Hi, I’m Jay!
🏋️♂️ I’m a fitness & nutrition coach for nerds, like me.
I build systems for creating and maintaining habits that lead you to achieve your health and fitness goals by deconstructing the journey into manageable pieces.
I’m also recovering people pleaser who is fighting his own crushing self esteem issues by applying psychology and philosophy to rewire the internal critic and love the real me. I’ll help you do the same.
Expect to see content on:
💪 Fitness & Nutrition
📈 Self Improvement
🐉 Dungeons & Dragons and other TTRPGs
🎸 Alternative & Metal Music
📚 Storytelling & Film
🧠 Autism & ADHD
🤣 Comedy
Hit the follow button for health and fitness with a giant helping of overgrown, and slightly awkward, nerd.
🛑 STOP restarting your fitness journey at Level 1 💪🎲
Are you tired of being motivated, only to fall off the plan after a few weeks?
You hit it hard on Monday 😤… but by Friday, you’re back to square one 😕
But your willpower isn’t the issue: you’re just running the wrong system 🙅♂️
Because most fitness plans aren’t designed for D&D or TTRPG fans and players with busy lives and long game sessions 😵💫
They make it too hard to stay on plan, which leads to feeling guilt, shame, and defeat 😔
✨ My Level 20 system is different. It’s the weight loss plan built to work with your life, not against it.
🏆 Why my 3-part Level 20 system works for you:
1️⃣ Find the Time: Stop the stress. Use our tools to find a schedule that actually fits.
2️⃣ Make it Easy: Learn how to stay consistent even on your busiest days.
3️⃣ Lock it In: Build habits that stick with regular accountability to finally reach your weight loss goals.
So, stop playing a Meatgrinder gauntlet 😵 and start seeing proven results that last 🙂↕️
⚙️ Motivation comes and goes; you just need a better system.
🎁 Ready to level up your health? Here’s a gift from me to you: Comment “ROLL” 🎲 and I’ll send my TTRPG-dice rolling workout plan: “Roll to HIIT” for FREE!
The REAL BBEG.
Scheduling is always going to suck, especially as we get older and busier with lives that demand more of our attention.
However, services like LetsMeet allow for you to book way in advance by seeing when everyone is free.
Balancing encounters is easy if you’re paying attention.
Creating ‘easy’ walkover encounters is a great way to test how the player characters are developing in combat. Especially when they get new abilities or items.
The stakes are low and you can observe the damage output and how effective certain combos, items, abilities, and spells are working.
This is GOLD for helping you develop great encounters for your table.
Slow pacing is needed in your D&D games.
You have to allow for lulls in intensity in order to allow the players to process heavy story and allow their characters to as well.
Downtime can also give you really good hints at where the players feel the direction of the story they’d like to head in.
Revel in the slow pacing: that’s where the story is built.
Miscommunication happens.
It’s just important for players or the DM to lose their cool when this happens because… well… the game isn’t worth arguing over imo.
Keep perspective. Enjoy the time with your friends.
D&D prep can be faster than you think
Just prep key parts of the story, where the player characters are in the world, key places of interest, NPCs, and most importantly the NPC motives.
Knowing their motive means they’re way easier to improvise at the table.
I know it’s another thing to keep up with when you’re running D&D
But when you’re running a scene as the dungeon master, just be aware of how long you keep the spotlight on individual player characters.
1️⃣ Check in - ask them what they’re doing while the scene is going on
2️⃣ Break and come back - run a short scene with the other players
“is there anything you’d like to be doing while this is happening?”
This such a simple but thoughtful way to prevent players from feeling like they’re just sitting there.
What other ways do you keep your players involved in the game?
It’s not that serious, bro.
Call it how you want, but I feel like life is way too short to be having extensive arguments about D&D rules when even the books say that the rules are a suggestion.
Take it easy, guys. DMing is meant to be fun!
Please don’t hint at planned story points as a game master.
1️⃣ Make your story hooks obvious (more obvious than you think)
2️⃣ Make them attractive: Drip in something the player characters want
3️⃣ Make it satisfying: a known reward that is something they need or want.
Remember, the game master sees the whole story in their head, but the players only know what you tell them.
If its a genuine problem with the table? In the bin 🚮
PROTECT YOUR SPACE
If you’re getting burnt out as a game master... please communicate that with your table.
When you see the first signs of burning out: losing joy, exhaustion, etc., you need to step back.
Ask one of the other players to take over as game master for a few games, and you can either take a full break or slip into being a player for a while.
Don’t damage yourself: protect your mental health <3