There's no ONE right answer, but rather different tools you can use in different situations. When you think about it, isn't saturation is another form of compression?
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Using a sample as a convolution reverb is very different from layering it. Instead of sitting on top of the sound, the sample becomes the space itself, reacting to the dynamics of the source. Louder hits excite the impulse more, while softer hits produce subtler tails, creating a reverb that feels alive and responsive. For example, a glass break in convolution on a snare turns into a textured, evolving tail that blends naturally with the transient instead of feeling like a separate layer.
Mastering is different for every song! A lot of loudness comes from baking it in your mix process from the beginning. Grab a 1-on-1 sessions with @hay to make your tracks HIT
The ultimate Bass Buss HACK! Spectral Compression is a GAME CHANGER. If you want to try this yourself, use the discount code in the video when you download @ifeaturemusic Spectral Compressor…
Best practice: stacking LOW END sounds can create nerfed or muffled tracks.😭 every instrument (esp your kick and sub) should have their own pocket in the mix. there are a TON of different ways to achieve clarity. this helps visualize the concept at its root.