Featured Artist: Marco Di Lucca [@marco_di_lucca ]
3D Character Artist
A hyper-realistic portrait of Sydney Sweeney, every detail, from the subtle skin texture to the soft lighting, feels straight out of a red carpet photo.
Created with Maya and Mudbox, this piece blurs the line between digital art and reality.
Comment ❤ if you like this art! 👀🤍
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Discover more inspiration and resources for digital artists inspired by Japan at vertexmode.com
#3DArt #DigitalHuman #SydneySweeney #Realism #Maya #Mudbox #CGPortrait #3DCharacterArtist #VertexMode #Artstation
FREE Stylized Female Base Mesh - For a limited time!
A production-ready base mesh with clean topology & UVs. Perfect for sculpting, rigging, customizing, or kick-starting your next character project. 💪✨
⚡️ Available FREE for a limited time. Don’t miss your chance to grab it!
👉 Get it now through the link in bio!
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#3DArt #BaseMesh #CharacterArt #VertexMode #3DModeling #GameArt
Keanu Reeves
3D Artwork by @marco_di_lucca
🔗marcodilucca.artstation.com
Software Used: Maya, Mudbox and Arnold
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Comment ❤ if you like this art! 👀🤍
#artistspotlight #vertexmode #blender #characterdesign #3ds #3dsmax #cgi #3dprinter #conceptart #animation #3dprint #rendering #art #render #zbrush #characterart #digitalart #3drender #noAI
Featured Artist: Huifeng Huang
🔗wilsonhuang.artstation.com
Mulan Remake is a real-time character artwork recreated in Unreal Engine 5 from a piece originally made seven years ago and rendered in Arnold.
After six months of on-and-off work, the remake shows a strong evolution in presentation, bringing the character into a modern real-time workflow with a polished final result.
Software used:
Unreal Engine 5
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#realtimegraphics #unrealengine5 #ue5 #characterart #3dart #digitalart #realtimerendering #gameart #vertexmode
Featured Artist: Jesse Onyina [@Jaynyina ]
Pysyan is a work-in-progress original character created in ZBrush.
The piece shows a strong character design direction, with appealing shapes and sculptural detail that could translate well into a real-time character workflow.
Software used:
ZBrush
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We feature creator-made products on our store.
Shop via the link in bio to support them and keep Vertex Mode growing.
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#realtimegraphics #characterart #3dart #digitalart #zbrush #wip #originalcharacter #gameart #vertexmode
Featured Artist: Jesse Onyina [@Jaynyina ]
Pysyan is a work-in-progress original character created in ZBrush.
The piece shows a strong character design direction, with appealing shapes and sculptural detail that could translate well into a real-time character workflow.
Software used:
ZBrush
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💪 Support fellow 3D artists
We feature creator-made products on our store.
Shop via the link in bio to support them and keep Vertex Mode growing.
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#realtimegraphics #characterart #3dart #digitalart #zbrush #wip #originalcharacter #gameart #vertexmode
Featured Artist: E
🔗caozy.artstation.com
Cyanra-UE5 is a real-time character artwork created in Unreal Engine 5 during the artist’s free time.
The piece highlights a strong character presentation workflow, combining detailed sculpting, texturing, and real-time rendering to bring the character to life inside UE5.
Software used:
ZBrush, Unreal Engine, Mari
#realtimegraphics #unrealengine5 #ue5 #characterart #3dart #digitalart #zbrush #mari #gameart #vertexmode
Featured Artist: NO MARK
🔗nomark.artstation.com
Jeanne is an original character and personal work connected to the artist’s previous piece, SOMA.
She handles the darker affairs of the church, curses her opponents in battle, and carries a hammer as her weapon. Although she curses her own existence, she also finds a strange sense of peace within it.
Created with Unreal Engine 5, Ornatrix, 3ds Max, FiberShop, ZBrush, Marvelous Designer, and RizomUV.
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We feature creator-made products on our store.
Shop via the link in bio to support them and keep Vertex Mode growing.
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#3DArt #CharacterArt #UnrealEngine5 #ZBrush #GameArt #DigitalArt #VertexMode
Featured Artist: Jake Lamb [@jlamby_art ]
Italian Stallion – Rocky is a tribute likeness capturing a young Sylvester Stallone, focusing on his iconic look from the Rocky era. The piece highlights strong likeness work, with careful attention to facial structure, proportions, and subtle expression.
The outfit was fully sculpted in ZBrush, with a focus on natural folds and believable fabric weight, while the hair was created using FiberShop and assembled in Maya. The result is a grounded, cinematic character that feels both personal and production-ready.
Created using:
ZBrush · Maya · Substance 3D Painter · Marmoset Toolbag · Unreal Engine · FiberShop · Photoshop
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We feature creator-made products on our store.
Shop via the link in bio to support them and keep Vertex Mode growing.
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#CharacterArt #3DCharacter #DigitalHuman #ZBrush #Maya #SubstancePainter #MarmosetToolbag #UnrealEngine #Likeness #VertexModeFeatures #ArtistSpotlight
Featured Artist: Pedro Varella [@pedro.varella ]
Mohrs Blut is a highly realistic portrait created in Unreal Engine 5, showcasing strong lighting, detailed textures, and a powerful mood. The piece stands out for its cinematic presentation and refined surface quality.
A great example of how real-time tools can achieve high-end portrait results with the right workflow and artistic direction.
Created using:
ZBrush · Maya · Substance 3D Painter · Marmoset Toolbag · Photoshop · Unreal Engine
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💪 Support fellow 3D artists
We feature creator-made products on our store.
Shop via the link in bio to support them and keep Vertex Mode growing.
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#CharacterArt #DigitalHuman #3DPortrait #UnrealEngine5 #ZBrush #SubstancePainter #MarmosetToolbag #3DArt #VertexModeFeatures #ArtistSpotlight
Featured Artist: Daniel Westman [@danielwestmanart ]
The Priestess is a real-time character created as part of @artofjhill Character Art for Games course. The project focuses on building a complete game-ready character, combining stylized design with clean production techniques.
The piece showcases solid sculpting, material work, and presentation inside Unreal Engine, resulting in a character that feels both atmospheric and ready for a real-time environment.
Created using:
ZBrush · Blender · Substance 3D Painter · RizomUV · Unreal Engine
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💪 Support fellow 3D artists
We feature creator-made products on our store.
Shop via the link in bio to support them and keep Vertex Mode growing.
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#CharacterArt #3DCharacter #GameArt #ZBrush #Blender3D #SubstancePainter #UnrealEngine #RealTimeCharacter #VertexModeFeatures #ArtistSpotlight
Featured Artist: Quentin Casse
🔗quentincasse.artstation.com
A tribute likeness of Mia Goth, focusing on capturing her distinctive facial features and subtle expression. The piece highlights realistic skin shading, careful sculpting, and detailed grooming to bring the portrait to life.
A solid example of strong likeness work and clean character presentation.
Created using:
Maya · Mari · Marvelous Designer · Arnold · ZBrush · XGen
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💪 Support fellow 3D artists
We feature creator-made products on our store.
Shop via the link in bio to support them and keep Vertex Mode growing.
-----------------------------
#CharacterArt #3DPortrait #DigitalHuman #ZBrush #Maya #ArnoldRender #XGen #Mari #VertexModeFeatures #ArtistSpotlight