Photos I took documenting our @ulsteruni Y1 MFA 'Which One Are You?' exhibition at @qssartstudios in Belfast, May 2026.
Also, marking the debut of two new works of mine, Cursors & Ulex, accompanying pieces to my ongoing project 'The Reserve'
The Reserve
An ongoing body of work, spanning several mediums, produced within a coastal sand dune system. The project operates through deliberate technical limitations, presenting the unedited raw output of limited imaging technologies, a Casio WQV-1 wristwatch camera, as a systemic structuring condition instead of a mere imaging tool.
The Exmoor ponies that inhabit the land are rendered as partial, uncertain forms, resisting visibility and definition. Through repeated visits to the site, the work explores how technological and environmental systems shape what can be seen and recorded, questioning their authority and visibility.
Camera (Item)
This series comprises photographs produced within Grand Theft Auto: San Andreas using the game’s diegetic camera item. The images portray a familiar yet estranged world, one where even incidental characters carry a residual cult identity. The spaces have, in a sense, aged without changing, with transformation occurring only through its graphical stagnation and in relation to what has come after. While the work may seem to gesture towards the tried aesthetics of liminal space, it resists true liminality. Every environment is a texture upon a system of polygons at its core, purpose built for the player, with no space being truly unintended.
The process itself mirrors analogue photographic constraints. Image making is limited by the need to acquire virtual film, imposing a degree of deliberation to a system that could otherwise be achieved with a screenshot. In addition, the game’s procedural variability, through random weather and pedestrian behaviours, renders each image almost unrepeatable.
Blanks
Blanks is composed of the few surviving family photographs recovered after a housefire. Paired with digital altercations, the images still bear their physical signs of damage, conveying fears over the loss of memory as well as the people and possessions that make them to begin with.
🖥️
DESKTOP is a book of digital still lives. Gathered through open calls and quiet exchanges, each image captures the surface of a working world paused — the private-public space of the computer desktop, where thought unfolds, fragments linger, and habits leave their trace. These screens, at once ordinary and revealing, offer a glimpse into the ways people arrange, forget, and return to their own tools of navigation.
Brought together under The Bandwidth Programme, a collaboration between Jonathan Pratt and Tom Gibson, this collection considers the desktop not as an interface, but as a terrain — shaped by utility, clutter, order, distraction, and care. Here, the act of taking a screenshot becomes one of quiet self-disclosure: a still frame of the unnoticed, a portrait without a face. In assembling these moments, DESKTOP offers no analysis or instruction, only the invitation to look — and to consider how our digital surfaces, like any landscape, might speak softly of the lives lived within them.
Contact if you submitted a desktop image to get hold of your copy of the publication.
By @skodeer & @sirtomgibson
Layout & design by @haarrisart
Eigengrau, as well as my two previous albums, are now available in record format, courtesy of @elasticstage
Link for all records can be found in my bio.
Album artwork made in collaboration with @gret_illustration
Ideas in Print
Launched 4th June 2025
At the Annex Gallery, Stow, GSA
This anthology brings together a selection of academic writings from the 2024–2025 graduating cohort of the Glasgow School of Art’s School of Fine Art. Representing the diverse voices of students from Painting & Printmaking, Sculpture & Environmental Art, and Fine Art Photography, this collection showcases the intellectual rigour, curiosity, and breadth of thinking that underpins contemporary fine art education.
At the heart of this publication is the belief that artistic practice is deeply connected to wider cultural, political, philosophical, and personal contexts. The texts gathered here—ranging from dissertations and extended essays to curatorial rationales and critical journals—reflect the expansive and self-directed nature of academic work at GSA, where students are encouraged to pursue their own questions, frameworks, and forms.
Together, these writings offer insight into the ideas that shape emerging artists today, revealing how theory, research, and reflection inform and challenge the act of making.
We would like to extend our deepest thanks to @martinnewth and the School of Fine Art (SOFA), Deborah Jackson and @gsa.facs and the @thegsasa for their generous support and funding of this project. Without their encouragement and belief in the value of student-led publishing, this book would not have been possible.
Design & layout by @haarrisart & @moaelinor
Project by @skodeer@ellis.bairstow & @sirtomgibson
Photography by @skodeer
We are delighted with the success and warm reception to Ideas In Print: The GSA Essay Anthology, and want to thank everyone who attended the launch yesterday alongside the FACSimile exhibition in the Annex Gallery!
The book itself wouldn't be possible without our wonderful designers @moaelinor and @haarrisart
Offering their endless talents.
Further thanks go to @martinnewth and the School of Fine Art, Deborah Jackson and Fine Art Critical Studies, and the @thegsasa for their encouragement and aid in funding this ambitious project. We couldn't have achieved all that we have without your invaluable help.
Copies are available, free to all, in the Annex Gallery for the duration of the degree show.
Thank you to everyone who made it to our degree show opening. To those yet to visit, the show is on until the 8th of June!
The show wouldn't have been such a success if it weren't for our wonderful install assistants @charlie.mxtthew , @berryblobblots & @leahenyaart
Further gratitude goes to @sexyartistman and @mirandaowenwintersgill for their write up on our shared space within the 2025 Degree Show issue of @theskinnymag
Excerpts from LOD
LOD (Level of Detail) refers to the amount of detail granted to a model or texture in a game environment based on its proximity to the player. When far from the player or generally out of site, a model will convert to a lower resolution, lower poly version of its self to conserve processing power and reduce memory consumption. This video work intends to convey this concept in motion.
Full piece is available on YouTube
Excerpt from Screen Peak
A modified rendition of Medal of Honor Underground’s ‘Metro-Plex’ multiplayer map on the original Sony Playstation pays homage to a long since deceased era of gaming. This work further problematizes the issue of screen peaking by granting two players in a 1v1 match the opportunity to see through level geometry, pre-empting their opponent’s next moves as they navigate a stripped environment.
Thank you to @sirtomgibson for their help in executing the piece.
Full work available on YouTube