HaHa’s Agency – Cinematic Environment Art Inspired by Joker (2019)
/artwork/eRr9eb
“HaHa’s Agency” is a cinematic environment based on the office where Arthur Fleck works in the 2019 film Joker. I was drawn to the setting’s retro atmosphere and the way it reflects psychological tension through lighting, aging surfaces, and small environmental details. The project was designed to emphasize storytelling through space and mood.
While the environment is the primary focus, I also created a supporting character using a customized Metahuman base to match the emotional tone of the scene. Facial features, hair, and clothing were modified to subtly reinforce the narrative through expression and posture.
This work showcases a wide range of skills, including modular asset design, prop creation, lighting, texturing, and cinematic composition—all built in Unreal Engine 5
#digital3d #realtime #props #textures #materials #realism #vintagedecor #unrealengine #environmentart #environmentartist #jokermovie #substance3d #madewithsubstance #lightingartist #3dsmax #substancepainter #gameart #render3d #gameasset #gameprops
Adobe Substance Days Seoul 2025 공식 영상에 제 포트폴리오 작업이 잠깐 소개 되었습니다.
짧은 장면이였지만, 많은 영감을 받았던 툴의 공식 행사에서 다뤄졌다는 것만으로도 큰 의미가 있었습니다.
너무나도 멋진 분들의 발표를 보며 또 한번 크게 배우는 자리였습니다.
좋은 기회를 제공해주신 이상욱 선생님, 어도비 김인호 팀장님 감사합니다.
#adobe #substancedays #substancedays_seoul #adobesubstancedays #substancedayseoul
HaHa’s Agency – Cinematic Environment Art Inspired by Joker (2019)
/artwork/eRr9eb
“HaHa’s Agency” is a cinematic environment based on the office where Arthur Fleck works in the 2019 film Joker. I was drawn to the setting’s retro atmosphere and the way it reflects psychological tension through lighting, aging surfaces, and small environmental details. The project was designed to emphasize storytelling through space and mood.
While the environment is the primary focus, I also created a supporting character using a customized Metahuman base to match the emotional tone of the scene. Facial features, hair, and clothing were modified to subtly reinforce the narrative through expression and posture.
This work showcases a wide range of skills, including modular asset design, prop creation, lighting, texturing, and cinematic composition—all built in Unreal Engine 5
#digital3d #realtime #props #textures #materials #realism #vintagedecor #unrealengine #environmentart #environmentartist #jokermovie #substance3d #madewithsubstance #lightingartist #3dsmax #substancepainter #gameart #render3d #gameasset #gameprops
Excited to share my interview with 80 Level about my HaHa’s Agency project! In this interview, I talked about the overall production process and customizing MetaHumans. Check it out here: https://80.lv/articles/breakdown-reimagining-joker-s-clown-agency-office-in-3d Huge thanks to Gloria and the 80 Level team!
#digital3d #realtime #props #textures #materials #realism #vintagedecor #unrealengine #environmentart #environmentartist #jokermovie #substance3d #madewithsubstance #lightingartist #3dsmax #substancepainter #gameart #render3d #gameasset #gameprops #80level
Hello, I have created a circus unicycle. I modeled it in 3ds Max, then performed sculpting and Live Boolean welding in ZBrush. After that, I textured it in Substance Painter and did the final rendering in Marmoset. Thank you!
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#madewithsubstance #madewithmarmoset #unicycle #vintageprops #circusprops #gameassets #gameprops #cg #3d #render #substancepainter #zbrush #3dsmax #realism #realistic #gameart #cgi #3dmodelling #substance #gameartist #hardsurface #gameart #modeling
Hello, I have created a vintage 1980s radio. I modeled it in 3ds Max, used Live Boolean in ZBrush, and worked on textures using Photoshop and Substance Painter. Thank you for checking it out!
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#vintageradio #madewithmarmoset #oldradio #gameassets #gameart #marmosettoolbag #gameprops #prop #cgi
#gameprop #cg #art #3dmodeling #render #substancepainter #substance3d #substance #adobe #3dsmax #zbrush #madewithsubstance #unrealengine #realistic #3d