Looking for a ComfyUI expert for a paid project!
We’re building something exciting and need someone skilled in creating custom ComfyUI workflows - specifically around ControlNets and video processing.
If you’re experienced with ComfyUI or know someone who is, I’d love to connect!
Drop me a DM
R&D preview of our mocap stylizer.
We’re using @hellorokoko in our WAN workflows for daily production. AI + motion capture lets us skip most of the cleanup, but we still needed a way to push beyond realistic motion.
So we built a small tool to exaggerate movement — adding energy and character while keeping it grounded. #mocap #motioncapture #wananimate
Lately I’ve been deep into a few AI-heavy projects — all built around a hybrid workflow, not just prompt/image, but using footage or mocap combined with AI in a controlled pipeline.
I applied the same approach to a personal shot: the F1 car replica filmed in a parking lot near Zandvoort.
Shot on BMPCC 6K Pro.
Reflections and backgrounds via ComfyUI on an A6000 (QWEN edit).
Final pass: video-to-video with depth control (Wan/Vace).
#aiworkflow #hybridworkflow #comfyui #qwen #wan
A little update to my UE/DMX studies - I’ve recreated several cinema lights GDTF functions (some most used ones like RGB, RGB DIM, RGBW, CCT and some others, still there’s a long way to go). These enhancements ensure that the fixture within Unreal Engine behaves pretty much like its real-world counterpart.
Here I’m using the bi-color Aputure 300x, where the light in Unreal dynamically adjusts its lumen output in response to changes in color temperature. This approach closely mirrors the behavior of the actual fixture, allowing for a more accurate and realistic lighting simulation in Unreal Engine for previs/techvis.
All changes in fixtures can be recorded via sequencer and played back on set straight from UE (I’m using Chauvet DMX), or we can transfer DMX data to a controller. #Unreal #ue5 #unrealengine #previs #techvis #epicgames #filmmaking
Personal project to test updated car rigs in Unreal Engine. 3 days from scratch. Unreal Engine 5.3, path tracing. #ue5 #pathtracing #f1 #3dautomotive #blender #formula1