🎊LONG AND BEHOLD🎊
After 3 years of development HiddenDream is finally out on Steam! Join us on Princess Wencheng's magical journey!
HiddenDream on Steam: /app/1247860/_Hidden_Dream/
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For some of you who follows us, y’all know we have been iterating on the optimization of the game. Right now, the complete content is Finished!! which means HiddenDream would be out very soon!🎉🎉🎉 However our publishing work is slightly behind since we haven’t reached an agreement with our publisher over the release details, but it won’t be long!
Now now, don’t you guys think we will stay put for the time being~ Our daily plans are packed with more polishing, and we already began planning DLC content. In the meantime Here are some snapshots of the fifth level, which has caused the most trouble and seen most changes lately.
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This week for us can be summed up with “39 degree hell”. However there are also good news as art and music are practically all implemented for HiddenDream, and we’re now looking for internal conflicts to fix. We’ve also created a nice lil content which may present to y’all what started the journey😇, hope this sneak peak may give some pleasant surprises !
Follow HiddenDream on steam to support us! :)
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Recently Chengdu officially entered Sauna mode. what awaits us are months of steaming and hot Weather, all free of charge🥵! The office’s AC and occasional rain is what supports us the most as we continue to push the polishing on all fronts.Details to improve just keeps getting listed from our testing iterations so polishing is going to continue for a bit~
How is the music? some of y'all asks. We finally have some ready contents! When will the game be out? As usual, Hidden Dream is going to be out soon! 😁😁
Make sure to check out HiddenDream on Steam!
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After dragon boat festival marks the final sprint before launch. As a studio who calls itself laid-back, we broke down 6 months of work down to the weeks, which is a huge leap XD. Up next we would be focusing on optimizing these areas:
1. Adding more sophistication to our movable type level
2. Making the architecture look better in level 5, particularly on the ones with movable mechanism
3. Music and sound effects
4. And the rest of the things our lovely fans requested like making the Tibetan fox cuter, and a special thanks list
Through our discussion we really are excited to see the final result, and seeing all you guys’ reaction playing the final product <3
Check out HiddenDream on Steam!!!! \(^o^)/
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Aside from internal testing, another important work for us is to optimize performance of the game, especially level 5. The trick is the seamless combination of asset, and fixing the technically difficulty portal in level 5 . Because of the pressure, our lead programmer has been stress eating every day :( lets all pray the problem go away for his health 👏. Besides for level 5 we continue to work on bettering uniformity of the building structures in level 4 and iterating animations of character for better expression of HiddenDream in level 6.
To better motivate the crew we also went out as a team to feast on some great Szechuan Food! 🤗🤗
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Here's our latest trailer for HiddenDream. Lo and Behold !!!
make sure to check out HiddenDream on steam if you liked the video
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Hidden Dream was lucky to enter the Korean indie Craft 2022 expo, and we’ll also be attending Brazilian BIG online expo soon. Since entering Steam’s Enter The Dragon, we noticed many foreign audience enjoy the theme of the Hidden.Through the release of HiddenDream, we wish to know and communicate more with you all around the world more!! 😃😃
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Busy is the only way to describe our office lately, for a full version to be released before June, we tested the builds to with the persistence of Souls players. Just take a look at all kinds of bugs we got here. The repetitiveness of the work even made some of our colleagues fell asleep mid test. And of course for our programmer, nothing strikes deep into his soul than: “yo , think there’s a problem”.
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This as the last three week of polishing sprint means that Hidden Dream will now slowly go into publishing face! By no means this is relaxing for us as it involves a lot of organization work from the producer, and the following game elements would be whats up next:
📒Completing the 5th chapter
🌊Optimizing water effects
📽️Adding cinematic shots
🦊Adding the Tibetan fox to every chapter to fill in missing links in the story
📝Continued optimization and internal testing
🔉Music and sound effects
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This week our optimization continues. We discussed heavily on options for character animation to fit a dreamlike theme.On game design, levels are rigorously tweaked for a smoother iterations. Funny thing is, based on our designer’s harsh requirement the tester had to submit test reports as detailed as an encyclopedia, which surely will given him inspiration needed😂.Considering the uniformity of the artistic stylization, we swapped in all pillars for a Shigandang artifact, and on there the cute Tibetan fox.
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We got the chance to meet with our publisher this week to discuss specifics on the release of HiddenDream.Both MangoTV and us all agreed that we shouldn't over market the product, but instead focus on presenting the game for you guys as authentic as possible. HiddenDream as of this week is still being polished on all fronts. However, we began the long awaited testing both for finalization and preventing errors when combining our fixes
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