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Jim de Brouwer

@jimbrro

| Stage Design | Video Content | Digital Arts | - Inquiries via DM or email. - Founder @sub.bunker[email protected]
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Weeks posts
A closer look at the video content I created for the ATROX installation at @sub.bunker The ASCII visuals are guided by a fluid simulation that moves with the flow of the installation, making the characters ripple and swirl like a digital liquid. Charset used: ▁▂▃▄▅▆▇█▏▎▍▌▋▊▉ . ◢◣◤◥ ▫▪ ⠡⠌ • = □ ▧ ▨ #creativecoding #ascii #ExperientialArt #stagedesign #installation
2,730 42
2 months ago
Can we make ASCII art cool again? Step into The Nighttrain. Music by @therocketman_ofc Design by @sub.bunker Visuals by @jimbrro #SubmarineBunker #installation #ASCII #NightTrain #mediaart
340 4
2 months ago
ATROX — CHAPTER 02 A conceptual light installation in open space. Stay submerged. @sub.bunker × @jimbrro #SubmarineBunker #installation #ascii #ExperientialArt #stagedesign
972 18
3 months ago
Under the shell of Submarine Bunker I want to drop a fresh update on the Stable Diffusion Sliced renderings. I can now batch process multiple screens with minimal manual work and seamlessly mix different prompts with just a few clicks. Enjoying the stage designs and concepts? ✨ I’m launching SUBMARINE BUNKER - my new brand where all the bright design work will live. Keep an eye on it! 👀 If you don’t want to have your brain cracked please stop reading here. My fellow geeks can continue in all safety. 🧪 TECH DETAILS: • Matte preprocessing in Houdini makes it easier to render onto complex pixelmaps. • Screens are auto-distributed into ComfyUI-optimized tiles and merged into a Premiere proxy workflow. • AnimateDiff segmentation keeps patches clean and speeds up diffusion. • Used Houdini Copernicus Compositing tools for matte animation:   → in 3D   → on the model   → and directly mapped to the screens. (More in-depth info coming soon.) — 🔍 Dive deeper into the process — follow @sub.bunker for more behind-the-scenes and tech breakdowns. — #AIart #StableDiffusion #Houdini #ComfyUI #Copernicus #TechWorkflow #ProceduralArt #VFX #Animation #SubmarineBunker #AnimatedSliceRendering #DigitalArt #TechDemo
623 19
9 months ago
Under the shell of Submarine Bunker I want to drop a fresh update on the Stable Diffusion Sliced renderings. I can now batch process multiple screens with minimal manual work and seamlessly mix different prompts with just a few clicks. Enjoying the stage designs and concepts? ✨ I’m launching SUBMARINE BUNKER - my new brand where all the bright design work will live. Keep an eye on it! 👀 If you don’t want to have your brain cracked please stop reading here. My fellow geeks can continue in all safety. 🧪 TECH DETAILS: • Matte preprocessing in Houdini makes it easier to render onto complex pixelmaps. • Screens are auto-distributed into ComfyUI-optimized tiles and merged into a Premiere proxy workflow. • AnimateDiff segmentation keeps patches clean and speeds up diffusion. • Used Houdini Copernicus Compositing tools for matte animation:   → in 3D   → on the model   → and directly mapped to the screens. (More in-depth info coming soon.) — 🔍 Dive deeper into the process — follow @sub.bunker for more behind-the-scenes and tech breakdowns. — #AIart #StableDiffusion #Houdini #ComfyUI #TechWorkflow #ProceduralArt #VFX #Animation #SubmarineBunker #AnimatedSliceRendering #Maya #DigitalArt #TechDemo #Prompting #MotionDesign #VisualInnovation
2,159 29
9 months ago
Under the shell of Submarine Bunker I want to drop a fresh update on the Stable Diffusion Sliced renderings. I can now batch process multiple screens with minimal manual work and seamlessly mix different prompts with just a few clicks. Enjoying the stage designs and concepts? ✨ I’m launching SUBMARINE BUNKER - my new brand where all the bright design work will live. Keep an eye on it! 👀 If you don’t want to have your brain cracked please stop reading here. My fellow geeks can continue in all safety. 🧪 TECH DETAILS: • Matte preprocessing in Houdini makes it easier to render onto complex pixelmaps. • Screens are auto-distributed into ComfyUI-optimized tiles and merged into a Premiere proxy workflow. • AnimateDiff segmentation keeps patches clean and speeds up diffusion. • Used Houdini Copernicus Compositing tools for matte animation:   → in 3D   → on the model   → and directly mapped to the screens. (More in-depth info coming soon.) — 🔍 Dive deeper into the process — follow @sub.bunker for more behind-the-scenes and tech breakdowns. — #AIart #StableDiffusion #Houdini #ComfyUI #TechWorkflow #ProceduralArt #VFX #Animation #SubmarineBunker #AnimatedSliceRendering #Maya #DigitalArt #TechDemo #Prompting #MotionDesign #VisualInnovation
2,471 37
10 months ago
Stable diffusion animated slice rendering in action: || Seamless loop - 2 || — Transforming creative prompts into stunning, high-definition visuals on advanced video setups. — Precision timecode animations crafted for DJ intros, opening shows, and live event experiences. — Smooth looping AI visuals. #AIArt #StableDiffusion #AnimatedSliceRendering #DigitalArt #TechDemo #prompting #MotionDesign #VisualInnovation #ClubVisualS
3,215 45
1 year ago
Stable diffusion animated slice rendering in action: — Transforming creative prompts into stunning, high-definition visuals on advanced video setups. — Precision timecode animations crafted for DJ intros, opening shows, and live event experiences. — Smooth looping AI visuals. #AIArt #StableDiffusion #AnimatedSliceRendering #Houdini #Maya #ComfyUI #DeadlineRendering #DigitalArt #TechDemo #prompting #MotionDesign #VisualInnovation #ClubVisuals
1,176 26
1 year ago
Stable diffusion animated slice rendering in action: — Transforming creative prompts into stunning, high-definition visuals on advanced video setups. — Precision timecode animations crafted for DJ intros, opening shows, and live event experiences. — Smooth looping AI visuals. #AIArt #StableDiffusion #AnimatedSliceRendering #Houdini #Maya #ComfyUI #DeadlineRendering #DigitalArt #TechDemo #prompting #MotionDesign #VisualInnovation #ClubVisuals
9,005 165
1 year ago
35 3
6 years ago
48 3
6 years ago
Joejoe!!👋
46 1
6 years ago