverythingProcedural #EPC2026 #ProcGen #ProceduralGeneration #Proceduralism #GameDev #GameDevConference #IndieDev #Houdini #TechArt #GameDesign #GameArt ##EverythingProcedural #EPC2026 #ProcGen #ProceduralGeneration #Proceduralism #GameDev #GameDevConference #IndieDev #Houdini #TechArt #GameDesign #GameArt #gameprogrammingGameProgramming
🎨 Apparance Masterclass 🎨
Come to practice and learn at Everything Procedural Conference 2026!
Instructors:
Sam Swain - Apparance Studios Ltd
Oliver Lawson - Apparance Studios Ltd
Dan Thomas - Apparance Studios Ltd
This masterclass will feature a series of practical exercises using Apparance in Unreal Engine with guidance from the Apparance team. By following this masterclass, you will get a full introduction and exploration of the Apparance Runtime Procedural Generation System.
Highlights:
• Introduction and advanced uses of the Apparance Procedural Generation System.
• Learn how the Apparance workflow enables a real time feedback loop unlocking rapid iteration, exploration, and play for procedural development.
• Discover the power of run-time procedural; wielding it's scalability, flexibility, and speed with hands-on sessions.
• Explore this highly focused toolset built around fast run-time game ready proc-gen techniques.
• Direct developer tutoring where you will be crafting structures by assembling assets, building construction logic, and codifying design decisions, into bespoke proc-gen systems.
Take away:
• A great overview and first-hand experience of Apparance capabilities.
• Knowledge and inspiration for exploring a more interactive approach to building worlds.
• Awareness of limitations of the existing proc-gen tools ecosystem and where Apparance compliments this with alternative approaches and techniques.
• Sample projects to investigate further at your leisure.
🚀 Don’t miss out and get your tickets via link in bio
#EverythingProcedural #EPC2026 #ProcGen #ProceduralGeneration #Proceduralism #GameDev #GameDevConference #IndieDev #TechArt #GameDesign #GameArt #GameProgramming #Unreal #VFX #breda
🎨 Houdini Procedural Game Worlds Masterclass 🎨
Come to practice and learn at Everything Procedural Conference 2026!
👉 Project Titan Evo: Procedural Game Worlds
Instructors:
Simon Verstraete - Day III Digital
Kornelia Borycka - QLOC
Marn Schokker - Electric Square
In this workshop you will build a small but fully playable game environment in two days using SideFX Software Houdini as your main content creation tool. You will block out a compact world, create modular game ready assets, generate tillable materials and trimsheets in COPs, and prepare everything for a smooth real-time experience on modern hardware. Along the way, you will learn core node-based workflows, procedural thinking for environment art, simple Houdini tools for layout and optimization, and how all of this fits into a production-ready pipeline for games.
Take away:
• Attendees gain practical knowledge of Houdini with Unreal Engine 5, including leveraging Copernicus nodes to create procedural textures and real-time VFX.
• The session demonstrates how to build production-ready Houdini tools for Unreal, enabling scalable workflows, greater creative control, and more efficient content creation pipelines.
🚀 Don’t miss out and get your tickets via link in bio
#EverythingProcedural #EPC2026 #ProcGen #ProceduralGeneration #Proceduralism #GameDev #GameDevConference #IndieDev #Houdini #TechArt #GameDesign #GameArt #GameProgramming #Unreal
🎓 EPC2026 Speaker Announcement 🎓
We are thrilled to announce that Sam Swain from Apparance Studios Ltd and Thomas Atchley will join us as a speakers at the Everything Procedural Conference 2026
Solving the need to support strategic demolition mechanics in new destruction focused tactical shooter "Pattern Zero" using novel techniques and sophisticated technology. Run-time dynamic destruction, network sync'd changes, accurate collision, high fidelity rich visuals, all enabled by the Apparance plugin for Unreal. See how layering multiple tech-art and proc-gen techniques can be used to effectively provide impressive gameplay and visuals.
🚀 Don’t miss out and get your tickets via link in bio
#EverythingProcedural #EPC2026 #procgen #proceduralgeneration #gamedev #gamedevconference #indiedev #gameart #VFX #unreal #Breda
🎓 EPC2026 Speaker Announcement 🎓
We are thrilled to announce that Thomas kombuechen from Undefined development UG will join us as a speaker at the Everything Procedural Conference 2026!
In this talk Thomas will present, demonstrate and share valuable insights into developing cables.gl. cables.gl is a browser-based visual programming platform for creating real-time interactive graphics. Built around a simple node-and-cable workflow, it enables designers, developers, and artists to prototype, animate, and share projects instantly, right from the browser. The platform has been in continuous development for more than 10 years and is supported by a growing, established community of artists, educators, and developers. cables.gl brings together WebGL, WebAudio, and a large library of operators, making it easy to build everything from data-driven installations to playful generative artworks. It is free, open source, and community-driven, designed to make creative technology more accessible for everyone.
🚀 Don’t miss out and get your tickets now via link in bio
#EPC2026 #cablesgl #CreativeCoding #VisualProgramming #InteractiveGraphics
#GenerativeArt #RealtimeGraphics #BrowserBasedCreativity #WebGL
#WebAudio #DigitalArtCommunity #CreativeTech #MediaArt
#CreativeDevelopers #OpenSourceArt #DesignAndTechnology #ArtAndCode
#FutureOfCreativity #TechInspiration #Breda #Gamedev
New speaker announcement📣: Gil Damoiseaux
This talk will introduce IlluGen, JangaFX’s node-based, real-time VFX asset generator, and show how it fits a procedural generation mindset. You’ll see how a single graph can author the core 2D and 3D building blocks behind real-time effects: tiling noise, masks, gradients, distortions, flowmaps, flipbooks, and VFX-oriented meshes with practical data like UVs and pivots. We’ll focus on rapid iteration, parameterization, and turning reusable graphs into production-ready asset libraries, closing with export strategies for engine and procedural pipeline integration.
Get your tickets now via the link in bio🚀🎫
#IlluGen #JangaFX #VFX #RealtimeVFX #ProceduralGeneration #NodeBased #GameDev #TechArt #DigitalArt #3DArt #2DArt #VFXArtist #GameArt #VisualEffects #Flipbooks #Flowmaps #Shaders #VFXGraph #CGI #CGArtist #EnvironmentArt #AssetCreation #ProductionPipeline #IndieDev #GameDevelopment #RealtimeGraphics #TechArtistLife #EPC2026 #Breda
New speaker announcement📣: Tom Rethaller
A practical deep dive into how we generated procedural terrain for Dune: Spice Wars with a team of 2 over less than 2 years. This talk covers the challenge of creating diverse desert landscapes with constrained and precise art direction. We show the development process from early prototypes to final implementation, including failed experiments and the many iterations required to achieve natural-looking results while meeting strict gameplay requirements for a procedurally-generated map.
🚀Get your tickets via the link in bio 🎫
#gamedev #indiedev #gameart #techart #environmentart #proceduralgeneration #terraingeneration #leveldesign #vfxartist #worldbuilding #gamedevelopment #gameengine #devlife #gamedesign #digitalart #EPC2026 #Breda