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@ocdvfx

sea, wa
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64 15
4 months ago
Hardwork pays off (Swipe4Breakdown) directed by @noahkeckler starring @xaviersobased @smokedope20166 executive producer: @colebennett @josephlrocha @liljake head of production: @kristaworby production coordinator: @anthonyalvarado dir. of photography: @l3ibow chief lighting technician: @para_lighting_instruments vfx: ocd pa: @evanshoww pa: @waveymase shoutout Noah Keckler, best in the buis Responsible for all vfx aspects; Modeled default cube in blender ;), Simulated in Houdini using Axiom, Rendered smoke and interaction with Karma XPU, Rendered Fire with Karma CPU, all composited together inside of Nuke...
227 67
7 months ago
Packapunched my workflow w this one… VFX by OCD This video aged me in quite a number of ways; 1. My first time doing 3D motion tracking by hand (huge shoutout @nicholai.exe for the guidance and 3D model of the packapunch machine) 2. Projection based clean plate solutions 3. Complete shader rebuild in Nuke 4. Sparks and Axiom Smoke simulated inside of Houdini, lightning was L-tree based and non simulated 5. Accurate lens distortion, degraining & regraining workflow 6. Learning the importance of unpremult and premult color matching workflow 7. Aces > everything else 8. Shuffling my passes into different pipes 9. Script optimization and organization. Looking back at the script now almost a year later, I am laughing at some of the mistakes I made. But feeling proud of how much I have learned. To landing head first and getting back up 🖤🖤🖤
117 39
9 months ago
small changes add up.. VFX by OCD
157 24
9 months ago
Reflection Agenda - Khal!l VFX by OCD (Responsible for all aspects except bus model) match moving this shot aged me in the best way. and lemme say, while film may introduce problems for the vfx process, it’s worth it. Learned a ton about training you own copycat models and synthesizing data for the best results. Love not having to roto by hand (even tho it took just as long lolol, at least I could sleep). Shoutout @midasgold and @meechreturns for the opportunity. It takes a village
123 18
1 year ago
Fire Simulation Simulated fire + smoke in Houdini w/ Axiom Embers w/ POP Photoscans by Megascans Solaris X USD for look dev Rendered fire + smoke w/ Karma CPU Rendered env + embers w/ Karma XPU Nuke for Compositing Aces Color Management (To get accurate pyro sims, focus on your emitter. Make sure attributes are constantly fluctuating and including hot/cold spots. Avoid disturbance/turbulence if you can. Use proper timescales. Custom velocities can be key to art directing simulation)
34 6
1 year ago
from blossom to ash, energy never dies
76 11
1 year ago