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Voxyde

@voxyde

The ultimate training grounds for VFX. Learn Houdini & Nuke, industry-standard tools for delivering mind-blowing effects.
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Weeks posts
All the shots we're going to create in the latest workshops. Pre-sale starts in a couple days! See you soon :)
4,006 47
11 months ago
The summit of over 10 years of CG experience packed into an epic Grand scale VFX Shot. Ultimate FX Enrollment is now open! Magical FX, Destruction FX, Lightning FX, Environments, Compositing & much more! Learn all the skills & tricks I've used countless times in my professional career. This pre-sale offers a limited 25% OFF if you enroll now!
1,700 47
1 year ago
voxyde.com is now live! I'm so excited to launch my own online learning platform! It's been a dream of mine since I created the first tutorial and it's taken a while, and now here we are! #houdini #houdinifx #vfx #cgi #3d #motiondesign #motiongraphics
475 24
2 years ago
Final reminder that Spring sale ends soon! See you inside the courses and in the Discord server.
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5 days ago
Ending soon, don't miss 20% off on all courses!
42 0
7 days ago
A new update has just been added to the Particle FX Workshop: Blade Erosion FX In this project, we create a complete shot from scratch of a blade peeling away through dark, high-tech energy to reveal a corrupted version underneath. The update covers: - advanced particle workflows through VEX - vellum peeling and disintegration effects - custom procedural masks through instancing - advanced look development and compositing techniques This update is completely free for everyone already enrolled in the workshop. And if you’ve been thinking about joining, the Spring Sale is currently live with 20% off all courses until May 12.
2,405 23
9 days ago
Spring sale! 20% Off on all courses Ends May 12th
425 0
11 days ago
New tutorial out! Better pyro control in Houdini. Available on our youtube channel One common issue with continuous emissions is velocity buildup. Over time, simulations can become overly aggressive and harder to art direct. In this tutorial, I break down a simple but powerful technique to counter that behavior. You’ll learn how to: • Prevent unwanted velocity accumulation in pyro sims • Use Gas Damp as a counter-force to gradually remove excess motion • Maintain cleaner, more controlled fire and smoke behavior while preserving your source This is a quick, practical tip that can make a big difference in how predictable and directable your simulations feel. **Spring Sale soon! 5th - 12th May - Don't miss it!**
741 5
18 days ago
Last day for Cinematic Ocean FX in Houdini 🔥 Build epic ocean simulations from the ground up in Houdini. Learn everything needed from the basics of volumes, building custom flip solvers, to shaping waves, directing splashes, and combining it all to create powerful cinematic water FX shots.
148 1
1 month ago
Last 3 days for Cinematic Ocean FX in Houdini: • Master FLIP Fundamentals • Art direct whitewater • Properly mesh fluids • Advanced control (density, divergence, viscosity) Now is the best time to enroll
238 5
1 month ago
Avoid treating viscosity in FLIP as a constant. By introducing temperature-based viscosity, you can vary how your fluid behaves across the simulation. Hotter areas → more fluid and energetic Cooler areas → thicker and more resistant This gives you much more control over motion: • Sharper or softer splashes • Controlled energy dissipation • Better contrast between calm and turbulent regions It’s a simple change, but it can completely shift how believable and art-directable your sims feel.
553 3
1 month ago
Better FLIP sims are about control, not adding more detail. We can break it in 3 different factors that control overall motion: • Air incompressibility → more stable motion • Varying density → different behavior across the sim • Divergence → added energy and expansion Small changes, big impact on realism.
517 8
1 month ago