✨Save the Date!✨Our upcoming group show, Neurotopias, opens on May 20, 2026, featuring works by Oleksandr Halishchuk, Lo Moran, Alina Pust, and Kathi Sylvest & Jakob Liu Wächter.
The project is the seventh edition of our initiative to participate in the Mental Health Awareness Month to encourage open discussion about often stigmatized topics, their deeper context and socio-political repercussions. This year, we invited artists via an open call to reflect on what a truly accessible society would mean, materially, socially, infrastructurally, asking: What kind of economic system could accommodate people with different abilities and take into account more-than-human needs? How can we offer each other care without pathologizing the issues or denying their existence? What could our surroundings—our homes and cities—look like if we create them from feminist, disabled, and neurodiverse perspectives?
Find out more via the link in bio. Information about public program coming soon.
Opening: 20.05.2026, 7-10 PM | With performance by Kathi Sylvest & Jakob Liu Wächter
Exhibition Duration: 21.05.2026 - 22.07.2026
Participating Artists: Oleksandr Halishchuk, Lo Moran, Alina Pust, Kathi Sylvest & Jakob Liu Wächter
Curated by: Barbora Horská
Assistant Curator: Ola Plankenauer
Visual Design by Ale Zapata
Accessibility Design: Sabrina Haas
The exhibition is supported by MA7, BMWKMS, and the 15. District.
✨Introducing the artists✨3
Alina Pust is a Ukrainian interdisciplinary artist and educator working across drawing, performance, music, and interactive practices. She explores imagination, care, and storytelling as collective processes. Since 2017, she has participated in performative and community-based projects, including Speaking Portraits at the Gogol Festival (Dnipro, 2020). She co-created performative works, Narrative Presences and No Distance Allowed, that are based on the personal stories of people displaced by the war in Ukraine. Currently based in Vienna, her practice focuses on listening, relationality, and collective future-making in times of crisis.
Her work, “Best Possible Future” is an interactive, interview-based work that explores how people imagine a “best possible future” while being grounded in the imperfect realities of the present. The conversations are recorded in everyday environments—spaces with ambient noise, interruptions, and textures of lived experience—embracing their non-ideal conditions as part of the work. Each interview begins with questions of gratitude, values, and perceived challenges, before the artist guides participants into speculative imagination. From multiple distances—intimate and systemic, concrete and abstract—they envision a world 200–300 years ahead in which social, ecological, and relational systems have unfolded in the best possible way. The project traces how these visions emerge, what limits or expands them, and what answers people already carry within themselves. The resulting material—edited audio tracks—forms a constellation of future imaginaries, revealing shared patterns of care, coexistence, and transformation.
Opening: 20.05.2026, 7-10 PM | With performance by Kathi Sylvest & Jakob Liu Wächter
Exhibition Duration: 21.05.2026 - 22.07.2026
Participating Artists: Oleksandr Halishchuk, Lo Moran, Alina Pust, Kathi Sylvest & Jakob Liu Wächter
Curated by: Barbora Horská
Assistant Curator: Ola Plankenauer
Visual Design by Ale Zapata
Accessibility Design: Sabrina Haas
The exhibition is supported by MA7, BMWKMS, and the 15. District.
✨Introducing the artists✨2
Oleksandr Halishchuk is a multimedia artist, queer-anarchist and curator from Melitopol (southern Ukraine). In their artistic practice, private-sincere and political-triggering are inseparable. They like to explore the intersections of concepts such as truth and sincerity, hearing and listening, presence and being somewhere physically through personal (marginalized, queer, traumatic) life experiences.
Their work “Khutir” is an interactive multimedia installation, visually inspired by the book “Evenings on a Farm near Dikanka”—a book about a quiet place, full of love, drama, devils, and witches. Carton houses coated in gypsum and covered with the artist’s political and anarchistic notes stand on a simple kitchen table to refer to the space most likely to be used to express dissidence and anger in former USSR households. The artwork is completed with zines and microinstallations of places, actions, and everyday scenes made out of found objects and trinkets. The author rejects utopia as a concept appropriated by reactionary and authoritarian ideologies like fascism, neoliberalism, or the so-called communist regime, and instead plays with building new perspectives via sincere communication that serves as a starting point for societal change. Inspired by David Graeber’s “The Dawn of Everything,” the work questions socio-political structures, tribalism and the idea of only one functional system through unifying forms of communication: imagination, toys, games, and text. Khutir invites to touch, feel, and enter, to help us realize we are not alone in our anger.
Opening: 20.05.2026, 7-10 PM | With performance by Kathi Sylvest & Jakob Liu Wächter
Exhibition Duration: 21.05.2026 - 22.07.2026
Participating Artists: Oleksandr Halishchuk, Lo Moran, Alina Pust, Kathi Sylvest & Jakob Liu Wächter
Curated by: Barbora Horská
Assistant Curator: Ola Plankenauer
Visual Design by Ale Zapata
Accessibility Design: Sabrina Haas
The exhibition is supported by MA7, BMWKMS, and the 15. District.
✨Introducing the artists✨1
Lo Moran creates interdisciplinary projects that are socially engaged, participatory and collaborative, experimenting with and questioning the systems we are embedded in through connection, openness and nonhierarchical learning. Working toward accessibility and reimagined ways of being together, their practice spans social practice, performance, printmaking, illustration, educational work, and archival methodologies. Lo has performed experimental sound internationally for 10 years and been involved in disability art communities for 13. They embrace fluidity and chaos to contribute to emergent futures and radical approaches.
Their work, “Normativity Detox,” presented at Neurotopias, inverts the aesthetics of conversion therapy alongside cult, religious, and wellness tropes to dismantle the systems that pathologize and delegitimize queerness and neurodivergence. This iteration is a video appropriating the affective language of contemporary influencer practices and conversion therapy rhetoric to guide viewers through participatory “therapies” to “cure” neurotypical compulsions toward interdependence, care, and worlds where unmasking is not only safe but comfortable. The work insists that “acting normal” is a survival strategy, not a choice, and that unmasking is an everyday political framework to create more access for everyone.
NEUROTOPIAS
Opening: 20.05.2026, 7-10 PM | With performance by Kathi Sylvest & Jakob Liu Wächter
Exhibition Duration: 21.05.2026 - 22.07.2026
Participating Artists: Oleksandr Halishchuk, Lo Moran, Alina Pust, Kathi Sylvest & Jakob Liu Wächter
Curated by: Barbora Horská
Assistant Curator: Ola Plankenauer
Visual Design by Ale Zapata
Accessibility Design: Sabrina Haas
The exhibition is supported by MA7, BMWKMS, and the 15. District.
Photo by @pogodina.photography
ℝ𝕖𝕟𝕥-𝕗𝕣𝕖𝕖 𝕊𝕦𝕞𝕞𝕖𝕣 𝕒𝕥 𝕀𝕞𝕡𝕣𝕠𝕡𝕖𝕣 𝕎𝕒𝕝𝕝𝕤
During the Summer, the Improper Walls team takes time to rest, which means that our space is temporary without a program.
Inspired by @das.lot 's concept OPENLOT, we see this as an opportunity to offer our space without financial cost and pressure and expectations to develop an end project needing to be showcased in order to provide proof of productivity, thereby rejecting the prevailing logic that access to resources must be earned.
Rent-Free Summer is a two week, cost-free use of the Improper Walls space, offered to an artist, collective, or other art professionals, working across different roles within the field. We offer autonomous use of our space, which consists of the exhibition area, office/bar, and toilet, as well as some equipment available on site. The space can be used for a variety of purposes: starting, developing or finishing a project, conducting research, exhibition, performances, film screenings - in short, any form of artistic practice or research.
Full text, Requirements and Submission Form are in our website or as a link in our Linktree ♡
Join us today for the last exhibition day of Ctrl + Shift + Del: Reclaiming Digital Space through Speculative Video Games. We are open until 8PM.
Before we wrap up the show, we want to share the documentation of Samuel Baidoo’s beautiful performance, where together with Keke @keketso_k they immersed themselves in The Plum Road Tea Dream through a beautiful journey and intimate conversations.
The performance was part of the exhibition program of 𝗖𝘁𝗿𝗹 + 𝗦𝗵𝗶𝗳𝘁 + 𝗗𝗲𝗹: 𝑹𝒆𝒄𝒍𝒂𝒊𝒎𝒊𝒏𝒈 𝑫𝒊𝒈𝒊𝒕𝒂𝒍 𝑺𝒑𝒂𝒄𝒆 𝒕𝒉𝒓𝒐𝒖𝒈𝒉 𝑺𝒑𝒆𝒄𝒖𝒍𝒂𝒕𝒊𝒗𝒆 𝑽𝒊𝒅𝒆𝒐 𝑮𝒂𝒎𝒆𝒔 curated by Joanna Zabielska
Exhibition and Public Programme are supported by MA7, BMWKMS and 15. District
Video by Miloš Vučićević 💫
Last chance to see Ctrl + Shift + Del: Reclaiming Digital Space through Speculative Video Games.
You have until tomorrow! 🔊
Zifzafa–an Arabic word describing a wind that shakes everything in its path–centres on the Israeli-occupied Syrian Golan Heights (Al Jawlan), where thirty-one land-based wind turbines, planned to be the largest in the world at 256 metres high, are set to be built on the last remaining open space for the occupied Syrians of the Jawlan (Jawlanis).
Framed as a "green" energy project, the turbines weaponise sound itself, unsettling and exhausting local life. This noise pollution will effectively annex the land, rendering it uninhabitable and impeding any future expansion of Jawlani villages, towns, and farms.
In 1967, Israel seized and occupied 70 per cent of the Jawlan. Approximately 131,000 people living across 344 villages were forcibly displaced from their homes. Those who remained have since endured military occupation.
To support the Jawlani community in fighting this project, Earshot collaborated with Al Marsad, the Arab Human Rights Centre in the Jawlan, to develop Zifzafa, a video game simulation that advocates for the sonic self-determination of the Jawlani people. Players can enter the homes and farms most affected by the noise pollution and experience for themselves the force of this sonic annexation.
The simulation also embeds over forty geolocated field recordings within a scale replica of the Jawlan landscape, creating an archive of vibrant Jawlani sonic life before it is rendered inaudible.
For now, Zifzafa is the only place where the turbines can be switched on and heard. In the future, it might be the only place where they can be switched off.
Lawrence Abu Hamdan is an artist and researcher, and the founder of @earshot.ngo , the world's first non-profit organisation using sound in the defense of human and environmental rights. Through original investigations, Earshot transforms sound into a tool of justice—treating it as both an acoustic trace of violence and a means of control. Their work has provided audio evidence for over 30 major media outlets such as Al Jazeera, and has supported advocacy campaigns.
Last chance to see Ctrl + Shift + Del: Reclaiming Digital Space through Speculative Video Games.
You have until Friday! In the meantime, meet the three artists and their artworks in the exhibition. 🐝
Telling the Bees is a speculative video game, blending speculative fabulation with documentary elements and rural traditions. The first character introduced is the Beeseeker.
Equipped with the smarologos—an ancient woven basket used to host bees—she navigates the depleted landscape of an Aegean archipelago, also a character, ravaged by overtourism, wildfires and drought, searching for the last swarm of wild bees, that are thought to be vanished.
The carrier bag, the basket, a vessel for imagination, becomes a metaphorical starting point to explore ways of cultivating resistance and resilience in a rapidly transforming world, where a possible extinction of bees, which have existed on this planet for millions of years, is linked to ecological collapse.
As past, present, and future intertwine, the Beeseeker navigates an archipelagic landscape haunted by Cycladic spirits, AI entities, ghosts, and monsters. In this world alliances are forged between various intelligences—organic, planetary, and artificial—through acts of radical affection and care.
Telling the Bees highlights the urgency of building worlds amidst destruction, grounded in alliances between humans and non-humans. At the same time, it invites players to explore alternative realities: parallel universes, mystical realms, and new ways of seeing and being.
The title, Telling the Bees, refers to an old rural tradition found in various cultures, where people would inform bees of major household events, believing that failure to do so might cause the bees to abandon their home.
Kyriaki Goni (Athens, Greece) is an artist working across CGI video, textiles, drawing, sound, and sculpture to create immersive environments. Her solo exhibitions include The Breeder Gallery (Athens), SixtyEight Art Institute (Copenhagen), KVOST (Berlin), and the Onassis Cultural Centre (Athens).
Join us for a live performance by Samuel Baidoo
29.04.2026 | 7–8 PM ♡
Samuel Baidoo is a multidisciplinary artist working across performance, choreography, and visual arts. Based between Antwerp and Brussels, they have collaborated with choreographers like Koen de Preter, Maud Le Pladec, and Michiel Vandevelde, and have mentored emerging artists at the Royal Conservatory of Antwerp. Their individual practice includes works like wijtwee//nosotros and Huis voor Tranen, and they are also a member of the Hanafubuki collective.
Samuel is currently developing Plum Road Tea Dream—a video game that reimagines digital space as a sanctuary. Drawing from their own experience as a queer person of color in Belgium, the game follows an avatar named S., whose memories of pain, joy, and grief become safe havens you can wander through slowly. Each level shifts in tone and color. To play is to dive deeper into S.'s inner world.
For this performance, two players sit together. One guides. One plays for the first time. As the game is projected on a large screen, we witness their live conversation, intimate, unscripted, and deeply human.
We'd love for you to experience this with us.
The performance is part of Ctrl + Shift + Del: Reclaiming Digital Space through Speculative Video Games, curated by Joanna Zabielska.
Supported by MA7, BMWKMS and 15. District.
📸 Photo by Miles Fischler
We are thrilled to invite you to next week's performance by Samuel Baidoo.
Join us on 29.04.2026 from 7–8 PM ♡
How does a video game become a space for intimacy, conversation, and shared vulnerability?
In this session, the audience follows two players as they immerse themselves in a game while engaging in a heartfelt conversation—a hybrid experience that weaves together theater, gaming, and ritual.
Before our eyes, the two explore the intimate emotional and experiential world of the character S. One takes on the role of guide; the other is a guest playing the game for the first time. Their encounter on stage is both authentic and performative. As the game is projected onto a large screen, we witness their reactions in real time. The guide navigates the journey, using the virtual world as a starting point for a social and personal conversation with the guest.
The performance is part of 𝗖𝘁𝗿𝗹 + 𝗦𝗵𝗶𝗳𝘁 + 𝗗𝗲𝗹: 𝑹𝒆𝒄𝒍𝒂𝒊𝒎𝒊𝒏𝒈 𝑫𝒊𝒈𝒊𝒕𝒂𝒍 𝑺𝒑𝒂𝒄𝒆 𝒕𝒉𝒓𝒐𝒖𝒈𝒉 𝑺𝒑𝒆𝒄𝒖𝒍𝒂𝒕𝒊𝒗𝒆 𝑽𝒊𝒅𝒆𝒐 𝑮𝒂𝒎𝒆𝒔 exhibition's program curated by Joanna Zabielska
Exhibition and Public Programme are supported by MA7, BMWKMS and 15. District.
DigitEyes – Speculative Fictions in the Metaverse
22.04.2026 | 5-8 PM
Workshop alongside Claudia Strate
Drawing from the theoretical provocations of Donna Haraway, the radical imaginations of Ursula K. Le Guin, and the disruptive energies of glitch and xenofeminist manifestos, we will explore how digital tools can be used not to mirror the world as it is, but to invent it anew. Working with Unity and other creative software, participants will engage in the practice of worlding—a situated, speculative, and embodied approach to imagining space, systems, and stories through the lens of the digital.
Rather than producing conventional speculative fiction, we'll dive into the architecture of possibility: crafting interactive digital environments where the logics of urbanism and architecture are rewired, glitched, and reimagined.
Alongside this, Claudia Strate will guide participants in intertwining speculative fiction with digital practice, using writing as a tool to generate narratives, expand worldbuilding, and deepen the conceptual layers of the environments we create. Together, we ask: What does a feminist server city look like? How does a posthuman ecology shape its built environment? What kind of urban logic grows out of alien kinships, broken infrastructure, or technological refusal?
𝗖𝘁𝗿𝗹 + 𝗦𝗵𝗶𝗳𝘁 + 𝗗𝗲𝗹: 𝑹𝒆𝒄𝒍𝒂𝒊𝒎𝒊𝒏𝒈 𝑫𝒊𝒈𝒊𝒕𝒂𝒍 𝑺𝒑𝒂𝒄𝒆 𝒕𝒉𝒓𝒐𝒖𝒈𝒉 𝑺𝒑𝒆𝒄𝒖𝒍𝒂𝒕𝒊𝒗𝒆 𝑽𝒊𝒅𝒆𝒐 𝑮𝒂𝒎𝒆𝒔 curated by Joanna Zabielska
The exhibition and Public Programme are supported by MA7, BMWKMS and 15. District
Connect & Discuss
15.04.2026 | 6-8 PM
Collective Gaming Session & Discussion
How can video games become tools for reclaiming digital space? This evening invites you to a collective gaming session and informal discussion exploring strategies ranging from queer safe spaces and activist interventions to speculative worldbuilding.
We begin with an open, participatory evening of collective play. Bring your own games to share, or simply come to try out what others bring. Together, we play, experiment, and reflect—turning the act of gaming into a communal experience where game mechanics become visible, interrupted, and reinterpreted. Here, digital and physical presence meet.
After the gameplay, we gather for a conversation. We will share space to discuss questions of access, resistance, and how video games can function as critical tools for reclaiming digital space.
𝗖𝘁𝗿𝗹 + 𝗦𝗵𝗶𝗳𝘁 + 𝗗𝗲𝗹: 𝑹𝒆𝒄𝒍𝒂𝒊𝒎𝒊𝒏𝒈 𝑫𝒊𝒈𝒊𝒕𝒂𝒍 𝑺𝒑𝒂𝒄𝒆 𝒕𝒉𝒓𝒐𝒖𝒈𝒉 𝑺𝒑𝒆𝒄𝒖𝒍𝒂𝒕𝒊𝒗𝒆 𝑽𝒊𝒅𝒆𝒐 𝑮𝒂𝒎𝒆𝒔 curated by Joanna Zabielska
The exhibition and Public Programme are supported by MA7, BMWKMS and 15. District