Cinematographer James Whitaker, ASC
@jameswhitaker_dop shared this great breakdown with us explaining how they shot and lit this (damn impressive) scene from Good Luck, Have Fun, Don’t Die (2025!
We knew we wanted the room to be lit by the 40’x50’ LED screen and the focal source would be the triangle of light in the center of the screen. We used Blender to try various lighting concepts I.e. from small point sources to large soft sources in various shapes.
We worked with VFX for months to create the content for the LED wall. Importantly we needed Gore’s concept for quantum coding with a Giant Triangle in the center. This would serve as our main source of light. We also needed many different Vfx elements for the wall.
At the end of the day we chose to go with small intelligent lights like the ones you use for music show. Their controllability, both is light shape and color temperature, was extremely valuable to us. We had two rigged on a scissor lift.
Gaffer: Oliver Wilter
@oliverwilter
Rigging Gaffer: Don Hoffman
@hoffmanndon
Lighting Desk Operator: Trevor Mhlanga
Key Grip: Roderick Dean-Smith
@roderickdeansmith
Ronin Tech: Willem Law
@lawwillem
Also, our amazing VFX Supervisor for all of your help: Neil Impey
zuluimp
(To be continued in pinned comments)