So pleased to finally be able to share the premiere of Situational Compliance!(2024 – ongoing) big thanks to everyone involved, and all the support over the last months of creation, research, testing! Neither cold in Quebec nor heat so hot it melted some parts in Montreal can stop Simon, by Jean, Jaques, Yakob,, O’Grady and others depending on where you are in the world. (Lmk more below!)
This #interactive #audiovisual installation playfully subverts the game of “Simon Says” to explore the dynamics of public #surveillance. Using artificial intelligence and computer vision, the work exposes a system that observes, interprets, and directs participants’ actions, shedding light on the structures of control embedded in our digital environments.
Visitors are invited to follow simple instructions. As they perform each pose, it represents both a moment of individualism and simultaneously the negation of identity in a digitally mediated environment. The body becomes the medium of a subtle power game, caught between autonomy and algorithmic authority.
The installation’s technical components are deliberately revealed, offering a critical glimpse into the inner workings of such systems. By echoing real-world surveillance technologies, Situational Compliance questions our readiness to comply with commands, often without reflection, and explores the fine line between obedience and agency.
At its core, the piece prompts reflection on our behavior under omnipresent observation. It challenges us to consider how technology can simultaneously empower and constrain, revealing the complexity of human interactions in a world increasingly shaped by artificial intelligence and surveillance logic.
Acknowledgements
Manuel Bolduc and the @sat_montreal for technical assistance.
Project produced as part of MM-M-25 residency at @mois.multi and @mutekmontreal , supported by the @lecalq .
Credits
Concept and programming: Matthew Biederman
Audio, industrial design, manufacturing and additional programming: Lucas Paris
Built with @touchdesigner
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#digitalart #interactiveart #aiartist #aiartcommunĂty #newmedia #newmedia
#contemporaryart #computervision #aitakeover #simonsays
STAR VALLEY (SIRIUS), 2016
Matthew Biederman @matthewbiederman & Marko Peljhan @systemics.mx
STAR VALLEY uses two #spark-gap #transmitters in endless conversation, generating military operation and program nicknames through a #neural network trained on DoD and NATO datasets. Each transmitter receives the same nickname but generates different descriptions, revealing how language shapes, and is shaped by, the machinery of secrecy.
The work pairs the earliest form of wireless transmission with then-emerging AI - this time a word RNN, prior to today’s ubiquitous LLMs - to interrogate the encode/decode cycle. Who controls classification systems when they become performative rather than procedural?
In the current geopolitical and national shifting in the US, the algorithm has been replaced by ego, zeal and disregard of the Laws of War. NICKA’s randomization dissolved into names designed to intimidate, to brand, to sell. In 2001: NOBLE EAGLE. ENDURING FREEDOM. The nicknames of visible events were always also used to communicate them to the public, but there has been a visible shift in 2025 and 2026. “EPIC FURY”continues in Iran, “SOUTHERN SPEAR” for Venezuela, algorithmic neutrality is now theatrical branding. Names that are focus-grouped for maximum cable news impact.
STAR VALLEY has been exhibited at Ozmoza (SI), @arselectronica (AT), and @bozarbrussels (BE) / @startseu
Created with the support of:
@lecalq@mzk_rs@canada.council@mestnaobcinaljubljana ENCAC, @lelieuunique@projektatol
SITUATIONAL COMPLIANCE (2025)
In this audio-visual interactive work, a system plays a game of #SimonSays leveraging #artificialintelligence and computer vision as a means to reflect on larger issues of #public #surveillance. The methods and technical aspects of the installation are exposed as a means of understanding this system and in turn, public surveillance systems and their capabilities. By using OTS + custom trained AI models we begin to understand how our behaviors are analyzed, categorized and understood through the ever watchful eye and algorithm.
This installation playfully examines the dynamics of surveillance and compliance within a society increasingly analyzed by technology. As players follow commands generated by the system, they traverse the tension between agency and external control. As they perform each pose, it represents both a moment of creativity and simultaneously the negation of identity in a digitally mediated environment. The computer vision system echoes the omnipresence of public surveillance, capturing the physical movements as compliance or non-compliance.
The installation challenges participants to reflect on their own behaviors in the face of an ever-watchful eye. Rather than an #interactive work that is simply a mirror reacting to the audience movement, voice, or facial recognition, this reverses the paradigm by demanding specific interactions. The work is a commentary on the human tendency to conform, often unthinkingly, to authoritative signals. This interactive experience invites an inquiry into the nature of freedom and the mechanisms of social control. It prompts participants to consider how technology can both liberate and constrain, revealing the complexities of human interaction within a landscape increasingly defined by the intertwining of artificial intelligence and surveillance.
Audio + Additional Programming by @lucasp_av
produced by: @mois.multi and @mutekmontreal 2025
thanks to: @manuel_bolduc_@sat_montreal@sat.innovation@touchdesigner #mediapipe
video documentation from #MutekMontreal 2025 and @village.numerique
more: /Situational-Compliance
🙏🙏🙏@sonicacts
for having
@matthewbiederman and I to perform
Phytomorphic Topologies at Muziekgebouw last Thursday along side some excellent audiovisual performances.
Thx to @skanumezs and @tekhne_collab for commissioning the work, photo by @nikolaevalina
Artpoint presents 5 new artworks by Matthew Biederman đź“·
In his new series Phytomorphic Topographies, Matthew Biederman documents the wilderness of Latvia’s landscapes using photogrammetry and field recordings. 🌲
With this series, Matthew Biederman shares his concern for our planet’s future, bringing attention and consideration to both the visible and often overlooked life structures around us. 🍄
👉 Explore Matthew’s new works and other digital artworks by international artists across the Artpoint website!
@matthewbiederman
#Photogrammetry #DigitalArt #NewMediaArt #ArtpointArtists #artexplore
SITUATIONAL COMPLIANCE is waiting for you all at @exmuroartpublic in Quebec City QC starting tonight at 17:00 until April 6th.
In this #audiovisual #interactive #artwork, a system plays a game of Simon Says leveraging #artificialintelligence and #computervision as a means to reflect on larger issues of public surveillance. The methods and technical aspects of the installation are exposed as a means of understanding this system and in turn, public surveillance systems and their capabilities.
This installation playfully examines the dynamics of surveillance and compliance within a society increasingly analyzed by technology. As players follow commands generated by the system, they traverse the tension between agency and external control. As they perform each pose, it represents both a moment of creativity and simultaneously the negation of identity in a digitally mediated environment. The computer vision system echoes the omnipresence of public surveillance, capturing the physical movements as compliance or non-compliance.
The installation challenges participants to reflect on their own behaviors in the face of an ever-watchful eye. The work is a commentary on the human tendency to conform, often unthinkingly, to authoritative signals. This interactive experience invites an inquiry into the nature of freedom and the mechanisms of social control. It prompts participants to consider how technology can both liberate and constrain, revealing the complexities of human interaction within a landscape increasingly defined by the intertwining of artificial intelligence and surveillance.
Many Thanks to: @mois.multi + @mutekmontreal for their support under the M+M
Audio + Additional Programming: @lucasp_av (Lucas Paris)
Made with @touchdesigner
SIJANJE / THE SHINING
Matthew Biederman, Marko Peljhan, Pierce Warnecke.The project is part of the ISOLABS EMBEDDED S3 (SCIENTISTS, SORCERERS, SHAMANS) program and will premiere on December 2, 2025, at the EPIC Center in Nova Gorica.
Opening at 19:00; the exhibition will remain open until December 7, 2025.
SIJANJE / THE SHINING is a project in a series of situations based on remote-sensing data of the Soča River basin with a resolution of 3 cm/px, collected as part of the SPEKTR-Z laboratory’s activities from 2022 to 2025.
THE SHINING is computationally and procedurally designed using Gaussian splatting. The process begins with acquiring remote-sensing data using satellite and unmanned aerial vehicles, followed by key preprocessing steps such as radiometric correction, geometric alignment, and camera pose estimation using the Structure-from-Motion method. These processes produce cleaned and georeferenced data along with a sparse 3D point cloud. Each point is then transformed into a small three-dimensional Gaussian primitive containing position, shape, transparency, and color; these primitives serve as the initial structure for scene reconstruction. The Gaussian elements are then optimized through discretized rendering until they form a 3D radiance field. Through real-time processing, these fields are transformed in such a way that the original scenes present THE SHINING never mathematically repeat in exactly the same form, and as such, the system ad infinitum continually “creates” new views, processes, and results.
In addition to the visual processing, THE SHINING also includes a sound composition whose source data consists of recordings acquired during residencies by participating artists QOA, Segundo Berceteche, Dimitry Morozov, Marko Peljhan, and Antti Tenetz. The procedural processing of the sound image and its connections to the visual processes were created by Pierce Warnecke, Matthew Biederman and Marko Peljhan.
Pierce Warnecke & Matthew Biederman
“Phytomorphic Topographies” is a suite of audio-visual works exploring the delicate ecosystems of Latvia’s wilderness through immersive 3D visuals and near-field sound recordings. In June 2025, the artists spent a week in east-central Latvia conducting botanical surveys using photogrammetry and field recording techniques. By engaging with these landscapes across multiple scales – from satellite imagery to micro-level sensory detail – the project offers a fresh perspective on our relationship with nature and challenges conventional notions of human integration within fragile ecosystems.
@piercewarnecke is a multidisciplinary digital artist at the intersection of experimental music, digital arts, and video art. He co-curates the emitter micro label and festival with Kris Limbach and Seiji Morimoto in Berlin since 2011, in addition to co-curating Le Signal Festival in France.
@matthewbiederman has been performing, installing, and exhibiting works which explore themes of perception, media saturation, and data systems from a multiplicity of perspectives since the mid-1990s.
Phytomorphic Topologies - Press Reviews
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Matthew and I had an excellent time working on an premiering our new AV collaboration (well, one of them) a few weeks back, thanks to the excellent @skanumezs festival in Riga, as well as the @tekhne_collab project for their support as well 🙏🙏🙏.
Attached a few nice words about the show from The Wire, The Quietus, and Freddie Hudson, thanks to the open ears and eyes in these reviews @daryl.worthington@fh_1138 and @danieljamesspicer #thewiremagazine #thequietus
Photo by @pavlove_photo