1. I'm committing a crime! Posting something in 16:9 instead of 9:16.
2. This is part of a personal project to teach myself how to edit + make my own content. There are a lot of justifiably bad things you can say about AI, but one good thing is that it is lowering barriers to content creation. I wouldn't have attempted making a video like this a year ago (and AI wasn't even able to make one of the images six months ago. Shit is changing fast!).
Last batch (Triforce motif)! And pre-release day. I've been avoiding reviews and am going to do something I almost never do: play a game without the assistance of the Internet.
What I love most about BotW was how it rewarded exploration and discovery with hundreds of little surprises and moments of joy.
I played 99% of the game in the first year without a guide and I missed a LOT. Like "You can shoot scales off the flying dragons??!" and "There's a horse God??!" lot.
But the trade off was a continual sense of wonder and satisfaction I wouldn't have gotten if I had consulted with a guide every time I got stuck. So I'll be going guide-less again.
And to tie this back to AI images: I just had an epiphany that I've been focused on making images that look "cool" but I haven't been trying to capture the spirit of the subject. What would a series of images that tried to embody the wonder inherent in the Zelda games look like? My current process is, "Computah, make imgz look cool lots of triangles plz".
I don't know if AI images are "art" but I think what would at least make them closer to art would be for prompters like me to try to capture something intrinsic to the soul of the subject in an image, rather than something that's merely aesthetically pleasing (although that's fun too).
2nd of 3rd Zelda batch. Pop art + a few random styles.
Random site note: it's funny how many people are independently (myself included) applying Wes Anderson's style to their AI photos and videos. It's too fun to resist. (Will stick in a Wes Anderson Link and Zelda in the final batch).