Don't let the matrix eat your dreams
Visual exploration built with HTML + JavaScript — one file, one browser, infinite rabbit holes.
#html #javascript #gameboy
Generative art inspired by neuroscience
and wave physics.
When you close your eyes and press your eyelids,
you see patterns. Scientists call them “phosphenes.”
This shader recreates those patterns using:
→ Cymatics (Chladni patterns)
→ Klüver’s Form Constants
→ Electromagnetic fields
→ Neural feedback loops
#phosphenes #generativeart #glsl #neuroscience
Massive gratitude to the community, friends, and fellow artists who made it all possible. None of this would exist without your energy, support, and passion for the music.
Here’s to all the nights we won’t forget. Catch you soon🫧
#madmapper #vj #produccion
My first time writing an ISF shader in Visual Studio for MadMapper.
Built with JSON + GLSL.
Image input with real-time visual control.
#visualstudio #glsl #madmapper #json
First time diving into HLSL in Unreal Engine 5 — combining custom shader code with traditional material nodes. Creating procedural effects with polar coordinates and sine waves.
Still learning but loving the possibilities.
#unrealengine5 #ue5 #hlsl
First exploration with Pygame 🎮
Experimenting with cursor control + dynamic color shifts, and different real-time particle animations
#python #newmedia #pygame #creativecoding