Ceramic Circuits - An attempt to combine two worlds of independent creators; maker culture and ceramic studios . A series of experiments explores conductive materials embedded in ceramics through a handmade process, creating conductive paths, heating elements and sensors.
Ongoing exploration as part of the Emergent Matter module last November, facilitated by @wintdesignlab@zhdk_ma_industrialdesign
#ceramicdesign #makersmovement #materials
Pavillion with suspended fans for the project Spinne Sein by @barbarettta and the ZHdK Knowledge Visualization Department. Developed as a low-cost setup that is reusable for future contexts.
Currently exhibited at Museum für Gestaltung Zürich as part of the Museum of the Future, open until this weekend!
in collaboration with @nathanaelboell
Origami Player at the @connecting_artifacts 05 exhibition - still open until Dec 14th in Komaba Meguro-Ku, Tokyo! Photo credit: Harumi Shimizu (1,2) Choku Kimura (3,4)
Origami Player 折紙プレーヤー
…inspired by Tachi Lab’s iterative research process, between prototype and computation. With its 4 individually controlled axes the machine extends on moving a prototype with two hands, in a more complex and controlled way. Enabling more possibilities of playful exploration and display of tessellated structures.
Developed @dlxdesignlab in collaboration with @tachilaborigami
With the kind help of
@yurikleb@mrkhgk@tachi.tomohiro@rinakosonobe02
& the pattern designs of
@soichiro_origami
yuya kurusu
The Ergonomic Ski Touring Binding started as my bachelor thesis and continued over the past few years. The binding allows for a rolling motion of the ball of the foot, which enables a more dynamic and gentle gait. [pat. EP 4 173 682 B1]
Most recently we adapted the concept in a binding for polar expeditions in collaboration with Anja Blacha.
Everyday Hackers
at our Work in Progress Show @ma_industrialdesign_zhdk , facilitated by @matyldakrzykowski and @sebastian.kommer
Interactions with electronic devices have become part of our lives - devices which we may feel powerless against, because the technology is inaccessible for most of us.
The role of Industrial Design is to empower people in the use of the technology around them. To allow us to change, repair, manipulate: hack. Through this engagement, a culture around sustainable relationships to the objects, spaces, and systems around us can evolve.
I demand a culture that allows everybody to hack and express themself through it. In the search of it, I collect interventions where people adapted their surroundings in a way, that is unintended by the „initial designer“.
How do you hack?
Human Humus - exploring the local scale experience of transforming human waste into humus
At @ma_industrialdesign_zhdk with
@madeleinehykes@kirill_kohl_design@olivia_menezezes@v__verushka
In societies that use industrial sanitation management systems, human excrement is regarded as waste and sent „away“ through flushing toilets. This practice is unsustainable. It creates a broken cycle requiring, on one end, high energy consumption for water purification and, on the other end, the use of industrial fertilizers to replace lost nutrients -- nutrients found in our waste. This system has separated humans from our environment and we now face the challenge of reintegration to this cycle amidst societal taboos, limited policy support, and existing industrial infrastructure.
Through questioning the standard practice of using clean water to send human waste „away“, we demand a reality in which the cycle from human to humus is restored.
Sodium Square - Energy Storage & Consumption as a Community Experience
At @ma_industrialdesign_zhdk with @wintdesignlab
Encouraging the adoption of renewable energy sources requires new infrastructure that can store energy for grid stability and meet rising demands for electricity. Salt Batteries (Sodium-Nickel-Cloride), made of harmless and recyclable materials, are a green and safe solution for this job. But current corresponding infrastructure projects are built as industrialized "dead" areas that use up a lot of space.
Sodium Square proposes to introduce Salt batteries to community spaces as public furniture. This approach utilizes space already transformed by humans rather than building out into untouched landscapes. Through the confrontation of the energy consuming community with its infrastructure, a collective experience of energy is created.
The public furniture is built as an expandable system with single salt batteries as seating modules connected to the power electronics housed in a base frame. While operated by the energy supplier, energy can also be drawn directly from the bench by individuals. An integrated light installation shows the activity of the batteries. It shows how energy is scarce around dinnertime and how the batteries are recharged again on a sunny afternoon.
Through creating a sustainable relationship to energy consumption and its infrastructure, we can make the necessary collective decisions for a sustainable turn.