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Beamish

@node.dojo

Gaining mastery of 3D and procedurally generated art. By @the.well.tarot
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I’ve been iterating like crazy on these and finally have what feels like strong and robust enough geometry to stack every inch of my shelves with this babies. #projectrebox #blender #geometrynodes
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New Chrome Crayon 4.3 lets you draw directly on 3D surfaces to create your sigilistic form studies. No more having to take flat drawn 3D meshes and try to wrap them yourself. This does it all for you! finally! #Blender #no3dtools #geometrynodes
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Making it easy to upcycle shipping boxes into usable and durable organization bins. Including using AR to plan out the laser cut lines. What ya’ll think about that? Keep following to see where Project REBOX goes from here.
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Every day there’s new updates to my Project Rebox project. Right now, due to popular demand, getting it compatible with Gridfinity! But there’s a lot to work on. Mainly rebuilding the whole Gridfinity system from scratch with nodes. Which is a bit challenging at first but honestly… it should’ve been made in nodes to begin with. Nodes are perfect for this kind of work. It’s so satisfying building the logic and watching what’s possible when everything is built just right. Also. I made some tweaks. Because I do that. It’s what I do. #Gridfinity #3dprinting #generative #blender #design #geometrynodes
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Sign up to Project Rebox on my site to get continued updates, files and extremely nerdy and details newsletters for this project as it develops! And to support the project! Rebox WIP Blender file (for beginner to advanced Blender users) is available now. But just know it’s… rough and kinda buggy. Lots of refining to do still but you *should* be able to modify box settings and output both laser cutlines and 3D print files no problem. And… get a peek into my node programs for insights into how I make things. Currently working on and releasing soon: - Extra Large (and strong) Bins - Hinged brackets/Lids - Stackable lids - Gridfinity Compatibility - Multibin Compatibility - Shelf/Room configuration - Caddy bins - Drawer cabinets So stick around and stay tuned and ⚔️ Download Now! ⚔️
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If you want to get more down, dirty and also nerdy on Project Rebox, I’m sending regular updates to all Node Dojo members as well as download files, and in-depth nitty gritty explanations of the node system that generates these parts. I’ve got many more bins, lids, hinges, etc to add to this system so stick around for more upcoming developments! Shout out to @creality3d for hooking me up with a Falcon2 Pro laser cutter for all these experiments!! And to @brek.systems for the dope shirt ⚔️⚔️⚔️
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My NO3D Utilities, an asset library that helps make Blender a powerful procedural modeler for 3d printing, continues to evolve. Just added a few tools and made existing ones gizmo compatible for 4.3 and above. Still working so hard on developing a new vocabulary for procedural node-based modeling in Blender that matches and exceeds tradition linear parametric modeling tools like Fusion and Solidworks. Which are what I used for 10+ years of my design career. To make something in Fusion/Solidworks you create a linear chain of “features” that create a very ordered system of logic that generates and dictates your 3D design. Which means to change your design, say make a hole or fillet slightly bigger or smaller, you don’t have to do any remodeling but simply can go back in that chain of features and modify the specific thing, and if designed well, that change would (theoretically) cascade smoothly and update all downstream logic in your model. Like your design’s outer walls would adjust to accommodate a new hole size for example. That’s the beauty of parametric modeling. Nodes work the same way but instead of a chain of logic, you create a web. Empowering you to make insanely sophisticated relationships and programs within your design workflow that are not just overpowered but also flexible enough to be saved and reused. It’s hard to overstate just how much raw design power nodes gives to you. The freedom is insane. And despite some real draw backs and a lack of professional industry pipeline for these tools yet…. I’ll never go back. I’m perfectly fine being an early adopter of these methods and waiting out the “industry” catching up. Because going back to solidworks after this just feels like banging stones together. In the meantime, I’m happy to be a contributor in creating the tools that make nodes more accessible and usable to newbs and young designers. The more designers/engineers that take advantage of nodes, the better. #Blender #geometrynodes #design #industrialdesign #3dprinting
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Lite Brite Visualizer continues to be playing the hits. Made with Blender Geometry Nodes Using NO3D tools from @node.dojo
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I’ve been working on unique computational design methods to generate forms that are functional and …. Whatever they want to be. I just love that my first attempt to using physics simulations to create forms immediately generated a silly putty looking form. This was never a goal of mine… it just went that way. If my work isn’t surprising me I get bored quickly. #Blender #geometrynodes #nodedojo #design
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The brand new *BETA* version of the Chrome Crayon is now available to all Node Dojo members in the NO3D Chrome Library! And to who ever else wants it. Let’s all just be cool about it being a BETA though alright?? We’re ironing out the wrinkles still. #geometrynodes #blender
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Chrome Crayon is a study in weaponized procedural geometry. And it’s a tool that is just plain addicting to play with. Working on a 3D version now. But it’s tricky! Play with this one in the meantime. For Blender 4.2+. #blender #geometrynodes #generativeart #acidgraphics
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Spike Planter 01 now available. Link, as they say, in the bio.
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