[LINK IN BIO] The most adorable Dino Quest ever! 🦕
Meso Mountain combines exploration, mystery-solving, and friend chat features in one charming adventure.
Your nest needs saving... are you ready for the challenge?
🛠️ Built by @pixel_fish_creative
🦴 Start your journey from our link in bio 🔗
#MesoMountain #DinosaurAdventure #VIVERSE #PlatformerGame #PixelFish #EggHunt
Ever wanted to imagine what your pokemon would look like in real life when playing with pokemon cards?
We brought Pikachu to life in AR using @snapchat 's lens studio and #blender!
#pokemon #pokemoncards #pikachu #blender3d #webxr #lensstudio
Meso Mountain is a web game built in @8thwall Studio for their game jam in collaboration with @viverseofficial Play as an adorable parasaur on a beautiful Mesozoic island. Run, jump, and explore to find your lost eggs!
To play the game check out the link in our bio!
*Touch Controls not supported*
#8thwall #gamedev #dino #dinosaur #3dart #viverse
We turned @noah_ilbery 's phone into a portal to summertime evenings!
Looking forward to fireflies coming soon!
Made with @snapchat 's #lensstudio
#AR #3D #snapchat #summernights #augmentedreality
Here's a behind the scenes look at how we used VPS, Gaussian splat, and other tech to create a narrative AR experience for the Nydia statue at the @stlartmuseum using @8thwall tools.
This experience uses the power of VPS to track the statue in real-time and anchor augmented reality content to the statue itself. We 3D modeled the imagined environment around Nydia in her story, and then to further push the realism we digitally photo-scanned the model and created a .ply Gaussian splat of it to capture a high level of detail. We then converted this .ply to an .spz to make it compatible with 8th Wall's Studio to bring it into our scene. Once we established a detailed setting for Nydia, we added educational UI with voiceover narration to verbally tell her story, and interactive hotspots to allow users to explore at their own pace. Spatial audio encapsulates the scene with different sounds in different locations to really make the user feel like they are there with Nydia in this moment captured in time.
Here's a demo-reel of our 8th Wall VPS & Gaussian splat project!
This project is an educational AR experience using @8thwall 's VPS and Gaussian Splat capabilities. In this experience you will be able to leave the @stlartmuseum and transport yourself back to Pompeii during the time of the eruption of Mt. Vesuvius and learn all about the harrowing tale of Nydia, a blind flower girl.
This experience uses the power of VPS to track the statue in real-time and anchor augmented reality content to the statue itself. We 3D modeled the imagined environment around Nydia in her story, and then to further push the realism we digitally photo-scanned the model and created a .ply Gaussian splat of it to capture a high level of detail. We then converted this .ply to an .spz to make it compatible with 8th Wall's Studio to bring it into our scene. Once we established a detailed setting for Nydia, we added educational UI with voiceover narration to verbally tell her story, and interactive hotspots to allow users to explore at their own pace. Spatial audio encapsulates the scene with different sounds in different locations to really make the user feel like they are there with Nydia in this moment captured in time.
This project is an educational AR experience using @8thwall 's VPS and Gaussian Splat capabilities. In this experience you will leave the @stlartmuseum and transport yourself back to Pompeii during the time of the eruption of Mt. Vesuvius and learn all about the harrowing tale of Nydia, a blind flower girl.
This experience uses the power of VPS to track the statue in real-time and anchor augmented reality content to the statue itself. We 3D modeled the imagined environment around Nydia in her story, and then to further push the realism we digitally photo-scanned the model and created a .ply Gaussian splat of it to capture a high level of detail. We then converted this .ply to an .spz to make it compatible with 8th Wall's Studio to bring it into our scene. Once we established a detailed setting for Nydia, we added educational UI with voiceover narration to verbally tell her story, and interactive hotspots to allow users to explore at their own pace. Spatial audio encapsulates the scene with different sounds in different locations to really make the user feel like they are there with Nydia in this moment captured in time.