Sensory Thresholds are one of the key patterns in our design toolkit. It’s the use of sensory inputs, such as light, texture, and sound, to mark transitions.
For example: this audio transition we created for the Secrets of the Thames exhibition at the London Museum
#UX #experiencedesign #exhibitiondesign #interactiondesign #londonmuseum #secretsofthethames
Join us 12th Dec at the National Gallery for a Friday Lates chat with @future.interactions Matt and @nationalgallery Head of Digital Lawrence Chiles on creative thinking and shaping new digital experiences 🎨✨ #NationalGallery #FridayLates
🗓 Friday 12 December 2025
🕑 6.30 - 6.45 pm
📍 Sainsbury Wing Foyer, National Gallery 🎟 Free
Earlier this year, we collaborated with designer and engineer @tomcecil and artist and mudlark @marksowden3 to create one of the interactive installations at the Secrets of the Thames exhibition at the London Museum Docklands. Here’s a behind-the-scenes look installing the mechanism Tom built in his workshop. Visitors turn a handle to rotate a pottery fragment and visualise the completed object.
#3Dprinting #raspberrypi #interactiondesign #mudlarking #museuminnovation #prototype #secretsofthethames #londonmuseum
3D models we made as part of our work for the Secrets of the Thames exhibition at the Museum of London to help visitors explore the hidden stories of the Thames foreshore.
#3Dmodeling #interactiondesign #mudlarking #museuminnovation #protoypes #secretsofthethames #londonmuseum #imagerecognition #AI
Project credits:
Lead Exhibition Design: @samjacobstudio
Graphic Design: @frasermuggeridgestudio
Fabrication: @solvedworkshop
Lighting: @dhadesigns
Curated by Kate Sumnall for @wearelondonmuseum
Turntable Fabrication: @tomcecil
Doves-Type Animation: @alexamelines
Mudlark Portrait Filming: @milotravers
Special thanks to the following members of the Mudlark community who we worked with to create many of the experiences:
Photogrammetry Models: @artfletch
Field Recordings: @thisisyogic
Pottery Turntable: @marksowden3
For the past two years, we’ve been working with National Gallery to design a world class visitor experience using a new digital infrastructure as part of the redesigned Sainsbury Wing. The project opened to the public last weekend, we'll case study it soon, but here's some early pics taken over the last week.
From external totems in Trafalgar Square, a digital map, and a digital ticket desk, to a super high def 10x3m wall, internal wayfinding totems, and lift screens spanning four floors, each element is designed to perform a distinct role for the visitor and the gallery.
Our work covered experience and content strategies, operational blueprints, system design, concept design, design detailing, production, templates and guidelines. We worked on the ground with many internal teams including digital, AV, design, marketing, commercial and curatorial, regularly presenting our work to steering groups, the Exec and the Board.
It's been a labor of love and we're really proud of how it's all turned out.
Image Sources: NG Photographic Department; The Office of Future Interactions
Photo Credits: The National Gallery, London; The Office of Future Interactions
Reality vs render - NG Stories Exhibition (Room 2) at the National Gallery.
Two and a half years in and after many projects bound by confidentiality agreements, it was lovely to finally launch something public facing.
After developing the initial strategy for the experience we we came back to the project to design a room for NG Stories: Making a National Gallery.
We designed a 14m long, L-shaped screen and a 20 minute animation to tell the story of the people, places and paintings that made the National Gallery what it is today.
Work in progress for NG Stories Exhibition (Room 2) at the National Gallery.
Two and a half years in and after many projects bound by confidentiality agreements, it was lovely to finally launch something public facing.
After developing the initial strategy for the experience we we came back to the project to design a room for NG Stories: Making a National Gallery.
We designed a 14m long, L-shaped screen and a 20 minute animation to tell the story of the people, places and paintings that made the National Gallery what it is today.
Concept sketches for NG Stories Exhibition (Room 2) at the National Gallery.
Two and a half years in and after many projects bound by confidentiality agreements, it was lovely to finally launch something public facing.
After developing the initial strategy for the experience we we came back to the project to design a room for NG Stories: Making a National Gallery.
We designed a 14m long, L-shaped screen and a 20 minute animation to tell the story of the people, places and paintings that made the National Gallery what it is today.