3D Reaction Diffusion based on Gray-Scott model, rendered with Marching Cubes in Unity HDRP at 256^3 sim resolution for ‘Intro to Compute Shaders’ course by @arsiliath
Music = Managed Decline by @warringtonruncorn
#creativecoding #generativeart #reactiondiffusion #cellularautomata #shaders #madewithunity #hdrp
3D Edge of Chaos (Chris Langton 1990) made in Unity with custom HDRP instancing shader and compute buffer for ‘Intro to Compute Shaders’ course by @arsiliath
Music = Mercian Tone
#creativecoding #generativeart #edgeofchaos #cellularautomata #shaders #madewithunity #hdrp
Added schooling and ‘dolphin avoidance’ to my 3D GPU Boids (Craig Reynolds, 1986) rendered in Unity VFX Graph using GraphicsBuffers for ‘Intro to Compute Shaders’ course by @arsiliath
Sound design by @owlmaskmusic
#creativecoding #generativeart #boids #flocking #vfxgraph #computeshaders #unityhdrp #owlmask #madewithunity
2D / 3D Boids flocking behaviours (Craig Reynolds, 1986) implemented on GPU for ‘Intro to Compute Shaders’ course by @arsiliath
Sound Design created by @owlmaskmusic
#creativecoding #generative #boids #flocking #raymarching #computeshaders #owlmask #madewithunity
Ray marched 3D Moving Agents based on Physarum Transport Networks (Jeff Jones, 2010) and the works of Sage Jenson @mxsage for ‘Intro to Compute Shaders’ course by @arsiliath
Music = Play Monotonous by @sonofphilip
#creativecoding #generative #physarum #raymarching #computeshaders #madewithunity
Broken experiments with multiple species of Moving Agents, based on Physarum Transport Networks (Jeff Jones, 2010) and the works of Sage Jenson @mxsage for ‘Intro to Compute Shaders’ course by @arsiliath
Music = Play Monotonous by @sonofphilip
#creativecoding #generative #physarum #computeshaders #madeinunity
2.5D implementation of Edge of Chaos (Chris Langton 1990) week2 assignment for ‘Intro to Compute Shaders’ course by @arsiliath
Music = New melodic thing (4kb executable track by @metaphimetske )
#creativecoding #edgeofchaos #cellularautomata #computeshaders #madeinunity
Cellular Cityscapes
More Cyclic Cellular Automata (Fisch, Gravner, Griffeath ‘91) in 2.5D using compute buffer and vertex shader, for Intro to Compute Shaders course by @arsiliath
Music - 8 o weighty (4kb executable track by @metaphimetske )
#creativecoding #computeshader #cellularautomata #shaders #unity #madeinunity #hackmans
Expansion - based on the incredible contemporary art sculptures by Nadine Baldow
#houdini #procedural #advection #growth #algorithm #pyroflip #octane #octanerenderer #aces #hackmans