So excited to share my latest project for @masseria.wave GIUNONIKA WAVE
It was a lot of fun creating the 3D graphics and bringing these animations to life.
Software: Blender, Substance Painter, Photoshop.
As always, it was a pleasure collaborating with @d.m.t_core on the graphic design for their Valentineās Day party.
Once again, using Blender and Substance Painter, I brought their vision to life by creating a painting inspired by Renaissance cherubs, enriched with tribal elements and candles (key features of this winter seasonās artwork aesthetic).
Alongside the original artwork, you can also see close up details of the 3D models in these new animations.
Thanks again to DMT for the creative freedom and trust š«¶š»
Hereās a recap of my 2025 as a 3D artist. Itās been an intense year, full of personal growth and changes in the creative world. Iāve explored fantasy and horror through various media, and I hope these studies will manifest through my big goal for 2026, to release my first animated short film. Time has been the thing Iāve missed most to stay active online, but I had the opportunity to work in new inspiring environments, and I hope to do even more in the new year. Happy New Year to everyone!
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Track: Abandoned Cathedral - Paths of the Eternal
Serpent Sinnerās Greatsword šāļø
I created this 3D model for @d.m.t_core , starting from their logo and focusing heavily on the textures in Substance Painter.
I added reptile-like scales across the surface and kept touches of red, since it plays a central role in the animated reel where the sword appears.
For the guardās decoration, I edited a photo of a bas-relief from the Orvieto Cathedral in Photoshop, then converted it into a height map using Materialize, adding a personal and historical layer to the piece.
Modeled and textured in Blender & Substance Painter
Height map created with Materialize
JUDGMENT
From the sword design to the textures. I used Blender for the environment and modelling/sculpting, and Substance Painter for the textures. Iāll be sharing more detailed renders and some making of. šļøš”ļø