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@officeca

design, making, thinking
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Weeks posts
This year we had the privilege again of participating in the @bethelwoodscenter Arts and Architecture Festival also known as @buildingfestival . Our contribution was called Flip!, an analog pixel screen structure that invites participation and interaction. In collaboration with: @fabio_andres @keanarch Photography by Fabio Castellanos
31 1
3 months ago
This year we had the privilege again of participating in the @bethelwoodscenter Arts and Architecture Festival also known as @buildingfestival . Our contribution was called Flip!, an analog pixel screen structure that invites participation and interaction. In collaboration with: @fabio_andres @keanarch Photography by Fabio Castellanos
41 0
3 months ago
This year we had the privilege again of participating in the @bethelwoodscenter Arts and Architecture Festival also known as @buildingfestival . Our contribution was called Flip!, an analog pixel screen structure that invites participation and interaction. In collaboration with: @fabio_andres @keanarch Photography by Fabio Castellanos
25 0
3 months ago
⛄️
236 4
4 months ago
Dawn in the mountains.
2,910 25
4 months ago
New year, new renderings. 🌲🌲🌲
870 5
4 months ago
Concept rendering for an upcoming exhibition on the history of CAD in architectural practice.
97 2
6 months ago
Concept rendering for an upcoming exhibition on the history of CAD in architectural practice.
35 0
6 months ago
Concept rendering for an upcoming exhibition on the history of CAD in architectural practice.
38 0
6 months ago
More outputs from the Lightweight Deconstruction algorithm. @fxhash
9 0
6 months ago
Volumetric path-tracing is typically used for visualizing density in the medical and VFX industries. But how can we use this technique to communicate ideas about volume and density of architectonic materials? How can a simple act of rendering differently change how we conceptualize materiality?
10 0
6 months ago
What is digital materiality? Does it always have to reflect the tactility of actual materials? With Lightweight Deconstruction we are exploring digitally-native material effects—those unique to computer graphics such as MRI scans, VFX simulations, and 3D texturing.
33 0
7 months ago