Max Duplinskiy

@procedural.form

Houdini experiments
Followers
59
Following
223
Account Insight
Score
14.41%
Index
Health Rate
%
Users Ratio
0:1
Weeks posts
Strawberry. Created with the @okean_agency . #ProceduralArt #Houdini #Redshift #3DAnimation #MotionDesign
121 1
26 days ago
Self-solving 3D Tetris. I created a custom procedural system from a point cloud: it first places 4-block tetrominoes to fit any input geometry. Created with the @okean_agency . #ProceduralArt #Houdini #Redshift #3DAnimation #MotionDesign
33 1
1 month ago
Self-solving 3D Tetris. I created a custom procedural system from a point cloud: it first places 4-block tetrominoes to fit any input geometry. Next came the real magic — the assembly logic. For every piece I calculate the final movement vector from its largest side closest to the outer bounding box, launch the first motion from the nearest side, then animate everything sequentially by distance from origin. The movement drives in two phases (1→0.5 and 0.5→0) with identical ramp easings, plus a quick rotation burst (0.6→0.8) . Created with the @okean_agency . #ProceduralArt #Houdini #Redshift #3DAnimation #MotionDesign
23 2
1 month ago
Some stills from previous post. Created with the @okean_agency . #ProceduralArt #Houdini #Redshift #3DAnimation #MotionDesign
19 1
1 month ago
What’s inside the card? I made this animation to practice and master several cool techniques in Houdini — and the entire thing is built purely with extrude from simple flat plane. Created with the @okean_agency . #ProceduralArt #Houdini #Redshift #3DAnimation #MotionDesign
51 0
1 month ago
I built a custom procedural solver that checks destination point availability for every moving cube in real time. It smartly considers each cube's size, then adjusts movement direction accordingly — so it always finds the perfect path and stops exactly at an available spot. All the visual variety comes from just one single shader, powered by Maxon's randomized material switch. It automatically changes the look based on each cube's unique ID. For the decals I used prerendered sequences from a custom text generation asset, that are randomized directly on the primitives' channel to reach the possibility of using this channel in the path of the decal texture. Created with the @okean_agency . #ProceduralArt #Houdini #Redshift #3DAnimation #MotionDesign
21 0
1 month ago
Imagine a smart navigation system… but made just for cubes 🎲. I built a custom procedural solver that checks destination point availability for every moving cube in real time. It smartly considers each cube’s size, then adjusts movement direction accordingly — so it always finds the perfect path and stops exactly at an available spot. All the visual variety comes from just one single shader, powered by Maxon’s randomized material switch. It automatically changes the look based on each cube’s unique ID. For the decals I used prerendered sequences from a custom text generation asset, that are randomized directly on the primitives’ channel to reach the possibility of using this channel in the path of the decal texture. Created with the @okean_agency . #ProceduralArt #Houdini #Redshift #3DAnimation #MotionDesign
32 1
1 month ago