Packapunched my workflow w this one…
VFX by OCD
This video aged me in quite a number of ways;
1. My first time doing 3D motion tracking by hand (huge shoutout @nicholai.exe for the guidance and 3D model of the packapunch machine)
2. Projection based clean plate solutions
3. Complete shader rebuild in Nuke
4. Sparks and Axiom Smoke simulated inside of Houdini, lightning was L-tree based and non simulated
5. Accurate lens distortion, degraining & regraining workflow
6. Learning the importance of unpremult and premult color matching workflow
7. Aces > everything else
8. Shuffling my passes into different pipes
9. Script optimization and organization.
Looking back at the script now almost a year later, I am laughing at some of the mistakes I made. But feeling proud of how much I have learned. To landing head first and getting back up 🖤🖤🖤
Reflection Agenda - Khal!l
VFX by OCD
(Responsible for all aspects except bus model)
match moving this shot aged me in the best way.
and lemme say, while film may introduce problems for the vfx process, it’s worth it.
Learned a ton about training you own copycat models and synthesizing data for the best results. Love not having to roto by hand (even tho it took just as long lolol, at least I could sleep).
Shoutout @midasgold and @meechreturns for the opportunity. It takes a village
Fire Simulation
Simulated fire + smoke in Houdini w/ Axiom
Embers w/ POP
Photoscans by Megascans
Solaris X USD for look dev
Rendered fire + smoke w/ Karma CPU
Rendered env + embers w/ Karma XPU
Nuke for Compositing
Aces Color Management
(To get accurate pyro sims, focus on your emitter. Make sure attributes are constantly fluctuating and including hot/cold spots. Avoid disturbance/turbulence if you can. Use proper timescales. Custom velocities can be key to art directing simulation)