DIS was asked to guest commission two special projects for
@curamagazine ’s Issue 42 | We Monsters
Our first commission is a spread about “Timothy Leary, Charles Manson & the Animals of NIMH” by
@softethix.io and
@newtonn.io
NIMH is a narrative-driven, eco-horror stealth game made with original assets and code, drawing its vision from the cruel undercover work of the CIA and the unsettling animal experimentation conducted in the mid-20th century. Inspired by scientists like John Calhoun and Margaret Howe Lovatt, as well as the urban legends of Charles Manson and Timothy Leary and their radically different invocations of the psychedelic culture of 1960s America, the game tells the story of a society of rats beginning to develop human-like consciousness.
For this spread,
@SoftEthix.io borrowed a dialogue tree from their upcoming game. The tree can be followed from beginning to end, stretching out over several images from the game itself. This dialogue, too, is sampled from a quest in NIMH, and can be navigated similarly to a 1980s “choose-your-own-adventure” book by making selections from the branching responses. Each decision leads to different outcomes, including success in success, failure in failure, and success in failure.
Thank you
@curamagazine
Game Director + Writer: Rafael Amadeo Foster
@ruffruffraff
Technical Director: Rachel Kelly
@ray_toyota
Producer: Alana Nickle
Art Director: Paul Gondry
@chroniclesofshpongle
Animation + Co-Art Director: Willam James Noon
@official.mr.g
Graphic Design: Jacob Nelson
@borthcynotium
Developer: Jessie Rowan
@key_a_tesla
Developer: Padraic Rowen
@padraicrowan
Developer: Jaime Lopez
Writer: Sebastian Reetz
@bornagainantonio666
Writer: Thomas Hokin
Music: Wallh4x
@djwallh4x