Thanks to Chris, I've had a chance to participated to a game as sound part. Had a foley, BG recording. It was great experience with Chris and also learned a lot for sound processing and how things should be. Thank you @ddashfens
I'll get you Tteokbokki as much as possible life time bro.
#Ssupsonic #gameaudio
Reflections from recent ongoing project about ADR
ADR(Automated Dialogue Replacement) can be back up plan or primary strategy depends on situation
I've been mostly work on production sound only but few ADR cases. Of course it has advantages but it's not an upgrade but trade off over production sound.
Total control over audio quality is the advantage
You eliminate location problems entirely—no traffic, HVAC, wind, or inconsistent room tone. Every line is clean, consistent, and recorded under ideal conditions.
Loss of natural performance energy is the one you lose Even great actors often struggle to fully recreate the spontaneity of on-set delivery.
Technical problem solving is the advantage
You can bypass unusable takes (planes, generators, crowd noise) without heroic noise reduction that degrades quality.
Room/space authenticity is the loss
You’ll spend serious time rebuilding production acoustics (IRs, convolution, early reflections). It’s doable—but labor-intensive.
More over, sometimes I had tactics to just cover what's unusable however to maintain the tone, room acoustics is another trouble. ADR the whole scene also a solution however it takes time and efforts(and money)
Wish production sound could be perfect but there's a lot of obstacles (cars, planes, mother nature, hums) even like footsteps in there which are hard to match the texture of it in foley. Sometimes director's word overlapped on actors line(can't be separated mostly). Everything is challenging when ADR is not available (doesn’t mean it will be easy if it does). Also it is challenging when lav is not available or camera is too wide at the same time.
Anyways just some thoughts about it not really looking for the answer however it's some game to find middle ground in between flawed original and unnatural replicas
#ssupsonic #thoughts #sounddesign #film #ADR
Such a cool movie
But also good example about dialogue mix along with sfxs
Some part, I can't understand without subtitles
Not an always or must situation however, dialogue comes first
Pleasure working with amazing director @alex_sturmanator on her film 'Dick measuring contest' as Sound design
It was so fun so don't miss it when it's on screen
#ssupsonic #sounddesign #film