Mediums Domain

@mediums.domain

at Harvard University Graduate School of Design @harvardgsd
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Weeks posts
"The Epilogue of a Computer" by Nix Liu Xin (@nixliuxin , MDes Mediums '23), Aria Xiying Bao (@xixixi_aria , MDes Mediums '23), and Clara Mu He (@hemu.muhe , MArch I '24). In its final moments, a computer bears witness to a surreal spectacle. Within these hallucinations, there are real installations enacting the computer's functionalities. “The Epilogue of a Computer” is a speculative film exploring the memories of a moribund computer through a series of nested scenarios, each as part of the whole world, and implies one of the computational concepts through phygital installations. In addition to the 2D motion graphics, 3D kinetic movements, and bespoke camera animations, there is a layer of neural poetry generated by AI, constituting the monologue of this computer. Neural Poetry by OpenAI: Hello you I'll miss our late night chats There's a glitch in the system And it's slowly killing me I can feel it in my veins As it eats away at my sanity I'm sorry for the mistake I made It was an honest mistake I'm sorry that it caused you pain. I know you're upset, and I understand But please don't be too mad it was just a mistake This old computer was my faithful friend And I'll never forget it @harvardgsd harvard
14 0
2 years ago
"The Epilogue of a Computer" by Nix Liu Xin (@nixliuxin , MDes Mediums '23), Aria Xiying Bao (@xixixi_aria , MDes Mediums '23), and Clara Mu He (@hemu.muhe , MArch I '24). In its final moments, a computer bears witness to a surreal spectacle. Within these hallucinations, there are real installations enacting the computer's functionalities. “The Epilogue of a Computer” is a speculative film exploring the memories of a moribund computer through a series of nested scenarios, each as part of the whole world, and implies one of the computational concepts through phygital installations. In addition to the 2D motion graphics, 3D kinetic movements, and bespoke camera animations, there is a layer of neural poetry generated by AI, constituting the monologue of this computer. Neural Poetry by OpenAI: Hello you I'll miss our late night chats There's a glitch in the system And it's slowly killing me I can feel it in my veins As it eats away at my sanity I'm sorry for the mistake I made It was an honest mistake I'm sorry that it caused you pain. I know you're upset, and I understand But please don't be too mad it was just a mistake This old computer was my faithful friend And I'll never forget it @harvardgsd harvard
19 0
2 years ago
"The Epilogue of a Computer" by Nix Liu Xin (@nixliuxin , MDes Mediums '23), Aria Xiying Bao (@xixixi_aria , MDes Mediums '23), and Clara Mu He (@hemu.muhe , MArch I '24). In its final moments, a computer bears witness to a surreal spectacle. Within these hallucinations, there are real installations enacting the computer's functionalities. “The Epilogue of a Computer” is a speculative film exploring the memories of a moribund computer through a series of nested scenarios, each as part of the whole world, and implies one of the computational concepts through phygital installations. In addition to the 2D motion graphics, 3D kinetic movements, and bespoke camera animations, there is a layer of neural poetry generated by AI, constituting the monologue of this computer. Neural Poetry by OpenAI: Hello you I'll miss our late night chats There's a glitch in the system And it's slowly killing me I can feel it in my veins As it eats away at my sanity I'm sorry for the mistake I made It was an honest mistake I'm sorry that it caused you pain. I know you're upset, and I understand But please don't be too mad it was just a mistake This old computer was my faithful friend And I'll never forget it @harvardgsd harvard
11 1
2 years ago
‘sweet o’ by Serrino (MDes Mediums '23) @2._.mie - Sweet ○, is the third part of “sweet” series, is an interdisciplinary project that uses installation art, fashion, and performance to investigate the nature of power and its distribution. The project uses balloons as a metaphor for power, drawing upon their inflated and fragile nature to symbolize the shifting and precarious dynamics of power in this society. Through a combination of interactive installation and performance, participants can witness and engage with the various facets of power in a playful and accessible way. The project aims to spark a conversation about the complex and often invisible mechanisms of power and encourage participants to reflect on their own relationship with power on a larger scale. Sweet o encourages audiences to think about what is their power? The controversy of power is the entanglement of fragility and immortality. Under the great pressure of power, it pushes us to think what the opposite of it is. It is rapture, and it is motherhood. The deepest of rapture stays in the motherhood. The more often one closes to it, the more everything seems to be contained within it, from life’s most imperceptible fragrances to the full, enormous taste of its heaviest fruits. In this hood, there is nothing that does not seem to have been understood, held, lived, and known in memory’s wavering echo; no experience has been too unimportant, and the smallest event unfolds like a fate, and fate itself is like a wonderful, wide fabric in which every thread is guided by an infinitely tender hand and laid alongside another thread and is held and supported by a hundred others. You will experience the great happiness of placing yourself in the mother’s bosom, and will move through its numberless warmthness as if you were in a new dream. You have been embraced, understood and calmed. It is love. Because Mommy is everything, and everything is about love. The Powerest power should only be love. Deride me silly.
9 0
2 years ago
‘sweet o’ by Serrino (MDes Mediums '23) @2._.mie - Sweet ○, is the third part of “sweet” series, is an interdisciplinary project that uses installation art, fashion, and performance to investigate the nature of power and its distribution. The project uses balloons as a metaphor for power, drawing upon their inflated and fragile nature to symbolize the shifting and precarious dynamics of power in this society. Through a combination of interactive installation and performance, participants can witness and engage with the various facets of power in a playful and accessible way. The project aims to spark a conversation about the complex and often invisible mechanisms of power and encourage participants to reflect on their own relationship with power on a larger scale. - Enormous gratitude to Malkit, Jennifer, Valentina, Eno, Candice, Tara, Yihan, Leo, Jade, and Jason for the infinite support and love. Endless gratitude to my beloved sisters Olivia and Yuka. My ecstatic gratitude of rapture to my mommy. - Power is sweet. The sweetest is love.
19 0
2 years ago
‘sweet o’ by Serrino (MDes Mediums '23) @2._.mie - Sweet ○, is the third part of “sweet” series, is an interdisciplinary project that uses installation art, fashion, and performance to investigate the nature of power and its distribution. The project uses balloons as a metaphor for power, drawing upon their inflated and fragile nature to symbolize the shifting and precarious dynamics of power in this society. Through a combination of interactive installation and performance, participants can witness and engage with the various facets of power in a playful and accessible way. The project aims to spark a conversation about the complex and often invisible mechanisms of power and encourage participants to reflect on their own relationship with power on a larger scale. 海靠近了 回应潮湿 黑暗温柔 凝视你我 山回复我的 是呼声 萤火翻腾 记忆浮涌 过往存在 隐没如今 生育 宇宙电波的火光 生长 我以万物予我的自如 生活 万物回我以无穷尽我 生命 血缘草吹炎火不灭 唯爱永生 我爱你
17 2
2 years ago
“Common Realm” by Ibrahim Ahmad Ibrahim(MDes Mediums '23) @ib_ibrahim , Kenny Kim(MDes Mediums '23) @k.yr.k , and Jason Leo(MDes Mediums '23) @jason_laughter , explores the complex relationship between vision, mind, memory, and environment. By using electroencephalogram (EEG) to visualize brain signals and signal-to-image machine learning models, the project aims to create an immersive experience that reflects the actual human perception of the world in real-time through machine mediation. What we see with our eyes is not always what our brain perceives. Our perception of the world is shaped by a complex interplay between our memories and emotions. By reweighing the hierarchy of sensory inputs, Common Realm re-paints a more accurate and nuanced picture of human perception. The project uses OpenBCI's 16-channel electrode cap to capture brain signals while walking down the Charles River in Cambridge, MA. These signals are then processed in real-time using a signal-to-image machine learning model to paint elements from the memory onto the existing visual images from the eye. The result is an experience that combines the actual sensory inputs with the speculative layers seen by the mind.
15 0
2 years ago
“Common Realm” by Ibrahim Ahmad Ibrahim(MDes Mediums '23) @ib_ibrahim , Kenny Kim(MDes Mediums '23) @k.yr.k , and Jason Leo(MDes Mediums '23) @jason_laughter , explores the complex relationship between vision, mind, memory, and environment. By using electroencephalogram (EEG) to visualize brain signals and signal-to-image machine learning models, the project aims to create an immersive experience that reflects the actual human perception of the world in real-time through machine mediation. What we see with our eyes is not always what our brain perceives. Our perception of the world is shaped by a complex interplay between our memories and emotions. By reweighing the hierarchy of sensory inputs, Common Realm re-paints a more accurate and nuanced picture of human perception. The project uses OpenBCI's 16-channel electrode cap to capture brain signals while walking down the Charles River in Cambridge, MA. These signals are then processed in real-time using a signal-to-image machine learning model to paint elements from the memory onto the existing visual images from the eye. The result is an experience that combines the actual sensory inputs with the speculative layers seen by the mind.
18 1
2 years ago
“Common Realm” by Ibrahim Ahmad Ibrahim(MDes Mediums '23) @ib_ibrahim , Kenny Kim(MDes Mediums '23) @k.yr.k , and Jason Leo(MDes Mediums '23) @jason_laughter , explores the complex relationship between vision, mind, memory, and environment. By using electroencephalogram (EEG) to visualize brain signals and signal-to-image machine learning models, the project aims to create an immersive experience that reflects the actual human perception of the world in real-time through machine mediation. What we see with our eyes is not always what our brain perceives. Our perception of the world is shaped by a complex interplay between our memories and emotions. By reweighing the hierarchy of sensory inputs, Common Realm re-paints a more accurate and nuanced picture of human perception. The project uses OpenBCI's 16-channel electrode cap to capture brain signals while walking down the Charles River in Cambridge, MA. These signals are then processed in real-time using a signal-to-image machine learning model to paint elements from the memory onto the existing visual images from the eye. The result is an experience that combines the actual sensory inputs with the speculative layers seen by the mind.
10 0
2 years ago
Play Against Lines (Booleanciaga House), by Nix Liu Xin @nixliuxin (MDes Mediums '23) and Jason Leo @jason_laughter (MDes Mediums '23) - Lines are flat, stretched and elongated, so as time. Flatness has neither a limit, nor a horizon. When travelling in time, we can only face forward. Yesterday is a metaphor for presence in the past, and tomorrow will soon become yesterday. Linearity dominates the relationship between time and space. On paper, lines are primitively thought of as a two-dimensional drawing technique. It is a medium that links imaginary and reality, whether it re-draws a scenic memory or illustrates a speculative ideology. Today, flatness describes how digitality has restructured our society, as all our existence has become a net, through the web, on a flat-screen. In the traditional workflow, designs are explored through simulations of drawing and making. However, this used-to-be human-only interaction has extended to human-to-machine with the introduction of digital fabrication. Under this shift, we intend to offer the computer to certain agencies to design. By creating a bespoke workflow coupling existing techniques and mediums, including 3D printing, speculative animation, imagery, and novelty texts, our project establishes an alternative framework for how the conversation between humans and machines can drive the design process. It is an interdisciplinary exploration, focusing on the non-linear interpretation between two-dimensional and three-dimensional forms, and navigating through the analogue and digital worlds.
13 1
2 years ago
Play Against Lines, by Nix Liu Xin @nixliuxin (MDes Mediums '23) and Jason Leo @jason_laughter (MDes Mediums '23) - Lines are flat, stretched and elongated, so as time. Flatness has neither a limit, nor a horizon. When travelling in time, we can only face forward. Yesterday is a metaphor for presence in the past, and tomorrow will soon become yesterday. Linearity dominates the relationship between time and space. On paper, lines are primitively thought of as a two-dimensional drawing technique. It is a medium that links imaginary and reality, whether it re-draws a scenic memory or illustrates a speculative ideology. Today, flatness describes how digitality has restructured our society, as all our existence has become a net, through the web, on a flat-screen. In the traditional workflow, designs are explored through simulations of drawing and making. However, this used-to-be human-only interaction has extended to human-to-machine with the introduction of digital fabrication. Under this shift, we intend to offer the computer to certain agencies to design. By creating a bespoke workflow coupling existing techniques and mediums, including 3D printing, speculative animation, imagery, and novelty texts, our project establishes an alternative framework for how the conversation between humans and machines can drive the design process. It is an interdisciplinary exploration, focusing on the non-linear interpretation between two-dimensional and three-dimensional forms, and navigating through the analogue and digital worlds.
20 0
2 years ago
Play Against Lines, by Nix Liu Xin @nixliuxin (MDes Mediums '23) and Jason Leo @jason_laughter (MDes Mediums '23) - Lines are flat, stretched and elongated, so as time. Flatness has neither a limit, nor a horizon. When travelling in time, we can only face forward. Yesterday is a metaphor for presence in the past, and tomorrow will soon become yesterday. Linearity dominates the relationship between time and space. On paper, lines are primitively thought of as a two-dimensional drawing technique. It is a medium that links imaginary and reality, whether it re-draws a scenic memory or illustrates a speculative ideology. Today, flatness describes how digitality has restructured our society, as all our existence has become a net, through the web, on a flat-screen. In the traditional workflow, designs are explored through simulations of drawing and making. However, this used-to-be human-only interaction has extended to human-to-machine with the introduction of digital fabrication. Under this shift, we intend to offer the computer to certain agencies to design. By creating a bespoke workflow coupling existing techniques and mediums, including 3D printing, speculative animation, imagery, and novelty texts, our project establishes an alternative framework for how the conversation between humans and machines can drive the design process. It is an interdisciplinary exploration, focusing on the non-linear interpretation between two-dimensional and three-dimensional forms, and navigating through the analogue and digital worlds.
16 0
2 years ago