Power Up Audio

@powerupaudio

Indie sound studio out of Vancouver Canada.
Followers
1,195
Following
243
Account Insight
Score
26.22%
Index
Health Rate
%
Users Ratio
5:1
Weeks posts
Setup. #sgdq2018
81 4
7 years ago
Say hello to your friendly concierge! (Celeste) celestegame.com #gamedev #gameaudio #sounddesign
127 8
8 years ago
Happy Halloween from the crew at Power Up!
48 0
8 years ago
Threat detected! (Into the Breach) subsetgames.com #gamedev #gameaudio #sounddesign
66 3
9 years ago
The Hateful Virago: Daughter of the Hag, wicked servant of the Hidden Moon. (Darkest Dungeon) - darkestdungeon.com #gameaudio #gamedev #sounddesign
50 0
9 years ago
Random flickering animation supported via loop & sputter sound modules on the timeline of a boolean parameter in FMOD Studio. (Celeste) celestegame.com #gameaudio #gamedev #sounddesign
59 2
9 years ago
Fig. 1 - The importance of driving narrative with sound design. (Celeste) - celestegame.com #gameaudio #gamedev #sounddesign
66 4
9 years ago
Light reading and loot getting. (Death's Gambit) - deathsgambit.com #gameaudio #gamedev #sounddesign
46 3
9 years ago
Going down. Please mind the cannons. (Battle Chasers: Nightwar) battlechasers.com #gameaudio #gamedev #sounddesign #battlechasers
40 1
9 years ago
Gameplay and Endgame loops again, but this time things didn't go so well... trainconductorworld.com #gameaudio #gamedev
24 0
9 years ago
Building a musical sequence - Gameplay loop; Win stinger; Star stinger; Endgame loop. trainconductorworld.com #sounddesign #gameaudio #gamedev
35 0
9 years ago
Handcrafted "Yarr" vowel formants via parametric EQ automation. towerfall-game.com #sounddesign #gameaudio #gamedev
63 2
9 years ago