Brahim msaddak

@mellow.pops

@mellow.pops > @brahim.msaddak
✨Digital Artist تونسي🇹🇳 🎨 #characterartist & #3DArt 🧑‍🎨 Making Art for Games & Films
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Weeks posts
More presentation content from my last character Electric Axe Girl! #unrealengine5 #blender #characterartist
54 6
1 month ago
Electric-Axe Girl ⚡ Character is finally Done and im really happy to present this project after months of hard work and learning, this character was sculpted in Zbrush and textured in substance painter, cloth in marvelous designer, rendering in blender, Electricity in Houdini By @ahmed.bellagha , hair in blender, Post processing in Photoshop. More content about this project will be posted soon!
75 28
1 month ago
🎪THE CIRCUS celebrates its 1 Year Anniversary with a special night in Sousse 🎪 To mark this milestone, we’re bringing together a lineup of rising local artists ready to showcase the future of the scene through unforgettable energy, sound, and performances. @7aguii b2b @_kamper_0 @wissem_zaibi b2b @bouhtiimmm @lpassss_25 (live) @ango.lessgo b2b @bayremlikebayrem b2b @onyx._wav @cuuup.caakee b2b @chebba.noori @kizby.station b2b @karamattaher 🗓️24 May 2026 📍Neo Golf Club, SOUSSE Tickets are available for 20dt Legendary artwork by @mellow.pops 🪄
291 24
11 days ago
Ah, I'm so late posting this 😅Evil Orc speed sculpt I created in a rush, textured with just poly paint!
39 2
19 days ago
3 Months project is finally done👌 This short cinematic monster scene started as a simple sculpt practice in ZBrush. Over time I pushed it further — texturing in Substance Painter and building the full scene in Blender until it turned into something much bigger than the initial idea. Big shoutout to my friend Ahmed Bellagha who jumped in near the end and added the FX work in Houdini, bringing an extra layer of life to the shot. Also thanks to Mehiyar and Nizar for helping optimize the systems so everything could run smoothly inside Blender.
81 21
2 months ago
👇How to get better as a digital artist👾🧑‍🎨 1. Be patient and consistent. Improvement is slow and almost invisible at first. But 6 months of focused work will turn you into a different artist. Most people quit too early. 2. Practice what you genuinely love. Choose characters, worlds, or subjects you care about. Long projects demand emotional investment — if you’re not excited about it, you’ll drop it halfway. 3. Improve your anatomy and fundamentals. Use base meshes. Study structure, not just surface detail. If the foundation is wrong, nothing will look right. 4. Use references — constantly. Professionals don’t guess. They study. Reference trains your eye and sharpens accuracy. 5. Master the pipeline. Learn multiple programs and, more importantly, how they communicate together. Blender, ZBrush, Substance, Marvelous, Photoshop — understanding workflow integration is what makes work professional. 6. Don’t be afraid to explore. Test new tools. Click the buttons you usually ignore. Try different techniques. Growth lives outside your comfort zone. 7. Watch professionals work. Study how they think and solve problems — not just what tools they use. 8. Start with a strong concept. Great execution can’t save a weak idea. A powerful concept elevates everything.
34 4
2 months ago
First creature sculpt in ZBrush 🧠💀 A messy, fun dive into forms, faces, and pure chaos. Learned a lot and definitely just getting started. More creatures coming. #ZBrush #CreatureSculpt #DigitalSculpting #3DArt
67 12
4 months ago
After long time of not posting anything its time to post all the stuff i was making lately, here is one of my latest characters for upcoming game i was commissioned to work for!
25 1
4 months ago
This is my first ZBrush sculpt. I’ve been using the software for a week now, and I’m really proud of this step. I’ve carried my Blender sculpting skills into ZBrush, and now I’m learning to adapt to the new software mechanics and technical challenges. concept by - Sasha Tudvaseva
40 10
5 months ago
more of the Sci-fi Security guard character made for the upcoming game Wolf of the Desert
33 4
5 months ago
Soccer Kid⚽️🥅 New character is here sculpted in blender Texturing in substance and clothing in marvelous designer! #blender #3dcharactersculpting #substance3dpainter #marvelousdesigner
47 6
6 months ago
Finally new fan Art! FROM – Boyd Stevens | Stylized 3D Character I made this stylized 3D fan art of Boyd Stevens from the show FROM because Season 4 is coming soon and I’m a huge fan of both This one took me few weeks to finish and it was sculpted in blender and textured in substance painter! #fromseries #fromtvseries #fromtvshow #3dartist #fanart
52 1
6 months ago