In PechaKucha @ Arts x Tech Lab–Extended Realities & Worlding Machines, Debbie Ding @dbbd.sg invites speakers Daryl Ho @stucco_on_the_wall , Dexter Fang dexthefang and Koh Kai Ting @kaitkkt to enlighten us for the evening.
Read on for a quick summary on the presentations.
Virtual Reality: A Programme for Care—Crossing between theory and speculative design, Daryl engages with the question: What is the use of space in virtual space?
Decoding the World: An Experience Designer's Perspective—A journey through the evolution of world-building, showing how mediums change but the mission to make information deeply relatable remains the same.
Umang-Umang—By merging XR with ecological mythmaking, this presentation asks how immersive technologies can host non-human ways of seeing and open toward a more relational understanding of the world.
🗓 14 May, Thursday, 7.30pm–9.00pm
📍 Aliwal Arts Centre, Music Studio
Limited seating so register for your slot through the link in bio 🔗
Organised by @tusitala.sg
With support from @creativetechsg
Guest programmed by Debbie Ding @dbbd.sg
This programme is supported by the National Arts Council’s Arts x Tech Lab initiative @nacsingapore
#creativetech #singapore #art #tech #events
Tonight is the opening of Reworlding, an exhibition I've always wanted to do that deals with technology but from an alternative perspective of remaking, repairing, and maintenance. It features seven female media artists working across playable game, video art, sound art, interactive installation, and features a reading corner and many public programmes from now until 15 February 2026. Please come down to starch and make time to see some art & tech in this corner of the industrial estate!
Many thanks to the artists in the show for coming on the reworlding journey with me: 00 Zhang, Pat Wingshan Wong, Line of Piers (Sangee & Seonghun), Jo Ho, and Priyageetha Dia. The show would not have been possible without the meticulous care of Hoo Kuan Cien on project management; Ian Tan, Zamier A Bakar, and Ian Lee on Technical/installation, Mr Lim on Build/construction; Botak Sign, Amita Ace, Tanglong Media and Colorvizio for printing services; Belinda Chai on communication design, SUTD student volunteers Kaylee Chong, Miko Lee, Lin Ying Liam, Jared Liw, Ng E-Kea, Esther Sng, and Sarishna Nair, and Lucas Tan for visitor services. Special thanks also to Moses Tan and starch. The project was supported by National Arts Council Singapore via the Singapore Art Week 2026's Open call.
Full list of Reworlding Programmes: https://reworlding.xyz/programme.html
Debbie Ding (Singapore)
Aunty 101
Drift Alley Series
2026
Game installation
Aunty 101 is a VR film with an explorable set, situated in Drift Alley—a speculative Southeast Asian cyberpunk back-alley world inspired by Little India in Singapore. The environment is populated by precarious NPCs, side-hustlers, griefers, and micro-economies operating at the fringes of the metaverse: SideQuest HR firms, Auto-Fishing Shops, Loot Crate Pawnshops. Acting as a beginner’s guide to this unstable world, Aunty 101 is its oldest ghost, where she repairs misaligned limbs, haunted wallets, and leaky inventories while dispensing half-remembered wisdom. The work explores survival, care, and orientation within marginal digital futures.
Image courtesy of the artist.
#reworlding #sgartweek #saw2026 #arttakesover #oursgarts #starchsg #newmediaart #virtualworlds #digitalarts #artexhibition #fypage✨
Curated by Debbie Ding, Reworlding presents seven Asian female media artists who expose digital worlds as fragile, haunted systems imbued with care, repair and misuse. Through sound, games, sculpture, video, and virtual reality, the exhibition explores technological failure, unseen labour, and alternative futures shaped by ritual, parody, and survival beyond broken promises.
We can’t wait to share these new worlds with you.
See you there, and join us in reimagining what digital space can be.
Part Of
@sgartweek
Supported By
@nacsingapore@starch.sg
#reworlding #SGArtWeek #SAW2026 #ArtTakesOver #OurSGArts #digitalfutures #virtualrealityart #newmediaart #artexhibition
#throwback to @dbbd.sg 's Wastelands work where visitors got to explore this virtual space through VR at our Construction in Every Corner exhibition earlier in the year. What treasures did you unearth in this liminal space?
Chain Harvest Project 🌱
Business Proposal for Pang Yuen Garden Co. 📂 ✨
Drawing from Pang Yuen Garden Co.'s legacy of indigenous farming, this proposal introduces Handisk Farm - a Web3 platform revolutionizing local cultivation.
This proposal was ultimately handed over to Mrs. Tsang.
Image (1) Ms Han and her favourite plant Munaka
Image (2) 3D printed Ms Han's favourite plant Munaka (a sensor-based 3d-printed plant that bridges physical and virtual care)
Image (3) Handisk Farm (a phygital NFT plant-trading system)
Image (4) Reportage drawing of Pang Yuan Garden Co.
Image (5) Proposal hand in to Mrs Tsang
Concept and Installation by @patwingshanwong@foreseen_agency
Interactive Game by Debbie Ding (@dbbd.sg )
Thanks @eop.cuhk for the commission and invitation to this project.
We are thrilled to be back with an exhibition for the Singapore Art Week!
*Affective Architecture* is a media art exhibition that explores the relationship between immersive media, world building, and society. The title is inspired by Miryam Sas's affective scale, which describes the dynamic interplay between personal, subjective elements and larger infrastructural systems in meaningful dialogue. This concept emphasizes the flow and exchange—termed "relay"—where personal and systemic dimensions are both actively involved and influence each other.
Opening: 17 January 2025 (7 - 9pm)
𝐄𝐱𝐡𝐢𝐛𝐢𝐭𝐢𝐨𝐧 𝐃𝐚𝐭𝐞𝐬:
17-26 January 2025 (7-9pm on 17Jan, 11pm-7pm daily)
*Closed on Monday
𝐀𝐫𝐭𝐢𝐬𝐭𝐬:
Debbie Ding @dbbd.sg
Wu Ziyang @ziyang_wu_art
Sahej Rahal @sahejrahal
ong kian peng @voidness__
Part of : Singapore Art Week @sgartweek
Supported by : National Arts Council Singapore @nacsingapore
Programme Partner: Befantastic @befantastic.in
Curatorial Partner: ifa (Institut für Auslandsbeziehungen), in the context of the project ARE YOU FOR REAL".
Design: Lewis Tang @lewistang_
Production Manager: Cheryl Tan @cherylcharli
𝐀𝐝𝐝𝐫𝐞𝐬𝐬:
Centre 42 Black Box, 42 Waterloo Street, Singapore 187951
𝐎𝐩𝐞𝐧𝐢𝐧𝐠 𝐇𝐨𝐮𝐫𝐬: 12-7pm daily*
*Closed on Monday
#sgartweek #sgartweek2025 #sgartists
Do you like walking? Do you like computer games? What would happen if an artist tried to translate their walking practice into the virtual world?
You are all invited to my open studio over the next few weekends at 136 Goethe Lab. On the next few Saturdays 9 Nov 2024, 16 Nov 2024, 23 Nov 2024, 30 Nov 2024, and 7 Dec 2024, between 1-6pm, you are invited to drop in and come play my art games on PC and VR, watch my films, enjoy a reading corner with source materials and my library of books. (Weekdays and Sundays also open by appointment)
I’ll be announcing more talks and events in the coming weeks soon and I hope to take you all with me to visit many different virtual worlds!
"The Psychogeographer's Guide to Virtual Worlds"
136 Goethe Lab (Goethe-Institut Singapore, 136 Neil Road)
Saturdays 1-6pm, Weekdays and Sundays by appointment
Delighted to be part of Ars Electronica Features which opened yesterday at Postcity Linz, and showing “New Village”, an ongoing work which reimagines a New Village in 1950s Malaya, where tiny altar houses become magical portals to parallel villages, and village buildings stand like dislocated remnants from the Cold War era, but also as emotional-architectural containers.
The work is a very personal one as the New Village is reconstructed through my father’s sketches, notes and audio recordings of him describing the New Village he grew up in as a child in Sitiawan, Perak. Along with its recent reappearance in the media via the failed bid to put it up as a potential UNESCO World Heritage site, I feel an urgency to build a New Village for my father and for my daughter Beano. Although described as a magical, carefree beautiful village that my father grew up in as a child, it had actually been one of 631 internment camps set up by British colonialists in Peninsular Malaysia during the Malayan Emergency between 1948 to 1960. Chinese people were placed in the camps in order to eliminate the underground support for the Malayan Communist Party. The village no longer exists in its original form so this is really an artistic speculation and expansion on the forms of the new village.
So pleased to be able to share the New Village (pc game version 1) with the world. I’ll be working on a VR version later this year during a residency at 136 Goethe Lab, so that people in Singapore can come visit the New Village too!
With thanks to Kamya Ramachandran from @befantastic.in for leading this initiative, @tusitalabooks for production support and @nacsingapore for their grant support.
Temporal Shifts: Along the Red Dot brings together four pioneering artists and collaborators from Singapore: Debbie Ding, Avventura with Maya Dance Theatre, Ong Kian Peng, and Urich Lau.
Ars Electronica Festival @arselectronica is the most established media art event in the world. The 2024 edition will take place in Linz, Austria, from September 4 to 8 and will be dedicated to the title “HOPE – who will turn the tide”.
I've been off wandering into the metaverse (ie: writing my PhD!!) and am not often on this side of social media, but I finally have some updates!
1 - "Lost Horizons" (which was first incubated at @coberlin under the amazing guidance of @barbaracueto ) will be showing at the @juliastoschekfoundation , curated by @hansulrichobrist , as part of the final expansion of "Worldbuilding" in Dusseldorf, from 2 Sept onwards. I am so excited and honoured to have "Lost Horizons" included in such a large-scale, ambitious exhibition of gaming x art!
2 - On the occasion of Hungry Ghost Festival, the @temenggongsg commissioned me to create an uncanny VR experience which starts in a digital twin of their building (that I reconstructed from scratch). Pictured are 3 VR players inside the same world instance of "The Fall" during the live VR event. Thank you to Reis and Henri for the invitation into your space, all the conversations and late night 'ghost hunt' which led up to the creation of the work!
3 - My VR headsets just returned from another show so I'm finally looking forward to creating more multiplayer VR artworks and performances in the near future. I'm usually a bit reticient to post my own face on social media, but here is a totally acceptable rare wefie of myself and my mother together in VR.
My experimental work "Lost Horizons" (a massive VRchat world) was at C/O Berlin's New Values Festival last weekend, alongside the amazing works of @ayoung___kim & @_keiken_ . Many thanks to @barbaracueto who planted the seed for this project and curated the programme - and the digital fellowship mentors Cade Diehm and Metaobjects for all the fruitful conversations we had, and all of the C/O Berlin team for making this possible and hosting me in Berlin. Love you all. ❤️
Concept, 3D modelling (Blender), and game development (Unity) by Debbie Ding
You can visit the public world on VRChat at /home/launch?worldId=wrld_861c76cd-b021-4699-94e7-924c1633588a
[Both PC/ Quest]
The world will continue to be improved and updated over time.
Looking forward to building more ambitious VR/game engine projects in 2023! 🔥🔥🔥