Tracked Illusions- last of the comeback posts lol. My weird digital puppet idea that actual has become a thing.
From initial R&D at Portsmouth CCI XR Centre
@uniportccixr , testing whether we could track a puppet at all and then in real time (yep, it works), to further R&D at Target3D
@target3d_ltd and
@digitalcatapult capturing both the puppet and puppeteers simultaneously (yep, that works too). We also captured some bonkers volumetric data with minimal inclusions — honestly wild.
Then taking that data and collaborating with RevRooms
@revroomsaudio on facial and audio capture, translating the puppeteers’ performances into vocal and facial animation for the puppet. From there we pushed things further, creating digital MetaHumans and environments as proof-of-concept usage case examples — which we showcased last year at Develop:Brighton.
@developconference
Tracked illusions / digital puppet R&D studio vibes ✨
So many brilliant collaborations with creative folk across the spaces I love to exist in — VFX, games, Mo/PCap, and puppetry — carving our own path. If you like something and it doesn’t exist… make it.
Michael
@m_jeanmarain and I are already scheming ideas for this year. We want to keep experimenting with how puppetry capture can interrelate with creative tech spaces — so if you’ve got an idea, give us a shout. There’s so much we can do with this 💥
As always, every puppet project I do is designed, made, and created by Holly Groves
@hollygrace.design — truly the best — and my forever puppet-making pal 🖤
Ariel’s been puppeteered by so many generous and awesome puppeteers, always so grateful for our lovely strange community.