Jake Allen

@jakemadeathing

Motion Designer and CG Artist based in Chicago IL. I really love cheese. ACD @ @demoduckvideo previously: @sarofsky_design
Followers
2,779
Following
747
Account Insight
Score
29.54%
Index
Health Rate
%
Users Ratio
4:1
Weeks posts
Hey folks! It’s been a long time, but I’m hyped to finally share “What You May Find,” the titles for FITC Toronto 2020! This was an incredible concept brought to life by so many wonderful people, so feel free to hop on over to @fitc or @sarofsky_design and watch the full piece. While unfortunately the conference couldn’t happen due to the global pandemic situation, we are still grateful for the amazing opportunity and hope all the folks out there on the internet enjoy it as well. Sending a huge thank you to @mographdotcom for hosting the worldwide release and going behind the scenes with us today. If you can, join us tomorrow on the @monday_meeting where we’ll field questions, hang out, and talk shop. Major ❤️ to the amazing team at @sarofsky_design . Congratulations, everyone! 🍾 Sarofsky team: @allymunro.mp4 @bwixon @duartelvas @erinsarofsky @griff.in.motion @hydengoseek @_jamiejae @jsmirks @kelshynes @kenny.albanese @knightmoore @matt_milt @mister_galazka @mollyesling @stevenproduces @sudsy_seltzer @tan.wick @grooveguild team: @al_in_nyc @pauljriggio @camandras @fitc team: @pucknell and @ihopeyouareokay My personal #BTS crew: @soukprida and @wilbusdumbledog #cinema4d #motiongraphics #mograph #maintitle #titlesequence #fitc2020 #arnoldrender #3d #cgi #animation #sarofsky #artdeco #design #cgart #mgcollective
187 11
6 years ago
2k followers on Instagram! Thanks again to everyone who enjoys these experiments and animations, and thanks to the amazing artists on Instagram who have provided inspiration every day. You all are the best. —— Technical deets: Thanks to the awesome Vellum intros from @therealentagma I got a setup working to emit a Houdini grain object every few frames. The “sticky texture” effect is something I saw originally from @greyscalegorilla , and works like this in Houdini - 1. Simulate sequence 2. Apply UVs to last frame 3. Copy UVs to every frame before it. That way when it “settles” you get the textures lined up! #sidefx #houdini #cinema4d #octane #mograph #motiongraphics #simulation #xuxoe #mgcollective #supersequential #ifyouhigh #howiseedatworld #3d #cgi
643 16
7 years ago
🏃‍♂️Softbody Jump 🏃‍♂️ Some more fun with Houdini’s Grain solver, and letting it control a motion captured jumping guy. Basically, the runners turn into a jello-dude at a particular frame and Houdini takes their velocity and applies it to the models. This was my first time bringing the animation into Cinema 4D and Octane, and I’m happy to say it supported things like motion blur right out of the box. Pretty dope! #3d #animation #cgi #cinema4d #c4d #houdini #sidefx #mocap #mograph #motiongraphics #octane #octanerender #simulation #xuxoe #mgcollective #supersequential #howiseedatworld #ifyouhigh
2,328 48
7 years ago
☀️ Happy Vibes. ☀️ Feeling pretty good this week - just wrapped up a big project with everyone here at @oddmachine (shout out to @nativecomplex , @pushyourlimitless , and @3dfedorov ), went to see two lovely people get married, caught up with friends far and wide, and spent some QT with the wonderful @soukprida . ❤️ On a technical note: working more with Octane/Cinema 4D and enjoying it a lot so far! Expect to see some more renders coming soon. #cinema4d #octanerender #xuxoe #howiseedatworld #supersequential #mograph #motiongraphics #cgi #3d #mgcollective #motiondesign
304 15
7 years ago
Another fun experiment with the spherical mirror deformer and a free 3D skull scan, this time in a sort-of Dutch still life style. Spooky! 💀 Asset available at link in bio. #Houdini #maya #Vray #sidefx #xuxoe #howiseedatworld #supersequential #mograph #motiongraphics #cgi #3d #simulated #mgcollective #motiondesign
912 16
7 years ago
☀️ Skater Dude ☀️ This fun little skater dude was created using a spherical mirror deformer I made in Houdini, then traced over in Photoshop to get that cartoon-y look. The deformer is based on Armin Halac's awesome tutorial for Fabric Engine - a software package that sadly no longer exists - but he gives you the math basics to recreate it. It takes your model and deforms it the same way an object is reflected in a sphere, giving you really interesting and unexpected results. The second loop above is what the animation looked like straight out of Houdini's viewport. I wrapped the whole thing up as a Houdini Digital Asset, so feel free to download the deformer and play around with it yourself! Download link in bio. P.S. I know I’m the umpteenth person to post a skateboard loop on Instagram, I feel like it’s a motion graphics rite of passage 🤓🤓 #Houdini #sidefx #xuxoe #howiseedatworld #supersequential #mograph #motiongraphics #cgi #3d #simulated #mgcollective #motiondesign
451 10
7 years ago
A wavy experiment with the boolean techinques from the previous post - this time extended to 3D instead of just a 2D effect. It was a little tricky getting the pieces not to 'pop' back and forth, but I think I settled on the right settings. Check out the .hip at link in bio. #Houdini #maya #Vray #sidefx #xuxoe #howiseedatworld #supersequential #mograph #motiongraphics #cgi #3d #simulated #mgcollective #motiondesign
469 1
7 years ago
Wow - 1k followers! A big thank you to everybody who finds interest in the stuff I post here. For this little celebratory animation I was inspired by a paperback I found at the thrift store - a “medical thriller” called Flashback by Michael Palmer (it has four stars on Goodreads, so maybe it’s decent? 🤷🏻‍♂️). It would probably have been a good idea to use AE for this effect, but I was stubborn and wanted to see if I could replicate it in Houdini. After some playing around with booleans and packed primitives, I got a working example, piping it through Permanent Press to give it that halftone look. I couldn’t decide on a color scheme so I ended up uploading both. As always, .hip file available at link in bio - and I’ll be posting more of these experiments (and some requested tutorials) very soon. Thanks everybody! #houdini #maya #vray #permanentpress #supersequential #sidefx #houdinifx #xuxoe #howiseedatworld #mograph #motiongraphics #mgcollective #motiondesign
178 6
8 years ago
Another experiment with floppy stuff in Houdini - this time using the Granular Solid tools instead of FEM. It's harder to control but is super duper fast and gives really bouncy motion. I tried it out on this free model of a 70's Volkswagen Golf from @cgtrader and got some funny results. 🚗 Vroom vroom 🚗 #Houdini #maya #Vray #granularsolid #sidefx #xuxoe #howiseedatworld #supersequential #mograph #motiongraphics #cgi #3d #simulated #mgcollective #motiondesign
1,995 90
8 years ago
Experimenting with soft bodies using Houdini's finite element solver and a bunch of free models from @cgtrader . I had a several versions where the pillows stuck through the couch when it hit the ground, but after a couple iterations I was able to fix it by increasing the resolution of the models (the "tetrahedron" count) and raising the collision iterations to 7 or 8. Comfy! #3d #cgi #houdini #sidefx #maya #vray #mgcollective #supersequential #howiseedatworld #xuxoe #mograph #motiongraphics #motiondesign #simulated
864 27
8 years ago
Experimenting with Houdini for 2D animation using a single sine wave duplicated and layered on itself, then comped in After Effects. To get the halftone-y look, all the frames were run through Mister Retro's Permanent Press 2. I used to use Permanent Press a lot back in the day, but never as a filter frame-by-frame. Curious to test it out for more animations! Check out the .hip file at link in bio. #houdini #sidefx #aftereffects #motion #mograph #motiongraphics #mgcollective #howiseedatworld #xuxoe #supersequential #permanentpress #mrretro
267 11
8 years ago
Skullisions Another experiment with high surface tension fluids in Houdini, this time using a skull scan from @artec3d . I originally had some issues with mesh flickering, but the secret was changing the surfacing method from “Average Position” to “Spherical.” It made the mesh more blobby, but with some extra smoothing iterations it came out with a nice result (and no flickering!). #3d #cgi #houdini #sidefx #maya #vray #mgcollective #supersequential #howiseedatworld #xuxoe #mograph #motiongraphics #motiondesign #simulated
204 12
8 years ago