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Fabbula

@fabbula

Worlding with the trouble - Immersive artists, curation & publications.
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#appelacandidatures | La #résidence EXTRA « Jeu vidéo expérimental » une résidence de recherche et de prototypage de jeux vidéo, en Europe, dédiée aux artistes contemporains qui cherchent à développer leur pratique du game design et son prolongement dans l’espace d’une exposition. La résidence est ouverte à 1 artiste français ou résidant en France et 1 artiste belge ou résidant en Belgique qui souhaitent explorer le médium du jeu vidéo dans son concept, ses aspects créatifs et narratifs et sa monstration. Candidature jusqu’au 20 avril
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1 year ago
Decide on which game will be featured in the main exhibition of @octobre_numerique festival in 2025 ! For once, you have the opportunity to chose between the fabulous and the wonderful, try it, it's very refreshing. 1. Grab your laptop and a bowl of soup. 🥣 2. Go to itch.io/jam/europermajam/entries (link in bio, you're seen, lazy 😈) 3. Play a few games and vote ! Have fun 😍 __________ 🚨 In order to be selected for Octobre Numerique and considered as "public favorite", a game need to be voted at least by 50 people.
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1 year ago
PLAY THE ENTRIES ON ITCH.IO ! 🤓 Last weekend, more than 150 playful utopians gathered in 8 European cities to create computationally minimal videogames in resistance to technological violence. You can all be so proud of you ! 🎈 Using mostly open source softwares like Godot, fantasy consoles and HTML, 29 videogames were created in only 48hours. From realtime simulation, to systemic gameplay, ARG and visual novel, a vast range of real-time media genres were covered. Some are super conceptual and absolutely fucked up, some are closer to what we'd call indie games with a sweet taste of retrogaming, so whoever you are, you should find one that fits your appetite. Visit the submission section on the itch.io page (linkinbio), they all run on a web browser and most run on a smartphone. Also, let's give a big round of applause 👏 to the local coordination teams that made this event possible across : @dieangewandte @headgeneve @octobre_numerique @ecole_mopa @ensp.arles @iutaixmars @new__practice @worm_rotterdam @worm.piratebay @_icandesign @lan.ensad @experimental_game_cultures @dieangewandte @fluidspace_ @creativecodingutrecht Local winning entries will be announced soon for those who are not already part of the conversation on Discord. European juries to happen by Nov 6th ! 💖 __________ 🌪️ Brought together by @moulsssss 🌐 With the support of @fabbula 🥁 "Let's go" by @boy.lucid (@ostara_._ ) #permacomputing #playstudies #gamejam #playfulculture #europermajam #permajam
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1 year ago
Balade interactive et participative dans Arles pour explorer le concept de « permacomputing ». Cet épisode du projet de recherche « Play-to-Learn » proposera une chasse au trésor façon GTA pour découvrir les expositions du festival et rencontrer des artistes et chercheur·euses autour de l’écologie et du jeu vidéo. En partenariat avec la HEAD – Genève et la fondation Gebert Rüf. —> RDV le vendredi 11 octobre 2024 à 14h à la Verrerie (4 Pl. Léopold Moulias, 13200 Arles).
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1 year ago
The European Permacomputing Gamejam is calling all playful utopians to step into a minimalist era of real-time media and game production, rewiring the relationship between play and planetary boundaries — social, ecological, and beyond. Rooted in the thriving European permacomputing research scene, @euro.permajam challenges participants to create computationally minimal toys and games that runs on small, cheap hardware. Why keep feeding NVIDIA with games relying on their latest extractive, gen0c/dal tech when you can make a 2.39 MB timeless masterpiece that runs on a potato computer? (Yes, Doom II, but there's more to do!) As designers, developers, and artists, we hold the power to reclaim technology, using the non-proprietary, free, and open-source tools born from the original ideals of computation and network technology to build the playful culture we will be proud of. Join the 48-hour IRL jam to meet new friends. Find your local hub on Discord and dive in from Oct 11 (5pm) to Oct 13, 2024. dsc.gg/europermajam (or link in bio) PRODUCTION PARTNERS @fabbula @institutfrancaisnl @lecubegarges HUB PARTNERS @worm_rotterdam @creativecodingutrecht @new__practice @tu_berlin @headgeneve @dieangewandte @experimental_game_cultures @ecoleartsdecoparis @_icandesign @octobre_numerique @ensp.arles @ecole_mopa @iutaixmars @fluidspace_ 🌪️ Brought together by @moulsssss 🌻 Flower by Aurore Kinzonzi 🔤 Font by @loup.lopez @adve_tf 🎸 LAUGHINGLAUGHING - @thefrostchildren #permacomputing #gamejam #videogames #play #permaculture #gaming #realtime #realtimemedia
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1 year ago
🕶️Deep Thoughts : Role of play ***:* New Games, New Chances. A Future Perspective on Play in Society . Ben Schouten, Menno Deen** 🕶️ ***Role of Play* investigates what new rules of play are to come, several decades after the advent of videogames. Do we need more or no rules at all, or do other rules apply? Who determines which rules we play by? Play is always under construction.** Video games can change the world, so if we want to change the world, we need to change the way we play : *Role of Play: New Games, New Chances. A Future Perspective on Play in Society* offers a refreshing take on modern game design and play. It underlines the significance of digital play for contemporary culture. #criticalthinking #permacomputingplaygrounds #ecology #videogames #gamedesign #nonhuman #gameplay #gamedesign
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1 year ago
Join us at Sónar @sonarfestival on our Realities+D VR permacomputing playground presented by Fabbula in partnership with Sónar and Octobre Numérique - Faire Monde. The event features three virtual reality experiences by avant-garde artists that explore our relationship with innovation, recreation, and the non-human, in the context of climate change. The show opens today, Thursday 13/06 and runs until Saturday night 15/06. 🍃 The Garden by Jérémy Griffaud The Garden immerses you in a fantasy garden filled with unique plant species, backbones of a mysterious technological production. As you take on the responsibility of caring for this production site, your mission to manage the plants turns to chaos. 📚 Subterranean Imprint Archive by Lo-Def Film Factory (Francois Knoetze and Amy Louise Wilson) Subterranean Imprint Archive melds rich collages of archival footage, personal narratives, and spectral visions to expose the deep-seated conflicts between mineral exploitation in Africa and the global pursuit of nuclear power. 💡 Potential Objects by Alex Sinh Nguyen Potential Objects transports you to a wild virtual workshop where you sculpt whimsical artifacts from abandoned remnants. The game invites players to incorporate components crafted by others into their own creations, opening up endless recycling opportunities. A huge thank to Agata, Toyo, Jun, and Hugo from Diversion for the flawless technical setup and our pumped facilitators! @diversioncinema
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1 year ago
At Fabbula, we're enthousiast readers of @immersion.revue which has made video games its object of research. Its authors explore this medium in all its facets, developing a critical and surprising way of thinking. Last year, for the Octobre Numérique festival, editor-in-chief Angelo Careri was invited to give a talk on the work of artist Sahej Rahal, exhibited at the Eglise des Trinitaires in 2023, whose work he had been able to study in depth in an interview published in the previous “Esprits Animaux” issue. This month's issue of Immersion n°9 focuses on the theme of “Performance”, approached in part from the angle of competition, but more broadly on the way video games put players to the test, both physically and mentally, as well as their potential to question our real world. The performances are also technological, with regard to 16, 9 or 1bit games, retrogaming or, more generally, low-tech. Such as Bennett Foddy's games with four keys or less (QWOP), but also a whole series of games that advocate failure and passive resistance. It's this low-tech, non-commercial, even artisanal and militant dimension that Brendan Keogh highlights in his latest book. This approach to responsible, committed technological performance obviously echoes our current Permacomputing research cycle. Performances are also those of artists whose essence is linked to virtual universes, such as the eternal dancers trapped in Second Life. Or the performance of the body, forced to repeat the same movements over and over, when the gameplay results in a single gesture to be performed perfectly in a virtual reality universe such as Beat Saber. Issue 9 of Immersion (as well as issue 8) is on pre-sale for a few more days on @KissKissBankBank , and can be ordered by following the link in their bio.
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1 year ago
As we keep to explore the realms of our permacomputing playgrounds, here is the continuation of our selection of Perma-games available exclusively on the itch.io platform. 🔨ENDLESS SCROLL, by @CecileRichard.design It's a game about high school memories, growth and being online late at night, made in Bitsy. 🌎Worldshaper Idle, by Florian van Strien You're a god who's trying to build their own world in this idle game. Build unique village types by surrounding them by specific tiles, and access unique production bonuses. You can experiment freely, as you can always regain power you spend on building tiles. There's even a button to restore your grid to the best state you reached. 🌰 If we were allowed to visit, by @eatdrinkstagger and Ian MacLarty If We Were Allowed To Visit is an anthology of poems by Gemma Mahadeo rendered by Ian MacLarty. As you move through the game's environment, the poems are rearranged into the shapes of the objects they're about, each frame becoming a new generative poem. These three games cleverly use their own structure to offer modes of narration linked to contemporary issues or game design mechanics, between poetry and tautology. #permacomputing #playgrounds #perma #permaculture #gamedesign #playlist #itch #instaitch #permacomputingplaygrounds
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1 year ago
We invite you to discover the world of sustainable XR this year at Sónar+D. Located inside Project Area, Realities+D is a VR permacomputing playground presented by Fabbula in partnership with Sónar and Octobre Numérique - Faire Monde. Is climate change something we can play with? The three featured pieces explore our relationship with innovation, recreation and the non-human. Realities+D | Project Area | 13.14.15 June Extracts (by order of appearance): ‘Potential Objects’, Alex Sinh Nguyen, 2022; ‘The Garden’, Jérémy Griffaud, 2024; ‘Subterranean Imprint Archive’, Lo-Def Film Factory (Francois Knoetze and Amy Louise Wilson), 2021. - Sound: Jean-Yves Griffaud for ‘The Garden’, 2024 #sonarplusd #sonar2024 #sonarfestival
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1 year ago
Journalist Nastasia Hadjadji @ubunoire published an article in Le Monde titled "Permacomputing: The understated community that advocates for open, frugal and degrowthing digital tools" She poses the question: "What if the digital world was a space of choice to experiment around the notion of limits?" Researchers, activists from the world of art, design, and video games are trying to rewild the Internet thanks to the principles of permaculture. "The practices of permacomputing indeed intend to reinsert the digital sector into a paradigm of limit, or even of decrease." Aymeric Mansoux, a researcher at the Willem de Kooning Academy in Rotterdam, is also quoted as an active researcher of the Permacomputing community. Natasia Hadjadj interviewed Vincent Moulinet @moulsss , designer, video game consultant but also part of the Fabbula Team, about his relationship to the notion of Permacomputing. «I met people in this community practicing a playful approach of limitation» Vincent Moulinet, real-time media advisor at Fabbula @moulsss highlights the paradox of the contemporary digital approach, where digital is envisioned as a virtual horn of plenty in terms of infrastructure or consumption. This year, the digital art festival @octobre_numerique , for which Fabbula is taking care of the curation, will follow this permacomputing guideline. Read the full article —> https://www.lemonde.fr/pixels/article/2024/05/13/permacomputing-la-discrete-communaute-qui-experimente-un-numerique-sobre-et-decroissant_6232934_4408996.html @lemonde_en @lemondefr #permacomputing #permaculture #limits #digitalworld #digitalarts #videogames #pixel #lowtech #fabbula #octobrenumerique #vincentmoulinet #aymericmansoux
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2 years ago
The continuation of our selection of games exclusively curated on Itch.io, updated as we carry our permacomputing playgrounds research. 🔨Earthtongue, by @Junesprings EarthTongue is a vivarium sim that places in you limited control over a small ecosystem on a fantastical world. You will spend most of your time watching life grow and eat each other to survive. Your subtle nudges will be required to maintain the balance of this world, but it can handle itself much of the time. 🌎Redshift and Portalmental, by Micha Cardenas Redshift and Portalmetal asks: as climate change forces us to travel to the stars and build new homes and families, how do we build on this land, where we are settlers, while working to undo colonization? The story uses space travel as a lens through which to understand the experience of migration and settlement for a trans woman of color. 🌰 Perfect World, by @michaelovertonbrown Perfect World is an anti-capitalist art platformer. It is an environmentalist parable that subverts player incentivization and proposes that a sustainable future exists if we declare “I have enough”. It is a hallucination, a dream, a nightmare. These three games, each in their own way, explore themes such as growth, habitation, colonisation, and the act of cultivating - or not - their roots. Whether on a political or aesthetic level, they offer an experience that balances between control and loss of control, omnipotence and vulnerability. Should one move forward, even if it means losing everything and starting over, or choose to maintain as best as one can what already exists? #permacomputing #playgrounds #perma #permaculture #gamedesign #playlist #itch #instaitch #permacomputingplaygrounds
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2 years ago