Here are all the wood sculpts I crafted in ZBrush for the building structures in my latest project, Censer Cliffs. My goal was to strike a balance between a slightly stylized aesthetic and the weathered, distressed feel of aged wood.
I followed a high-to-low poly workflow to create versatile, game-ready assets designed for seamless use and easy integration into larger structures across the environment.
Curious to see how these sculpts bring the scene to life? Check out the full project on my ArtStation in my bio! ๐ค
#digital3d #realtime #gameart #environmentart #games #3dsculpt #zbrush #woodsculpt #gamedesign #unrealengine5
I am so excited to share this 3D game environment "Censer Cliffs." This project was completed during my mentorship term at Think Tank Training Centre with the expertise, guidance, and support of my incredible mentor Declan Hart.
This project was created using multiple workflows like high-to-low sculpt baking, multiple UVs, tileable materials, vertex painting, world-normals, material layering, and more!
The environment was entirely inspired by the incredible concept artwork "Censer Cliffs" by ๆฆด่ฒ็ญ GLiuLian.
I really wanted to capture the peaceful, dreamy, and ethereal whimsy of the concept art and I am quite pleased with how everything has turned out. Since I started learning 3D environment art, I have always wanted to create a floating castle scene, so this project was a huge milestone for my inner child and artist!
I am so humbled and grateful for my entire experience at TTTC, I am eternally thankful to each supervisor, Rodrigo Borges, Nikhil Kedige, John Malcolm, my absolutely amazing colleagues each term (especially Term 2, love you guys!), and my mentor Declan for helping during this final hurdle. I have to give immense personal thanks to my amazing boyfriend, supportive friends and family, and I want to express my gratitude to Michelle Yu, my guide, for her endless patience in answering my countless questions and for guiding me in taking the first steps on my 3D environment art journey!
I hope you love it! ๐
#Digital3d #3dgameart #substancedesigner #zbrush #unrealengine #maya3d #unrealengine5 #substancepainter #speedtree #3denvironmentartist #gameart #3denvironment
You gotta start somewhere! ๐พ
Today, I submitted my final project! I DID IT.
A year and a half at Think Tank has taught me an incredible amount of 3D environment art knowledge, and I can't wait to continue to create art for geeks forever.
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#substancedesigner #zbrush #unrealengine #maya3d #unrealengine5 #substancepainter #speedtree #3denvironmentartist #gameart #3denvironment
Sneak peek! ๐ค
I'm currently putting together the final touches on my demo reel project at @thinktanktraining and thought it would be fun to share all the progress I've made over the last 4 months in 30 simple seconds! ๐ค
I can't wait to share the final product very, very soon!
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#substancedesigner #zbrush #unrealengine #maya3d #unrealengine5 #substancepainter #gameart #gameartist #3denvironment #3denvironmentartist #speedtree
Must be the season of the witch ๐งน
For my Advance Term at @thinktanktraining I wanted to create dreamy, warm, and vintage vibes for my modern-day witch's kitchen. I imagine this witch has a knack for potions and herbology, meaning she throws incredible cocktail parties. ๐ธ
Programs used: #unrealengine #unrealengine5 #substancepainter #substancedesigner #maya3d #zbrush
I was inspired to create this French speakeasy for my Intermediate Final Project, and I'm pleased with the vibes I managed to convey! ๐ธ
Learning how to be a 3D environment artist for games is one of the most stressful things I've ever jumped into, but I'm literally going to have my dream job one day ๐ฅน
#3Dart #3Dartist