A short clip that later became part of the live visuals for “Atacama I”, performed during the recent tour for the album “Liminal” by
@valerianswing .
The project started as an early-stage technical experiment focused on procedural terrain generation. The terrain was developed in Gaea by
@quadspinner , exported as heightmaps, and imported into
@unrealengine to be used as a Landscape.
Unreal Engine was used for material development, cloud generation, lighting setup, and rendering.
All post-production was done in After Effects.
#audiovisual #proceduralterrain #landscapegeneration #gaea #quadspinner #unrealengine #cgi #valerianswing #liminal