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Linus Ziegler

@_zglr

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ur trash – Fionn Heron (@heshhound ), Stefan Milic (@krommefanger ), Linus Ziegler (@_zglr ) Student project from the course Perspectives in Engineering ur trash is a speculative waste receptacle that turns discarded objects into persistent digital artifacts. What appears to be a technologically enhanced trash can is an intentionally unnecessary improvement - another gadget added to an already saturated landscape of smart devices. By scanning each discarded object and converting it into a 3D model, the system preserves what was meant to be thrown away, allowing trash to accumulate again in a digital archive. The project reflects on the growing presence of IoT devices and automated systems that promise optimization and convenience while simultaneously introducing new layers of technological infrastructure. ur trash deliberately embraces this logic by using state-of-the-art hard- and software to generate digital objects that have little practical function beyond their existence as data. The resulting archive becomes a growing pile of digital waste. By turning physical trash into digital objects, ur trash exposes a paradox of modern technology: systems designed to make life easier often create new, hidden forms of accumulation. While our devices promise convenience, the problem of material waste remains unresolved. In this way, ur trash works both as a functioning device and as a subtle reflection on the hidden material and computational costs of the technologies we rely on every day. Disposal does not remove waste from existence. It simply relocates it.
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click click click work work work by Linus Ziegler (@_zglr ) and Fionn Heron (@heshhound ) Student project from the course Perspectives in Design While Artificial Intelligence is often portrayed as an autonomous and self-sufficient technology, most AI systems are deeply reliant on manual training and annotation work, essentially creating an illusion of machine intelligence by mechanizing human cognition and crowdsourcing workforce from the global south. In that way, the development of Artificial Intelligence is driven by a neo-colonial infrastructure of knowledge extraction, sustained by the exploitation of remote, dispersed and poorly-paid “click workers.” In an attempt to shed light on click work as a foundational yet largely invisible component of Artificial Intelligence, click click click work work work explores how this already exploitative form of digital labor is further intensified through the use of gamification tactics. Players are asked to mask objects within images and are rewarded based on speed and accuracy, recreating the conditions of real-world annotation tasks. The images used in the game are sourced from publicly available AI training datasets such as LAION-5B and COCO, highlighting the often ambiguous origins of the visual material used to train machine learning systems. By framing click work as a “game you cannot win,” the project exposes how exploitative labor structures can be obscured through playful interfaces and productivity mechanics. In doing so, it invites players to reflect on the hidden human infrastructure behind AI systems and the labor-intensive processes that underpin seemingly intelligent technologies.
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