I wanted to share a bit about an animation I recently worked on at
@flatwhitemotion
Because the screen was massive, the first thing I thought about was the overall motion rhythm. If things move too fast, your eyes basically start filing complaints on-site. That, plus our visual style, naturally pushed the animation toward a slower, calmer rhythm.
I also hadnāt touched gradients in a while, so playing with them again was honestly a lot of fun.
A quick breakdown of what I did: 2. Early motion exploration 3. I built a transition layout in Cavalry. 4. I used GPT-generated expressions to recreate Cavalry style parameter controls in After Effects. One shot was done in AE, the other in Cavalry, so having the same controls made transitions much easier.
That said⦠the amount of AE expressions was insane. Truly a crime scene. 5. The Linear Wipe was a total accident. I was just randomly testing effects 𤣠and somehow⦠it worked. 6. The final animation was rendered directly from Cavalry. I barely touched it in After Effects afterward.
Thatās basically it. Most of the time, I just rely on intuition and timing to decide which tool makes sense. Sometimes Iāll intentionally choose a more āinefficientā or manual approachānot because itās smarter, but because it gives me more control and saves me time thinking about tools.
Lately, a lot of projects I have been using an AE +
@cavalry.app workflow. Since this is team based animation, this setup is simply more practical and easier for everyone to jump in and tweak.
My role has been shifting this year, and Iām still adapting, doing my own shots, giving others feedback, and making sure the overall quality doesnāt fall apart. I know I still have plenty to improve, and Iām working on it š«”