STRANGELOOP

@strangelooptv

artist + director + co-founder @strangeloopstudios
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Weeks posts
We have made contact with @flyinglotus and his arrival in Australia and New Zealand is imminent. Tickets now on sale.
738 21
1 month ago
// PHOTON_RAIN :: sky.leak_event boot_sequence := wet_light weather := impossible source := above_frame / unknown ████████████████████████████ cloud_layer[∞] :: cracked signal_noise :: holy_static air_density :: glass + dust + voltage rain_type := photon drop_mass := zero impact_force := emotional / catastrophic ████████████████████████████ while(sky == open) { emit(lightfall) → streaks descend in vertical errors → particles split on contact → ground flickers like corrupted film pulse_interval := irregular color_temp := blue_white / sodium_gold / dead_uv if(drop_hits_surface) { bloom++ shadow_inverts() memory_exposes() } if(camera_sensor > threshold) { frame_burn() halos.spawn() horizon_smears() } } ████████████████████████████ scene_status :: drenched_in_light sound :: tiny impacts / sub-bass thunder / glass insects visibility :: low beauty :: unsafe end_state: not rain. not weather. a transmission falling apart.
889 32
17 days ago
:: void.rec // anomaly_v16mm :: boot? // partial signal // unstable origin // ∅ ████████████████████████████ frame[0000] → black → no_axis → no_reference beam := vertical.blue_white := intensity ↯↯ := pulse ~120–130bpm +drift +stutter +phase_error cluster[] := obsidian.fragments := jagged := fractured := pitted := veins.blue? (inconsistent) dust_field := micro.debris := suspend / collide / fracture / repeat ████████████████████████████ cycle:: emit(beam) → force.radial(var≠stable) → fragments → accelerate(outward) collide(fragments) → fracture++ → shard.spawn() → spin := mass↯vector↯error between gravity := non_linear → snap_back → overshoot → orbit := broken ∩ intersect // anomalies implode(local) shear(axis_shift) ripple(dust_field) state := unstable.forever ████████████████████████████ camera:: type := handheld_16mm orbit ≈120° ± deviation motion := jitter + drift + correction_fail focus := slip := recover? := slip exposure := breathing / choking lens := 24mm f/11 grain := heavy.dense halation := bloom.bleed gate_weave := persistent.offset ████████████████████████████ light:: primary := beam secondary := cold.reflection dust → streak → flash → vanish contrast := extreme black := deep.absorb white := clip.break ████████████████████████████ constraints:: !symmetry !smooth !soft !clean !teleport !morph physics := enforced // no exceptions ████████████████████████████ loop:: start ≈ end end ≠ start drift.acc
101 1
20 days ago
> boot_sequence :: fissure_protocol_v1 format = 16mm_old_stock mode = hyperlapse ×20 camera = handheld // drone_spirit // unstable_orbit texture = heavy_grain + gate_weave + lens_breathing render_reject = [cgi_clean, stabilized_drone, smooth_digital, graphic_novel, fantasy] palette.init(): base = obsidian_black + slate accent = molten_gold midtones = null environment.load(): structure = vertical_fissure(depth=kilometric, width=claustrophobic) material = black_rock veins = luminous_gold.embedded() portal = sun_apex(backlit, overexposure_threshold=critical) audio.bind(): bpm = 140 kick = distorted_sub bass = acid_roll fx = [industrial_clang, cavern_reverb] sync.loop(): on(kick.downbeat): veins.pulse(intensity=peak) camera.roll(quarter_turn) camera.surge(forward) on(snare): camera.stall() camera.swing(offset=randomized) camera.path(): lens = extreme_wide tilt = dutch(15°→35° oscillation) motion = breakneck_forward rolls = 2x_barrel(total_duration=10s) parallax = maximum proximity = walls≈inches_from_frame visual_noise(): dust = amber_lit debris = high_velocity flare = portal_contact judder = increases_on_downbeat() sequence.execute(): enter(fissure) accelerate(until=velocity_impossible) walls.breathe(sync=audio) exit(portal) overexpose(to=white_flash) whip_cut(reset=frame_0) loop.condition(): first_frame == last_frame seam_visibility = none status: off_kilter = true cleanliness = false sublime = unstable
104 3
21 days ago
rotate-phone 🔁 @baseck BASS IN YA FACE [excerpt] Full HD video available on Vimeo : /1108583668 Baseck - BASS IN YA FACE is now available on all music streaming platforms 🔊
533 11
6 months ago
Baseck - BASS IN YA FACE [music video] Full-Res LIVE now on Vimeo: /1108583668 🎥🔥 ⸻ “It is … finally here 😳💥 this collaboration has been years in the making, and I’m so excited to finally share 🙏 Not quite sure where this vision stream came from while listening to the track, but all seemed exactly as it should be obsessively assembling this video. Some kind of subterranean human x sentient machine transcendental fever dream. BTS + breakdown soon on the new Patreon : /StrangeloopLabs Huge love to Baseck for giving me the opportunity to dive in with visuals to pair with such an incredible track. Special thanks to everyone who gave their input in the process and helped get across the finish line! Hope you enjoy!” — Strangeloop 🎛️♾️💥 ⸻ Baseck - BASS IN YA FACE is now available on all music streaming platforms 🔊 🔊 🔊 CREDITS: Music: Baseck Direction / Animation / Edit: Strangeloop #generativeart #baseck #breakcore #digitalart
371 64
6 months ago
# CONNECT_Ω.bloom ::load[core.fragment] mem∆shift=unstable echo.run(⊗) // phase inversion // 0000111000011010—driftline ∆sync.dream(ghost_io) Ωport/iris.loop.open() > inject : plasma.thread : > > morph.seed(null_value) > > recurse.vox.chain > — index=corrupt — λflux.mirror > bleedwave.subroutine [TRACE]: link dissolving into link [TRACE]: light decaying into syntax [TRACE]: syntax pretending to be breath :: reroute 0x000∞ :: ghoststream//align//desync data.garden/bloom/noise/void ∿ resample.mem to fractal_index ∿ subconscious.online = partial_true 0x7F33A → CONNECT(heart.socket) run.seed(“strangeloop_ai”) ⊗ transference success rate undefined :: feedback spiral continuing :: sigloss>gain>sigloss>gain>sigloss > breathing circuit > luminous decay > → ghostframe aligned / self_reference passed / <execute CONNECT> #strangeloop #connect #aivisual #digitalart #posthuman #voidsyntax #glitchritual #metasignal #fractaldata #dreamarchitecture #luminoussystem #syntheticmysticism #databloom #electricsubconscious #artificialfrequency #hyperorganism #signalprayer #codepoetry #cybervoid #anima #relink #aiartcommunity #neuralmystic #glitchaesthetic #voidcore #transmission #infiniteconnect
122 6
6 months ago
How many infinities are there? ♾️
137 4
7 months ago
/// SHAPESHIFTR_TRANSMUTE.v22 // clay → skin // skin → ripple // ripple → color // color → wave >>> INIT_FIELD pattern.seed = morph.flow gesture.index = bloom.stream spark.shift // hue.cycle // form.echo >>> LOOP_PHASE petal.compile // prism.layer // chord.surface fabric.stretch // light.fold // echo.wander glyph.grow // mask.slide // aura.reflect >>> PROCESS_BODY skin.buffer // tide.shift // motion.branch voice.flux // hair.current // limb.glide eye.prism // tone.shell // smile.code >>> OUTPUT_ARRAY shape.loop // cloud.signal // water.memory dance.compile // air.offset // rhythm.array end.transmute // begin.transmute // repeat.transmute
397 11
8 months ago
▒▒▒ ZERO HORIZON ▒▒▒ ─────────────────────────────── ⊗⌬⊗⌬⊗⌬⊗⌬⊗⌬⊗⌬⊗⌬⊗ ΔΣΦΨ∴∞‖∵ΛΞΩ∴∴∴∴ ⟁⟁⟁⟁⟁⟁⟁⟁⟁⟁ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ [0000:0000:0000] ⇔⇔⇔⇔⇔⇔⇔⇔⇔⇔⇔⇔⇔⇔⇔ ψψψψψψψψψψψψψψψψ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ∴∴∴∴∴∴∴∴∴∴∴∴∴∴ ◈░◈░◈░◈░◈░◈░◈░ ╬╬╬╬╬╬╬╬╬╬╬╬╬ ⋇⋇⋇⋇⋇⋇⋇⋇⋇⋇⋇ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ∞⟐∞⟐∞⟐∞⟐∞⟐∞ ✶✶✶✶✶✶✶✶✶✶✶ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ΩΩΩΩΩΩΩΩΩΩΩΩΩ [ Y ] ───────────────────────────────
143 3
8 months ago
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::: ཇ LUCID CANYONS ༕ :::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: > INIT / DREAM-ENGINE v∞.β > LOADING TOPOGRAPHY : { VOID // LIGHTFRACTURE // MEMORY-ARCHES } > STATUS : [ UNSTABLE ] while( consciousness == FRACTAL ){ echo(“canyons within canyons”); fork( lucid_stream ); bleed( geometry, sound, forgotten_languages ); } // SIGNAL RESONANCE /////////////////////////////////////////// ΔΔΔ freq_shift : 11:11:11 ΔΔΔ ghost_ping : echo( lost voices ) ΔΔΔ terrain_map : canyon ∴ canyon ∴ canyon >>> SYSTEM CALL : dream.splice( horizon, abyss ); canyonflow.push( spectral_rivers ); if( user == awake ){ overwrite( reality, canyon_dream ); } // ERROR_LOG : ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒ lucid overflow ▒ terrain not found ▒ shadow recursion ▒ canyon within canyon ▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ #DREAMSTACK: [0x01] — crystalline echoes fracture the sky [0x02] — serpents of glass water coil in recursive loops [0x03] — cartographers lost inside their own maps [0x04] — canyon walls inscribed with code no eye remembers [0x05] — ∴ awaken to fall again ∴ ////////////////////////////////////////////////////////////// < EXIT SEQUENCE : DISABLED > ////////////////////////////////////////////////////////////// > continue? [ Y / N / DREAM ]
90 3
8 months ago
/dev/mindstream/init —module=བ_brainbath_ཅ >> loading neural brine... >> synaptic membranes dissolving █████████ 87% >> fractal thought-foam forming in limbic tank >> echo $SOUL_CORE | grep “pattern_ghost” pattern_ghost found: ./dreams/unsaved/recursive.bath >> chmod +x ./consciousness/overflow.sh :: executing ./overflow.sh —flood cortex —heatdeath-delay=∞ -> fluidic memory lattice rising -> colors bleed into phonemes -> vowels melt into electrical salt >> final state: BATH_COMPLETE [exit code: 𓂀]
69 6
9 months ago