Kenyon Moore Bertelsen.

@kenyon_design

Motion designer focused on abstract simulations and environments. Mainly using #sidefx #houdinifx
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Weeks posts
Quick render for #nodevember day 17 fungus.
63 2
5 years ago
Been updating and optimizing my scattering tool I made for thesis. It takes things like nutrients, water flow, and shadows to determine plant scale, density, ect. Runs practically in real time now and gives more predictable results. Here's a test scene that I enjoyed how it looked.
47 8
5 years ago
Make sure to wash your veggies! A houdini FEM experiment. Creepy sounds as well.
41 3
5 years ago
Been messing around with volume rendering in different render engines. These images go renderman, redshift, and 3delight. Its very cool to see the different approaches they have for volume workflow. I really wish redshift could implement some of the setting in renderman and 3delight. Getting sim color to show up in rendering was very easy in all three.
47 3
5 years ago
Cotton candy clouds
38 1
5 years ago
A mock Swell water bottle ad I've made. First part of a series. Check out the full quality from the link in my bio.
44 1
5 years ago
My senior thesis Norvorent. See the full quality on the link in my bio.
30 2
5 years ago
Moss expirment
65 2
5 years ago
6 0
5 years ago
A work in progress for my thesis. It's been fun, I've been working on custom plant growth based on sun/shadow location, water flow and so on. Very excited to share the finished piece when I finish l.
32 1
6 years ago
X for 36days of type #36daysoftype #36days_x
43 0
6 years ago
New decade why not a new reel, check out the full thing from the link in my bio.
55 3
6 years ago