Yining Wang

@yiningwang7

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383
Following
845
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Weeks posts
Yining Wang @yiningwang7 transforms the human form into wearable art with her collection Symbiosis with Imbalance. Inspired by scoliosis, a spinal disorder, Yining reimagines the stress and resilience of the human spine through intricate draping techniques and 3D modeling. Twisted pleats evoke the skeletal shapes of the spine, while sculptural elements reference the structure of spinal braces, creating a visual dialogue between strength and vulnerability. #fashion #fashiondesign #fashiondesigner #fashiondesignstudent #fashionstudent #fashionschool #emergingdesigner #fashiongraduate #independentdesigner
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1 year ago
Work in Digital Dignity
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2 years ago
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Long-lost days
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Metahuman animation for V - METICS Thx for having me🫡 @virtual_cosmetics @thealexbox @philipdelamore @yvetteono
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1 year ago
The Probability That We Live in Reality (2024) by Yining Wang @yiningwang7 is a digital short film made as a part of MA Fashion @rca_fashion This short film explores the authenticity of the digital world, focusing on digital identity, artificial intelligence, and the microstructure of existence. Divided into two chapters—Perception and Existence—the film reflects my evolving thoughts on these topics. “In Perception, I portray AI as a partner in shaping digital identities. Through the creation of 20 digital characters, AI analyzes their attributes, gives them voices, and creates their stories, prompting reflection on the authenticity of both digital and human identities. The Existence chapter extends this curiosity into quantum physics, drawing parallels between the digital world and the microscopic structure of reality. By examining how AI reconstructs the world through elements like voxels and point clouds, I question whether the digital realm might be another form of reality. Ultimately, the film reflects on the blurred boundaries between reality and the virtual, guided by the central question: What is the probability that we live in reality?” “I used a series of software such as Blender, C4D, Unreal Engine, etc. to make this film. I took a motion capture workshop in the first semester, which provided technical support for my subsequent character production.” The film was shown on July 19th, at the RCA Fashion EXPO graduation show.
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