Martin Gunnarsson

@hellodeerstranger

Technical Artist with focus on Character rigging and Tool development in Maya
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Weeks posts
Here is my latest reel with some rigging goodness 🔨💻💪 #rigging #techanim #openforwork #Maya #Houdini
127 13
1 year ago
Looking back at the archives for this Google Android project done at @nexusstories for MWC 2017. I handled the rigging for the lead robot and various props across both campaigns. See more of the work on the Nexus website. 💻
7 0
3 days ago
Another project from the archives for Nike, done at @analog_studio . I was working with @thejoltjoker with the cloth simulations. I also made a setup for the pocket that required a mix of rigging and simulation to allow the fabric to close down on itself into a perfectly tight space. ➡️ Swipe for some behind the scenes
38 2
4 days ago
Throwback to the Nike Air Presto project at @analog_studio . I was responsible for the rigging and technical animation, focusing on the shoe's transition into various objects. The setup used a mix of traditional rigging and nCloth blending to handle the morph states, along with blendshape fixes to polish the transitions. 👟 Awesome work by @arvidniklasson , who was responsible for the star animation! ⭐ ➡️ Swipe for some behind the scenes
22 1
5 days ago
Looking back at the archives for this Audi spot done at @analog_studio . My main challenge here was the eye rig, creating a fleshy, organic feel with automated deformations that reacted to the eye’s rotation. I also added manual controls for high-level eyelid and facial detail for added expressions. ➡️ Swipe for a closer look at the setup
31 0
8 days ago
Here is the making of from the Honda project done at @analog_studio , (forgot to put it in the earlier post) It was built to allow for hand keyframes by the animator while incorporating dynamic components for the suspension system. I also assisted with the sand-trails for the cars interaction with the environment. 🏎️
14 1
9 days ago
Another throwback to a Honda project at @analog_studio , I was responsible for the car rig. It was built to allow for hand keyframes by the animator while incorporating dynamic components for the suspension system. I also assisted with the sand-trails for the cars interaction with the environment. 🏎️ ➡️ Swipe for some behind the scenes
15 1
9 days ago
Looking back at the archives for this Toshiba spot done at @analog_studio and @roofstudionyc The main challenge here was the hand rig, which needed to align perfectly with the actor's performance for a smooth transition. Spent the rest of the time assisting with environment builds and tracking. ➡️ Swipe for some behind the scenes shots
14 0
10 days ago
Throwback to this Acura project at @analog_studio I was responsible for technical animation and a lot of the scene building, specifically focusing on the building deformations and camera reprojections to achieve those distortion effects. It was also a great experience working with the the dynamics with @simonreeves3d ➡️ Swipe for some behind the scenes Making of Music credit: Daydreams by Aylex Source: /music Free Background Music (No Copyright)
39 2
11 days ago
Another throwback to when I worked at @analog_studio with the awesome team there to bring this Film4 Ident to life. For this one, I was responsible for the dynamics of the chandelier. See all the spots on Analogs website. ➡️ Swipe for some behind the scenes
48 2
12 days ago
While at @mainframe.co.uk I worked on creating this water simulation and motion in the tanks for this Russian Vodka Ad. Our approach was a texture-driven displacement combinded with bubbles that delivered what looks like running water. ➡️ Swipe to see behind the scenes
33 0
15 days ago
Fun old project for Dyson made at @mainframe.co.uk , bringing in some humor with the generations shift. All animation was procedually generated with expressions 📏
12 0
17 days ago