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Dan Christofferson

@beeteeth

Partner at @youngjerks dot com. Making games at @weastcoaststudio
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Weeks posts
LONERS, a card game from the wrong side of the tracks. 2-4 players, ages 8+. Coming soon! Loners is a ladder-climbing card battle where you’ll recruit street toughs to build combos while keeping an eye out for the fuzz. Those guys suck!
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16 days ago
Two dads live and in person! Dan and Dan are keynoting @cropcons in Austin Texas this year with a ton of other great speakers. We’re excited to hang and maybe key a cyber truck. Who knows!
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29 days ago
@cnpusa is a family-owned vitamin and health supplement company that came to us in need of some serious clutter-busting. We built them a labeling system with bold color, durable hierarchy, and easy-to-decode type that flexes with each product line. A big, beautifully simple system built to always help you find what you’re looking for, whether it’s in your medicine cabinet or a teeny tiny phone screen. It also looks kind of cool. Don’t you think. Answer Y or N in the comments thank you.
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1 month ago
Heavy Grafix™️ a collab between Young Jerks and @rendered.co launches today featuring a limited edition uniform for the North American Computer Sports League Champions. Let’s F Go!!
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2 months ago
We’ve started compiling the extensive work we’ve done with @maevechocolate over the last couple years. On their first birthday here’s a little teaser we started last year around launch! Happy bday, young lady!
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2 months ago
Happy Maeversary! 53 chocolate bars. 20 bon bon boxes. Endless copy, custom molds, and a mountain of illustration. A year ago, we helped transform Seattle Chocolate into @maevechocolate ... and the response has been huge. Seasonal sales doubled. New markets opened fast. A growing crew of Maevens across the country hyped for each seasonal release. We’ve never had a client who trusted us to pour so much of ourselves into a brand and we’re forever grateful to our pals at Maeve. I love us.
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2 months ago
Graphic design ➡️ product design
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2 months ago
Growing your team can be risky … but it can also bring new strength. In episode 001 @beeteeth and @dancassaro talk about going from separate independent freelancers, to partners to having a team of 7. Link in bio.
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2 months ago
On our first episode of The Infinite Errand we talk w/ @dancassaro and @beeteeth about the pangs of learning how to run a business with so many new risks and costs.
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2 months ago
It’s live. Episode 001 of The Infinite Errand. On the show today, @beeteeth and @dancassaro from @youngjerks talk about their friendship, their business and their newest venture, @weastcoastgames Link in bio
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2 months ago
We’re really excited to welcome @beeteeth and @dancassaro of @youngjerks back to the Crop stage for our 10 year anniversary. Since they last spoke at Crop, the Young Jerks studio has grown into a team of designers, illustrators, art directors, and more. They’ve also continued to put out a wave of brand and packaging work that feels unmistakably theirs. As soon as you see it, you know it’s Young Jerks. Everything carries that handmade spirit, paired with a real sense of intention and precision that makes their work thoughtful, distinctive, and uniquely their own. We can’t wait for them to take the stage to hear more about what they’ve been building and exploring since we last hung out!
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2 months ago
On today’s episode, I sit down with @dancassaro , @beeteeth , and Meg Yahashi — the team behind @weastcoastgames , a modern board game company designing beautifully crafted tabletop games. Weast Coast grew out of @youngjerks (the branding and packaging studio they’ve been building for over a decade) and this conversation provides a look at what happens when a design firm decides to make its own physical products. We talk about how a lunchtime prototype turned into a real board game business, how they think about gameplay and play-testing, and why they chose to lead with a high-cost, component-heavy game instead of playing it safe. We also get into manufacturing realities, pricing and margin decisions, Kickstarter as a validation tool (not a crutch), and the tension between creative ambition and the economic constraints of making physical goods. The team also shares how game design has changed the way they think about client work, timelines, and what it actually means to build something slowly and intentionally. This was a fascinating look into balancing craft and creative ambition with the realities of producing and selling physical products — and I hope you enjoy the conversation as much as I did. (Also a shoutout to the team for designing this episode’s cover art!) Links to stream in bio. #podcast #business #entrepreneurship #design #boardgames
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4 months ago