Drive!
The original concept was by the awesome Grace Liu @grassflu
Sculpted in Zbrush. Modeled, rendered and composited in Blender. I painted the skins in Substance Painter. All other materials are basic, with little bit of cell shading and greasepencil sprinkled on top.
#charactermodeling #digitalsculpting #animation #3dartist #motorcycle
Jump!
I modeled my friend's cat.
Sculpted in Zbrush. Textured in Substance Painter. Rigged, Animated, and Rendered in Blender. #3Dcat #animation #stylizedcharacterdesign
Crocagator
I designed and sculpted him in Zbrush. Textures, lighting, rendering, rigging and animation in Blender. #3dcharacterdesign #3danimation #crocodile
Finders keepers!
I designed and sculpted him in Zbrush. Then I re-topologized in blender before polishing him up back in Zbrush. Materials, rendering, and composting in Blender as well.
#characterdesign #3dmodelling #animation
Waiting
I designed and sculpted her in Zbrush. Then I re-targeted a base mesh in Blender for topology. Then I polished up the pose back in Zbrush. Materials, rendering, and composting in Blender.
#characterdesign #characterart
Bear-ing around.
I designed and sculpted him in Zbrush. Then I retopolotized in Blender before posing him back in Zbrush. Materials, rendering, and composting in Blender.
I initially sketched him in Blender's greasepencil.
#characterdesign #bear #charactermodeling
Sir Meowington
I designed and sculpted him in Zbrush. Retopology, materials, rendering, and composting in Blender.
This is the same kitty from the Car one. I decided to redesign him.
#characterdesign #stylizedcat #3dart
Dennis the Menace
A favorite form my childhood and one of Hank Ketcham's brilliant works.
I modeled everything in Blender, and used a lot of curves!
I also used Blenders new Ray Cast node for the line art.
#comicart #stylized3D #charactermodeling
Business up front..
I designed and sculpted him in Zbrush. Retopology, Texture painting, rendering, and composting in Blender.
#3dCharacterdesign #3dart #mullet